AI War:Spire Armor Rotter

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Spire Armor Rotter
Shots do fairly little damage, but eat away at the armor of ships they hit with each shot. Ship armor gradually regenerates over time (it takes up to 10 minutes to fully regenerate, depending on how much armor the target has), but cannot be directly repaired. Thus the armor rotters can create a window of opportunity for other ships to strike high-armor ships.


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
96 Energy Burst Medium Reclamation Paralysis Attacks 3 Heavy, 3 Ultra-Heavy, 3 Polycrystal

Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Ship Cap HP Abilities
I 24 7,000 2 sec 1,640 0 72 100,000 12 dmg/sec 1,152 dmg/sec 157,440 Armor Piercing 9,999 Armor Damage 50
II 48 7,000 2 sec 3,280 0 72 100,000 24 dmg/sec 2,304 dmg/sec 314,880 Armor Piercing 9,999 Armor Damage 100
III 74 7,000 2 sec 4,900 0 72 100,000 37 dmg/sec 3,552 dmg/sec 470,400 Armor Piercing 9,999 Armor Damage 150
IV 98 7,000 2 sec 6,550 0 72 100,000 49 dmg/sec 4,704 dmg/sec 628,800 Armor Piercing 9,999 Armor Damage 200
V 122 7,000 2 sec 8,200 0 72 100,000 61 dmg/sec 5,856 dmg/sec 787,200 Armor Piercing 9,999 Armor Damage 250

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
I -- 900 1,800 2,700 250 00:00:15 43,200 86,400 129,600 12,000 00:12:00
II 2,500 1,800 3,600 5,400 500 00:00:30 86,400 172,800 259,200 24,000 00:24:00
III 4,000 3,600 7,000 10,600 500 00:00:59 172,800 336,000 508,800 24,000 00:47:12
IV Adv Fac 5,400 10,800 16,200 500 00:01:30 259,200 518,400 777,600 24,000 01:12:00
V Core Fab 7,000 14,000 21,000 500 00:01:57 336,000 672,000 1,008,000 24,000 01:33:36

How to use in your fleet

Armor Rotters are capable combat vessels for use in combination with the player fleet. Its value over that of anti-armor ship-types is that these vessels effectively increase the damage of the entire fleet against highly armored targets (effectively in 5.029, Raid Starships, Armored Golems, and Spirecraft Siege Towers). Its armor-cancelling bonuses are marginally noticable against regular armored fleet ships such as Bombers. Admittedly, armor mechanics will be reviewed for the next large release - therefore watch this space for future developments.

How to counter when in the AI fleet

Combat as normal - use Fighters to increase your DPS against these vessels.

Note that all Spire ships are immune to Reclamation and paralysis.




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