AI War:Zenith Chameleon

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Chameleon
Midrange bomber that takes on the appearance of junk, and is unassailable, when not moving.
Part of the Zenith Fleet


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
192 Energy Bomb Close-Combat 2.4 Heavy, 2.4 Neutron, 2.4 Ultra-Heavy, 2.4 Structural


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Ship Cap HP Abilities
I 82 7,000 12 sec 1,030 1 76 800 7 dmg/sec 1,312 dmg/sec 197,760
II 162 7,000 12 sec 2,070 3 76 800 14 dmg/sec 2,592 dmg/sec 397,440
III 244 7,000 12 sec 3,100 4 76 800 20 dmg/sec 3,904 dmg/sec 595,200
IV 326 7,000 12 sec 4,140 6 76 800 27 dmg/sec 5,216 dmg/sec 794,880
V 408 7,000 12 sec 5,150 7 76 800 34 dmg/sec 6,528 dmg/sec 988,800


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
I -- 1,000 400 1,400 50 00:00:09 96,000 38,400 134,400 4,800 00:14:24
II 2,500 2,000 800 2,800 100 00:00:17 192,000 76,800 268,800 9,600 00:27:12
III 4,000 4,000 1,600 5,600 100 00:00:34 384,000 153,600 537,600 9,600 00:54:24
IV Adv Fac 6,000 2,400 8,400 100 00:00:50 576,000 230,400 806,400 9,600 01:20:00
V Core Fab 8,000 3,200 11,200 100 00:01:07 768,000 307,200 1,075,200 9,600 01:47:12

How to use in your fleet

Zenith Chameleon are pseudo-cloaked ships: the description 'appearance of junk' translates into a modified version of cloak that switches on a couple of seconds after stopping. This places Chameleons as ambush ships. Unfortunately, the utility of such a function is limited to allowing Chameleons to fire upon the enemy first in defense. Furthermore, as they do not re-cloak after firing (or indeed whenever enemy ships are in-range) this "appearance of junk" business is itself a bit of garbage. A Chameleon finds itself to be a mid-range Bomber in a different hull.

How to counter when in the AI fleet

Usually, ships in AI waves never stop moving or attacking, so Fighters alone make a decent counter. Chameleons have no immunities and much lower armor than bombers, so can be stopped by many types of defenses.

Note: A chameleon that is cloaked in this way cannot actually be uncloaked by Tachyon beams or any other tachyon weapons. The "surprise"-element is therefore assured until they move.




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