AI War:Neinzul Rocketry Corps Silo

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This page is up to date for game version 6.010

Neinzul Rocketry Corps Silo
When the Silo's planet is on alert, it generates lightning or EMP warheads every quarter hour and sends them to nearby human planets.

These warheads do not cause any AI Progress upon detonation, otherwise they are identical to the warheads the player can build at the Missile Silo.
Also, while the warheads only target human planets, they affect both human and AI ships when they detonate. AI ships don't fire at these warheads, as they know better.
The silo itself has a special form of shielding that makes it completely invulnerable.
Capturing the planet the Silo is on does not stop the warheads from spawning every 15 minutes so if you destroy an AI command station in the system the Silo is in, or an adjacent system, the Silo will spawn a hostile warhead every 15 minutes for the rest of the game.
Each Mark level of the silo is the same except that higher Marks fire more dangerous warheads.
These structures spawn only if the Neinzul Rocketry Corps minor faction is enabled.


Base Stats


Ammo Type Armor Type Immunities Damage Bonuses
Composite Mass Drivers, Fusion Cutters, Attack Boosts, Armor Boosts, Tractor Beams, Reclamation, Being Scrapped, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs, Repair

Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
0 0 0 sec 200,000,000 200,000,000 0 Inf 0 dmg/sec Regen Time 16:40

How to counter when in the AI fleet

Despite its description, a Warp Jammer Command Station actually cannot prevent warhead launches. Putting a Warp Jammer on the planet containing the silo does not work, either.

Often one would have to bite the bullet and place some turrets near each wormhole to shoot down the warheads, as losing a bunch of turrets is usually no big deal because you can rebuild them fairly quickly. It is still very annoying if a lightning warhead wipes out an entire wormhole defense right before the wave comes in, or an EMP warhead catches your fleet right in the heat of a battle.

One can also use ships that are immune to Area Damage and EMPs, such as Human Raid Starship to shoot down warheads.




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