|Excellent for attacking enemy armor and other targets at high range.|
|Ship Cap||Ammo Type||Armor Type||Immunities||Damage Bonuses|
|240||Missile||Light||5 Heavy, 5 Ultra-Heavy, 5 Structural, 5 Polycrystal|
|Mark||Damage||Attack Range||Reload||Health||Armor||Speed||Engine Health||Single Ship DPS||Ship Cap DPS||Ship Cap HP||Abilities|
|I||32||8,000||5 sec||620||0||76||100||6 dmg/sec||1,536 dmg/sec||148,800||Armor Piercing 9,999|
|II||62||8,000||5 sec||1,250||0||76||100||12 dmg/sec||2,976 dmg/sec||300,000||Armor Piercing 9,999|
|III||94||8,000||5 sec||1,870||0||76||100||19 dmg/sec||4,512 dmg/sec||448,800||Armor Piercing 9,999|
|IV||124||8,000||5 sec||2,500||0||76||100||25 dmg/sec||5,952 dmg/sec||600,000||Armor Piercing 9,999|
|V||154||8,000||5 sec||3,100||0||76||100||31 dmg/sec||7,392 dmg/sec||744,000||Armor Piercing 9,999|
|Mark||Knowledge||Metal Cost||Energy Cost||Build Time||Cap Metal Cost||Cap Energy Cost||Cap Build Time|
How to use in your fleet
Anti-armors are of most benefit when fighting heavier crafts and popping guardposts. Their stats suggests that players treat them as weak long-range Fighters, so kiting would extend their short survival time. Even so, attrition rates will be high due to very low HP - they will be one-shot by Missile Frigates.
Most leading ships in exogalactic strikeforces fall into one of the bonus categories, so anti-armors can help bring down the leading ships and scatter their followers.
How to counter when in the AI fleet
In small-numbers anti-armor ships do not pose significant danger. If the AI unlocks anti-armor ships and is using them effectively, however, strongly consider counter-missile turrets. Nullifying both these and Missile Frigates will help your defense tremendously.
Be aware that your close-combat Spirecraft and hardened force fields have heavy hulls, which will take extra damage.