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  • '''A:''' Correct, aside from the special case units (etherjet behavior, for example, or astro trains, or starships, etc), mobile AI ships are all in one of the
    4 KB (657 words) - 19:47, 1 February 2015
  • ...mselves a home court advantage by making the AI come to them to fight, for example.
    14 KB (2,437 words) - 19:50, 1 February 2015
  • ...nsive, you might take fewer planets overall and take them more slowly, for example. And you're right, generally speaking at the start of the game it's best t
    20 KB (3,556 words) - 19:50, 1 February 2015
  • To your example, a ship that has the highest strong/weak numbers for shuttles doesn't neces
    4 KB (753 words) - 19:49, 1 February 2015
  • ...t be gathered from a planet than was actually available at the planet (the example is having 3 too few). Fixed.
    18 KB (3,048 words) - 19:47, 1 February 2015
  • ...r immune to snipers (This makes spider turrets effective against them, for example).
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ...ship of that type is not available, then any ships of that class. For example, if a group of fighters is targeted on a Raid Starship, then those specific
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...r polishing the rest of the non-direct-gameplay functionality such as (for example) networking, Steamworks support, gamepad support, hopefully Twitter integra
    13 KB (2,254 words) - 12:25, 31 January 2015
  • ...ghlights any block that could impact a stream from the proposed block (for example, stones block streams, and magnets can move them, etc).
    16 KB (2,663 words) - 12:25, 31 January 2015
  • ...ven combine multiple game styles, such as making Water + Zen + Frenzy, for example. Advanced players will usually much prefer custom games over quick ones.
    15 KB (2,610 words) - 19:53, 1 February 2015
  • ...t may have sounded confusing, but it's actually pretty simple -- here's an example:
    17 KB (3,116 words) - 19:53, 1 February 2015
  • ...than is actually visible at any given time. This is like any 3D game, for example, but specifically FPS games, 3D platformers, etc. For those sorts of games
    9 KB (1,639 words) - 19:53, 1 February 2015
  • ...1-hour mark. If you're playing a map with long paths (snake is an extreme example) it may be later, if you're playing a map with very short paths (x-shaped o
    17 KB (2,871 words) - 11:31, 26 May 2015
  • ...The "peek" tool obeys the usual rules for current visible Intel, etc. For example, if you are playing "full fog of war" and have no ships or scouts on a plan
    2 KB (354 words) - 14:05, 1 February 2015
  • ...d Bombers have something like 3x larger waves, but almost no defenses, for example.
    7 KB (978 words) - 13:46, 1 February 2015
  • ** Example: Raid StarShips can attack command stations under force fields and kill the
    4 KB (674 words) - 19:48, 1 February 2015
  • A brief example may help: say you're playing a single-player, single-homeworld difficuly 8.
    11 KB (1,779 words) - 14:03, 1 February 2015
  • ...ith each other the AI always takes whatever would benefit it the most. For example, a Turtle/Mad Bomber will both send large waves and have heavy defenses on
    24 KB (3,558 words) - 16:52, 18 May 2019
  • ...ll give you room for enough shipyards to support a second Dreadnought, for example. Winning this way is the second Fallen Spire achievement.
    30 KB (5,095 words) - 15:36, 22 December 2016
  • ...ective positioning and targeting will greatly minimize your losses. A good example of this is ordering groups of bombers to fly off and attack AI cruisers bef
    9 KB (1,491 words) - 08:41, 28 May 2016

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