AI War:Riot Control Starship

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Riot Control Starship
Specializes in disabling and destroying large numbers of weaker disturbances to the peace.

Has a variety of hardpoints that mount a number of different weapons and modules.

The AI can only use these as part of its Special Forces.

Riot Control Starship Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
4 Shell Heavy Fusion Cutters, Area Damage, Armor Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs 4 Light, 4 Medium, 4 Swarmer, 4 Ultra-Light, 4 Close-Combat

Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 5x 8,000 6,000 4 sec 1,800,000 500 60 100,000 10,000 dmg/sec 40,000 dmg/sec Engine Damage 40
II 5x 16,000 6,000 4 sec 3,600,000 1,000 60 200,000 20,000 dmg/sec 80,000 dmg/sec Engine Damage 80
III 5x 24,000 6,000 4 sec 5,400,000 1,500 60 300,000 30,000 dmg/sec 120,000 dmg/sec Engine Damage 120, Tachyon Beam Emission (6000 Range)

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
I -- 30,000 50,000 80,000 3,000 00:06:57 120,000 200,000 320,000 12,000 00:27:48
II 4,000 60,000 100,000 160,000 3,000 00:13:54 240,000 400,000 640,000 12,000 00:55:36
III 5,000 120,000 200,000 320,000 3,000 00:27:47 480,000 800,000 1,280,000 12,000 01:51:08

Module Slots

Mark I II III
Light 4 2 0
Light(Advanced) 0 1 3
Medium 2 2 2
Heavy 0 1 2


Modules

Light Modules


Module Damage Attack Range Reload Health Armor Single Turret DPS Damage Bonuses Abilities Metal Cost Crystal Cost Total Cost Energy Cost Build Time Notes
Riot Control Machine Gun 400 x12 14,000 4 sec 22,000 600 1,200 dmg/sec 4 Light, 4 Swarmer, 4 Close-Combat, 4 Refractive Engine Damage 30 300 300 600 0 00:00:03 Cannot reduce engine below 40%
Riot Control Laser 400 x8 23,000 8 sec 40,000 800 400 dmg/sec 4 Artillery, 4 Neutron, 4 Close-Combat Engine Damage 30 400 1,300 1,700 0 00:00:11 Cannot reduce engine below 25%

Light(Advanced) Modules


Module Damage Attack Range Reload Health Armor Single Turret DPS Damage Bonuses Abilities Metal Cost Crystal Cost Total Cost Energy Cost Build Time Notes
Riot Control Machine Gun II 800 x12 14,000 4 sec 44,000 1,200 2,400 dmg/sec 4 Light, 4 Swarmer, 4 Close-Combat, 4 Refractive Engine Damage 60 600 600 1,200 0 00:00:05 Cannot reduce engine below 20%
Riot Control Laser II 800 x8 23,000 8 sec 80,000 1,600 800 dmg/sec 4 Artillery, 4 Neutron, 4 Close-Combat Engine Damage 60 800 2,600 3,400 0 00:00:22 Cannot reduce engine below 10%

Medium Modules


Module Damage Attack Range Reload Health Armor Single Turret DPS Damage Bonuses Abilities Metal Cost Crystal Cost Total Cost Energy Cost Build Time Notes
Havoc Riot Control Shotgun 800 x25 12,000 5 sec 80,000 2,000 4,000 dmg/sec 4 Light, 4 Swarmer, 4 Close-Combat, 4 Refractive Engine Damage 35 2,000 1,400 3,400 0 00:00:17 Cannot reduce engines below 25%
Riot Control Tractor -- -- -- sec 108,000 1,200 -- dmg/sec 72x Tractor Beam (4400 Range) 200 1,800 2,000 0 00:00:15 Cannot be mounted on a Mk II Riot
Riot Shield -- -- -- sec 2,000,000 4,000 -- dmg/sec Regen Time 00:30 400 1,000 1,400 0 00:00:30 Can shield allies and block enemies

