AI War:Spirecraft Attritioner

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This page is up to date for game version 6.013 and is probably outdated.

Spirecraft Attritioner
This massive ship has no direct guns, but does significant attrition damage to all enemy ships once per second. Enemy ships on the current planet will notice that they are damaged by attrition and will turn aggressive, however, so be careful of stirring up enemy planets with the attritioners. One unique side effect of Spire attrition technology is that when an enemy ship is destroyed all its allies (that aren't immune to attrition) take a certain percent of that ship's maximum health as feedback damage. This feedback damage is cumulative with multiple Spirecraft Attritioners and higher mark attritioners cause a higher percentage, but this feedback damage is divided evenly across all affected targets and thus does not greatly damage any one target.
Spirecraft are built from a Spirecraft Mining Enclosure built by a Spire Mining Ship.


Base Stats


Ammo Type Armor Type Immunities Damage Bonuses
Heavy Attack Boosts, Armor Boosts, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs, Being Cloaked

Mark Ship Cap Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 5 0 0 0 sec 800,000 100 68 Inf - dmg/sec - dmg/sec Attritions Enemies 300/s
II 4 0 0 0 sec 1,600,000 200 68 Inf - dmg/sec - dmg/sec Attritions Enemies 600/s
III 3 0 0 0 sec 2,400,000 300 68 Inf - dmg/sec - dmg/sec Attritions Enemies 900/s
IV 2 0 0 0 sec 3,200,000 400 68 Inf - dmg/sec - dmg/sec Attritions Enemies 1200/s
V 1 0 0 0 sec 4,000,000 500 68 Inf - dmg/sec - dmg/sec Attritions Enemies 1500/s

Mark Asteroid Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Ship Cap Build Time
I Pysite 0 50,000 50,000 4,000 00:06:01 0 250,000 250,000 20,000 00:30:05
II Xampite 0 100,000 100,000 8,000 00:12:01 0 500,000 500,000 40,000 01:00:05
III Ebonite 0 200,000 200,000 12,000 00:18:01 0 1,000,000 1,000,000 60,000 01:30:05
IV Adamantite 0 300,000 300,000 16,000 00:24:01 0 1,500,000 1,500,000 80,000 02:00:05
V Titanite 0 400,000 400,000 20,000 00:30:01 0 2,000,000 2,000,000 100,000 02:30:05
Note that the build time of Spirecraft is half of the repair time listed.

How to use in your fleet

The feedback damage for Attritioners of Marks I through V is 0.5 / 1.0 / 1.5 / 2.5 / 5.0% of the destroyed ship's maximum health (source). The feedback damage for a full cap of Attritioners is therefore 2.5 / 4 / 4.5 / 5 / 5% for Marks I through V. The attrition dealt by full caps is 1500 / 2400 / 2700 / 2400 / 1500 damage per second. The combined feedback damage for full caps of all marks is 21% of the maximum health of destroyed ships, and the combined damage per second is 10,500 to all ships.

Feedback damage does not trigger for ships destroyed by attrition or feedback. Spirecraft Attritioners retain their full effectiveness when under Force Fields.

How to counter when in the AI fleet

Coming soon




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