AI War:Armored Warhead

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This page is up to date for game version 6.010

Armored Warhead
Armored version of the standard Lightning Warhead. Harder for enemy ships to destroy due to the armor and the cloaking, so it is more likely to reach its target.
Further, Armored Warheads can concentrate any amount of their force upon a single target, where Lightning Warheads have a maximum amount of damage they can do to a single target.
Finally, the explosion of this warhead is so violent that no salvage is left for recovery.

This unit is a Warhead. Specifically, it increases AI Progress by 2/4/6 (Mk. I/II/III) when destroyed.

Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
3 per Mark Major Electric Composite Missile Ammo, Sniper Shots, Blade Attacks, Fusion Cutters, Minor Electric Ammo, Attack Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs, Mines, Repair

Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 2,000,000 1,500 2 sec 20,000,000 0 72 Inf 1,000,000 dmg/sec 3,000,000 dmg/sec Strikes All Enemies In Range, Regen Time 120:00, Armor Piercing 999,999, Armor Damage 10,000, Blind
II 4,000,000 3,000 2 sec 20,000,000 0 72 Inf 2,000,000 dmg/sec 6,000,000 dmg/sec Strikes All Enemies In Range, Regen Time 120:00, Armor Piercing 999,999, Armor Damage 20,000, Blind
III 6,000,000 4,500 2 sec 20,000,000 0 72 Inf 3,000,000 dmg/sec 9,000,000 dmg/sec Strikes All Enemies In Range, Regen Time 120:00, Armor Piercing 999,999, Armor Damage 30,000, Blind

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Ship Cap Build Time
I -- 299,926 299,926 599,852 50,000 00:41:40 899,778 899,778 1,799,556 150,000 02:05:00
II -- 399,902 399,902 799,804 50,000 00:55:33 1,199,706 1,199,706 2,399,412 150,000 02:46:39
III -- 500,000 500,000 1,000,000 50,000 01:09:27 1,500,000 1,500,000 3,000,000 150,000 03:28:21

How to use in your fleet

Just like the Lightning Warhead, the AIP cost of this kind of weapon might be considered in regard of the amount of time saved by its use.

Compared to its unarmored counterpart, the armored warhead has twice the AIP cost and requires much more metal. However, it's very resilient and has self-cloaking. However, the cloaking itself mustn't be the determining factor as regular lightning warheads can be cloaked thanks to a Cloaker Starship.

The true power of the armored warhead resides in its absence of per-unit damage cap. While the unarmored warhead can dispatch a small fleet as efficiently, it can only scratch the paint of a big target. One armored warhead, on the other hand, can destroy huge targets in one blast, such as Hunter/Killer, Dire Guardians and AI Golems.




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