|Fires fairly powerful shots that do reclamation damage. An enemy ship with reclamation damage equal to or greater than its max health will be reclaimed when destroyed. The newly-reclaimed ship will have health = total reclamation damage it had taken.|
|Ship Cap||Ammo Type||Armor Type||Immunities||Damage Bonuses|
|96||Shell||Ultra-Light||Reclamation||4 Medium, 4 Neutron|
|Mark||Damage||Attack Range||Reload||Health||Armor||Speed||Engine Health||Single Ship DPS||Ship Cap DPS||Ship Cap HP||Abilities|
|I||20||6,000||8 sec||1,020||4||68||100||3 dmg/sec||240 dmg/sec||97,920||Reclaims Enemy Ships Armor Piercing 7|
|II||40||6,000||8 sec||2,050||9||68||100||5 dmg/sec||480 dmg/sec||196,800||Reclaims Enemy Ships Armor Piercing 15|
|III||62||6,000||8 sec||3,080||13||68||100||8 dmg/sec||744 dmg/sec||295,680||Reclaims Enemy Ships Armor Piercing 22|
|IV||82||6,000||8 sec||4,100||18||68||100||10 dmg/sec||984 dmg/sec||393,600||Reclaims Enemy Ships Armor Piercing 30|
|V||102||6,000||8 sec||5,100||22||68||100||13 dmg/sec||1,224 dmg/sec||489,600||Reclaims Enemy Ships Armor Piercing 37|
|Mark||Knowledge||Metal Cost||Crystal Cost||Total Cost||Energy Cost||Build Time||Cap Metal Cost||Cap Crystal Cost||Cap Total Cost||Cap Energy Cost||Cap Build Time|
How to use in your fleet
Parasites are utility ships that give the player the powerful ability to convert AI fleet-ships to their cause. They are not strong in general fleet combat, and should be escorted by Fighters and Bombers to maximize survival effectiveness - ships with sufficient reclamation damage to be converted must still be 'destroyed' first. If you unlock these, consider also unlocking Leech Starships as a complement.
Reclaimed ships will simply sit around by default, or they can path to a suitable rally point if you toggle the relevant controls. It is therefore a good idea to bring a Mobile Rally Point (plus Engineers) or Mobile Space Dock (which has a good repair ability) with you on offense. Also check your Command Station for strays after a defensive battle.
Due to the way reclamation damage is calculated (below), higher marks should be unlocked early. Snipers, Zenith Bombards and Sentinel Frigates are a personal favorite target, but some shepherding is required to capture ships with a retreat range. It should be noted that players cannot reclaim more ships than allowed by the ship-cap, e.g. if you already have the maximum of a cap the next ship that would otherwise be reclaimed is destroyed instead.
Reclamation damage is scaled by the following multipliers as of 5.001:
- If the reclamator is 4 mks higher than the target (mkV shooting mkI), multiply by 64.
- If the reclamator is 3 mks higher than the target, 48.
- If the reclamator is 2 mks higher than the target, 32.
- If the reclamator is 1 mk higher than the target, 16.
- If the reclamator is the same mk as the target, 8.
- If the reclamator is 1 mk lower than the target, 4.
- If the reclamator is 2 mks lower than the target, 2.
- If the reclamator is 3 mks lower than the target, 1.
How to counter when in the AI fleet
The general threat-level varies depending on when/where Parasites are encountered. An AI-waves with pure Parasites are of little threat, but if a number of parasites are interspersed among significant enemy firepower an avalanche will soon develop with a constant absorption of the player's fleet (unlike players, the AI has no regard for ship-caps).
Fighting with reclamation-immune assets is the only sure counter, with Starships, Turrets and some select fleet ships. In many offensive situations, however, there are not enough parasites+firepower present to justify a deviation in the general strategy.