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  • ...k]] or the [[Starship Constructor]].<br/>When you select a fabricator, the ships it can build will be shown in the bottom left corner of the screen.<br/> ...s flow in.<br/>If there is insufficient [[Energy]] to add the ship to your fleet, the ship will pause at 100% construction until there is sufficient [[Energ
    9 KB (1,581 words) - 20:43, 26 April 2015
  • ...acks by ramming targets and exploding. This explosion damages 4/6/8/10/12 ships (depending on Mark), including the target. More importantly, the now-liber [[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very short life span (he
    3 KB (397 words) - 11:54, 16 February 2015
  • ...d ships.<br/>Its force field does not reduce the attack power of protected ships. == How to use in your fleet ==
    1 KB (198 words) - 12:10, 16 February 2015
  • == How to use in your fleet == ...pesky ones with a retreat range (although one should keep their uncloaked ships away as a lure). Its Missile-immunity is perfect against [[Missile Frigate]
    2 KB (387 words) - 14:53, 17 February 2015
  • **Calculated based on your ships "Ammo Type" and the defending ships "Hull Type" ***Found in your ships tool tip as "Attack Multiplier" and in the [[AI War:STATS_Button_Overview#R
    4 KB (674 words) - 19:48, 1 February 2015
  • ...en't wounded.<br/><br/>[[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very short life span (he == How to use in your fleet ==
    2 KB (345 words) - 10:37, 4 March 2015
  • == How to use in your fleet == ...ian]]s). In contrast it is usually more micro-intensive for a conventional fleet coupled with [[Cloaker Starship]]s. In term of roles, one might associate t
    2 KB (295 words) - 11:40, 16 February 2015
  • ...if no enemies present, and cannot be reclaimed. This golem cannot attack ships that are immobile, have no attack, or are immune to reclamation. == How to use in your fleet ==
    3 KB (383 words) - 00:05, 25 October 2018
  • ...ross planets without the normal few-second delays that regular teleporting ships face. On planets with a higher mark than the jumpship, the jumpship expire ...rition Time 00:20, Self Attrition Only On AI Worlds > Mark 1, Transports 5 Ships, Blind
    8 KB (1,023 words) - 13:18, 28 October 2017
  • * The AI gains higher Mark and greater numbers of ships for waves, cross planet attacks, and when reinforcing worlds. ...ew ship type doesn't give it more volume of ships, it just spreads out the ships that it reinforces with into more ship types, if that makes sense. So it d
    15 KB (2,573 words) - 15:05, 24 April 2015
  • ...l (radar dampening does not affect the ability of enemy ships to hit other ships, just this one). == How to use in your fleet ==
    2 KB (403 words) - 12:15, 16 February 2015
  • ...ny fighters best in swarms. Reveals any [[AI War:Cloaking|cloaked]] enemy ships they come near. == How to use in your fleet ==
    1 KB (202 words) - 03:54, 21 August 2016
  • ...I and III ships.<br/>The [[Advanced Factory]] is required to build Mark IV ships. ...Inf || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Requires Supply, Can Spawn Ships At Intra-Galactic Warp Gate - Space Docks
    2 KB (216 words) - 12:13, 16 February 2015
  • == How to use in your fleet == ...ed with enough Engineers and resources, then FRD into the other side. Your fleet can then clean up the [[Missile Frigate]]s and Starships that are left.
    2 KB (393 words) - 22:18, 1 February 2015
  • == How to use in your fleet == ..., it has a higher DPS increase as its Mark level increases then most other ships.<br/>
    2 KB (296 words) - 11:41, 16 February 2015
  • == How to use in your fleet == == How to counter when in the AI fleet ==
    2 KB (286 words) - 03:30, 26 August 2016
  • ...tle]] || valign="top" | Slow moving, but emits lightning into nearby enemy ships.<br/> == How to use in your fleet ==
    2 KB (319 words) - 11:39, 16 February 2015
  • XML (Extensible Markup Language) used to create ships, structures, tweak AI difficulty and more. for creating a new starting fleet create an XML file. the name doesn't matter just make sure it's an XML file
    18 KB (2,797 words) - 18:13, 25 June 2020
  • == How to use in your fleet == ...plenty). All of these points make the ships a good addition to the player fleet, as long as they are regularly replaced.
    2 KB (263 words) - 12:19, 16 February 2015
  • [[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very short life span (he == How to use in your fleet ==
    2 KB (270 words) - 11:59, 16 February 2015

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