AI War:Neinzul Youngling Nanoswarm

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Youngling Nanoswarm
Actually composed of billions of microscopic organisms, this "ship" has no conventional weapons and attacks by ramming targets and exploding. This explosion damages 4/6/8/10/12 ships (depending on Mark), including the target. More importantly, the now-liberated microscopic organisms will work together to take over the damaged vessels. They are unable to do further damage to the ship after the explosion, but can reclaim it once it is sufficiently weakened.

Youngling ships are all exceedingly inexpensive and fast, with a very short life span (health automatically drains when not in transports or other forms of storage).


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
96 Energy Bomb Close-Combat Sniper Shots, Minor Electric Ammo, Tractor Beams, Reclamation, Mines, Repair

Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 3,240 0 0 sec 48,400 0 300 Inf -- dmg/sec -- dmg/sec Engine Damage 10, Reclaims Enemy Ships, Self Attrition Time 04:00

Self Attrition Only When Not In Stand-Down, Target Seek Range 2,000, Armor Piercing 999,999 Armor Damage 100, Attack Paralyzes x3

II 4,320 0 0 sec 97,000 0 300 Inf -- dmg/sec -- dmg/sec Engine Damage 20, Reclaims Enemy Ships, Self Attrition Time 04:00

Self Attrition Only When Not In Stand-Down, Target Seek Range 2,000, Armor Piercing 999,999 Armor Damage 200, Attack Paralyzes x6

III 4,320 0 0 sec 97,000 0 300 Inf -- dmg/sec -- dmg/sec Engine Damage 20, Reclaims Enemy Ships, Self Attrition Time 04:00

Self Attrition Only When Not In Stand-Down, Target Seek Range 2,000, Armor Piercing 999,999 Armor Damage 200, Attack Paralyzes x6

IV 5,200 0 0 sec 194,000 0 300 Inf -- dmg/sec -- dmg/sec Engine Damage 40, Reclaims Enemy Ships, Self Attrition Time 04:00

Self Attrition Only When Not In Stand-Down, Target Seek Range 2,000, Armor Piercing 999,999 Armor Damage 400, Attack Paralyzes x12

V 5,400 0 0 sec 242,000 0 300 Inf -- dmg/sec -- dmg/sec Engine Damage 50, Reclaims Enemy Ships, Self Attrition Time 04:00

Self Attrition Only When Not In Stand-Down, Target Seek Range 2,000, Armor Piercing 999,999 Armor Damage 500, Attack Paralyzes x15


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
I -- 20 20 40 10 00:00:01 1,920 1,920 3,840 960 00:01:36
II 2,500 40 40 80 20 00:00:01 3,840 3,840 7,680 1,920 00:01:36
III 4,000 40 40 80 20 00:00:01 3,840 3,840 7,680 1,920 00:01:36
IV Adv Fac 120 120 240 20 00:00:01 11,520 11,520 23,040 1,920 00:01:36
V Core Fab 160 160 320 20 00:00:02 15,360 15,360 30,720 1,920 00:03:12

How to use in your fleet

Neinzul Youngling Nanoswarm are the ultimate in support craft: they reclaim, paralyse, and even sacrifice themselves just to clear up your battlefield view. Uses are similar to the Zenith Auto Bomb, in that having a local production source will help you immensely in combat. More so, since Neinzuls degenerate health constantly.

They are cheap enough to delete and produce at a moment's notice, so one should consider stationing a set of Space Docks on bordering planets to act as a super-EMP silo. If you unlock this early, seriously consider upgrading to mark-IVs (and Neinzul Enclave Starship-IVs) to provide one of the ultimate fleet-ship countermeasures. With the improved reclamation power (see Parasites for details) and long paralysis, one may never need to build Triangle-ships again.

NB: This is the one Neinzul where you don't need Regen Chamber at all, since a Nanoswarm at 1% health will do just as well as a full health one as long as it survives until impact.

How to counter when in the AI fleet

As the AI rarely have the Clusters to support Neinzuls normally, you'll like only see these with/after an attack wave. Nanoswarm attacks are completely irrelevant by themselves, so turn on schizophrenic waves to give the AI something to play with. One might not notice them until the later stages of the game, as these become exponentially more dangerous with increasing marks (both reclaim potential and paralysis). As with all ships using melee range, Gravitational Turrets are the answer. Otherwise, you'll have to weather the brief stun-effect.

Side note: All Spire fleet-ships are effectively hard-counters, being immune to reclamation and paralysis.




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Bonus fleet ships: Acid SprayerAnti-ArmorArmor BoosterArmor ShipAttractor DroneAutocannon MinipodBulletproof FighterElectric ShuttleEtherjetEye BotGrenade LauncherImpulse Reaction EmitterInfiltratorLaser GatlingLightning Torpedo FrigateMLRSMunitions BoosterNeinzul RailpodNeinzul ScapegoatNeinzul Youngling CommandoNeinzul Youngling FireflyNeinzul Youngling NanoswarmNeinzul Youngling ShrikeNeinzul Youngling TigerNeinzul Youngling VultureNeinzul Youngling WeaselParasiteRaiderRaptorSaboteurSentinel FrigateShield BearerSniperSpace PlaneSpace TankSpider BotSpire Armor RotterSpire BladeSpire Blade SpawnerSpire Gravity DrainerSpire Gravity RipperSpire MawSpire Mini RamSpire RailclusterSpire Stealth BattleshipSpire Teleporting LeechSpire Tractor PlatformTachyon MicrofighterTackle Drone LauncherTeleport Battle StationTeleport RaiderVampire ClawVorticular CutlassZenith Auto BombZenith Beam FrigateZenith BombardZenith ChameleonZenith Electric BomberZenith HydraZenith Medic FrigateZenith MirrorZenith ParalyzerZenith PolarizerZenith ReprocessorZenith Siege EngineZenith Viral Shredder

Experimental: Decoy DroneMicroParasiteSpeed BoosterSpider BotTranslocator

Minor faction: Dyson GatlingNeinzul BomberNeinzul Viral SwarmerPreservation Warden BomberPreservation Warden CommandoResistance Fighter/BomberResistance Frigate

Miscellaneous: Neinzul Youngling CockroachWasp

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Bonus starships: Lightning StarshipNeinzul Combat CarrierProtector StarshipSpire CorvetteTranslocator StarshipZenith Devastator

Experimental: Beam StarshipWarbird Starship

Miscellaneous: AI-Neinzul HybridAvengerBeachheadCarrierDecloakerCore StarshipGalactic Control ShipHunter/KillerMobile BuilderMothershipNeinzul Preservation WardenNeinzul Roaming EnclaveTransport Ship

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Special Guard Posts: Special Forces Guard PostWarp Counterattack Guard PostWormhole Guard Post

Exotic Guard Posts: Disassembler Guard PostEnclave Guard PostGravity Guard PostImplosion Guard PostMunition Boosting Guard PostPlasma Guard PostSniper Guard PostSpider Guard PostTachyon SentinelTractor Guard PostWidow Guard Post

Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

Brutal Guard Posts: Cross Planet Attack Guard PostGrav Reactor Guard PostHunter/Killer Factory Guard PostRaid Engine Guard PostShredder Drone Guard PostTeuthida Guard PostWrath Lance Guard Post

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Mines: MinefieldArea MinefieldWidow Minefield

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Ancient Shadows Ancient Shadows CampaignShadow Ships (Champion Ships) All Types: Human/Neinzul/Spire/Zenith and All Sizes: Frigate/Destroyer/Cruiser/Battleship
General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
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Special Broken Golems: Botnet GolemNomad BeaconExodian Blade

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