AI War:Spire Blade Spawner

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Blade Spawner
Large central ship has weak guns, but continously spawns smaller independent blades that crash into enemy ships.
Note that this ship will not chase other ships unless you have specifically given the order, even when in Free-Roaming-Defender mode.

This ship can only appear if the host permits Fast Drones in the the Game Setup Ships tab. When that option is disabled, neither humans nor AI can obtain this ship.
Part of the Spire Fleet


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
5 Shell Medium Reclamation Paralysis Attacks Being Insta-Killed Being Cloaked Translocation

Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Ship Cap HP Abilities
I 20x9 6,000 2 sec 10,500 0 76 100,000 90 dmg/sec 450 dmg/sec 52,500
II 40x9 6,000 2 sec 21,000 0 76 100,000 180 dmg/sec 900 dmg/sec 105,000
III 60x9 6,000 2 sec 31,500 0 76 100,000 270 dmg/sec 1,350 dmg/sec 157,500
IV 80x9 6,000 2 sec 42,000 0 76 100,000 360 dmg/sec 1,800 dmg/sec 210,000
V 100x9 6,000 2 sec 52,000 0 76 100,000 450 dmg/sec 2,250 dmg/sec 260,000

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
I -- 8,000 8,000 16,000 500 00:01:07 40,000 40,000 80,000 2,500 00:05:35
II 2,500 16,000 16,000 32,000 1,000 00:02:14 80,000 80,000 160,000 5,000 00:11:10
III 4,000 32,000 32,000 64,000 1,000 00:04:27 160,000 160,000 320,000 5,000 00:22:15
IV Adv Fac 48,000 48,000 96,000 1,000 00:06:40 240,000 240,000 480,000 5,000 00:33:20
V Core Fab 64,000 64,000 128,000 1,000 00:08:54 320,000 320,000 640,000 5,000 00:44:30

How to use in your fleet

Blade spawners are a unique ship-type not within the ship-triangle. They are stand-off combatants, spawning very-fast moving Spire Blades at the enemy (faster than many of the bullet effects in the game). Useful in attack, defense, removing ships under force-fields, and practically all situations not involving hostile gravity manipulators. NB: the DPS of this ship should take their blades into account, which means an extra 50,000*Mark per spawner, making this one of the most powerful ship-types in terms of base damage.

They are also one of the few fleet ships immune to insta-kill. With its other immunities and generally good stats, they can survive alone in an enemy wormhole filled with bad things - something that cannot be said of most ship-types. Mix as you please.

How to counter when in the AI fleet

In defensive scenarios, their powerful Spire Blades can be countered by gravity turrets and gravity drains. Meeting these ships while attacking AI planets can be a big pain, however, as they slowly chip away at your fleet. Mark III Riot Control Starships with grav generators or grav tasers are an expensive counter. Alternatively, try taking a set of fast vessels (Raid Starships, say, as they are immune to blades) and take out the spawners one by one.




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