Heavy Modules


Module Damage Attack Range Reload Health Armor Single Turret DPS Damage Bonuses Abilities Metal Cost Crystal Cost Total Cost Energy Cost Build Time Notes
"Ave It!" Riot Control Shotgun 800 x50 12,000 5 sec 160,000 4,000 8,000 dmg/sec 4 Light, 4 Swarmer, 4 Close-Combat, 4 Refractive Engine Damage 36 4,000 2,800 6,800 0 00:00:34 Cannot reduce engines below 10%
Riot Control Tractor II -- -- -- sec 216,000 2,400 -- dmg/sec 144x Tractor Beam (4400 Range) 400 3,600 2,400 0 00:00:30 Cannot be mounted on a Mk II Riot
Riot Control Tazer 600 4,000 8 sec 40,000 800 75 dmg/sec Artillery 4 Close-Combat 4 Medium 4 Swarmer 4 Strikes all enemies in range
Attack paralyzes x3
600 2,000 2,600 0 00:00:17 Short range but stuns all enemies in range
Can only be mounted on a Mk II Riot
Riot Control Grav Tazer 1,200 5,000 8 sec 40,000 800 150 dmg/sec Artillery 4 Close-Combat 4 Medium 4 Swarmer 4 Engine Damage 4 Strikes all enemies in range Attack paralyzes x3 Armor Piercing 999,999 1,200 4,000 5,200 0 00:00:34 Short range but stuns all enemies in range, also slows ships that are immune to stun.
Can only be mounted on a Mk III Riot
Riot Control Grav Generator -- 5,000 -- 40,000 0 -- dmg/sec Max Ship Speed 8 withing 5,000 Range 500 7,000 7,500 0 00:00:59 Slows the movement of enemy ships within range.
Requires unlocking the Gravitational Turret Mark I before it can be built.
Can only be mounted on a Mk III Riot
Riot Shield II -- -- -- sec 4,000,000 8,000 -- dmg/sec Regen Time 00:40 1,600 4,000 5,600 0 00:00:34 Can shield allies and block enemies

How to use in your fleet

Summary of possible configurations:

  • Any module slot can be occupied by a some kind of gun (machine gun, laser, shotgun) that efficiently inflicts engine damage on many fleet ships.
  • All Riot Control Starships can replace up to [Mark level +1] guns with forcefields.
  • Mark Is can mount up to two Riot Control Tractors instead of guns or forcefields.
  • Mark IIs can mount one Riot Control Tazer instead of a gun or forcefield.
  • Mark IIIs can mount up to two Riot Control Tractors instead of guns or forcefields, and up to a total of two Riot Control Tractor IIs, Riot Control Grav Tazers, and/or Riot Control Grav Generators instead of guns or forcefields.

What Riot Control Starships lack in firepower, they make up in utility. A group of Riot Control Starships can effectively neutralize a large chunk of the AI's fleet, and can dramatically increase the effectiveness of a wormhole chunk by knocking out the engines of enemy ships as they come through the wormhole.

That said, they're not cheap, and usually need to be supplemented with additional firepower to actually kill the fleet.




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Fleet Ships

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Bonus fleet ships: Acid SprayerAnti-ArmorArmor BoosterArmor ShipAttractor DroneAutocannon MinipodBulletproof FighterElectric ShuttleEtherjetEye BotGrenade LauncherImpulse Reaction EmitterInfiltratorLaser GatlingLightning Torpedo FrigateMLRSMunitions BoosterNeinzul RailpodNeinzul ScapegoatNeinzul Youngling CommandoNeinzul Youngling FireflyNeinzul Youngling NanoswarmNeinzul Youngling ShrikeNeinzul Youngling TigerNeinzul Youngling VultureNeinzul Youngling WeaselParasiteRaiderRaptorSaboteurSentinel FrigateShield BearerSniperSpace PlaneSpace TankSpider BotSpire Armor RotterSpire BladeSpire Blade SpawnerSpire Gravity DrainerSpire Gravity RipperSpire MawSpire Mini RamSpire RailclusterSpire Stealth BattleshipSpire Teleporting LeechSpire Tractor PlatformTachyon MicrofighterTackle Drone LauncherTeleport Battle StationTeleport RaiderVampire ClawVorticular CutlassZenith Auto BombZenith Beam FrigateZenith BombardZenith ChameleonZenith Electric BomberZenith HydraZenith Medic FrigateZenith MirrorZenith ParalyzerZenith PolarizerZenith ReprocessorZenith Siege EngineZenith Viral Shredder

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Experimental: Beam StarshipWarbird Starship

Miscellaneous: AI-Neinzul HybridAvengerBeachheadCarrierDecloakerCore StarshipGalactic Control ShipHunter/KillerMobile BuilderMothershipNeinzul Preservation WardenNeinzul Roaming EnclaveTransport Ship

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Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

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General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
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