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  • '''Heavy Economic Investment For Larger Fleets, Quicker'''
    7 KB (1,177 words) - 14:12, 1 February 2015
  • ...xcept their penalty against turrets. They also now have a penalty against heavy defenses.
    3 KB (470 words) - 13:35, 1 February 2015
  • ...hips are all now 1.5x more expensive than before, except for starships and heavy defense.
    3 KB (445 words) - 13:35, 1 February 2015
  • -The way that waypoints (on a single planet) work has been recoded to a heavy degree. The waypoints now work slightly more gracefully in certain cases,
    14 KB (2,434 words) - 13:38, 1 February 2015
  • 10000: Heavy Defense (Forts, mainly)
    47 KB (7,691 words) - 11:53, 16 September 2017
  • *** Can mount Needler, Laser, MLRS, Missile, Shield, and Heavy Beam modules.
    9 KB (1,324 words) - 20:04, 6 August 2020
  • ...nd-certain-sorts-of-paths mode, jumping beans mode is another ultra-action-heavy mode where advanced click-happy players can really set up some weird chains
    4 KB (645 words) - 12:25, 31 January 2015
  • ...in the direction its arrow is pointing. You can rearrange the board to a heavy degree with this.
    7 KB (1,070 words) - 12:26, 31 January 2015
  • ...points regardless of maturity level, and this can take a lot of firepower (Heavy Beam Cannons are nice for this). But if you don't destroy it, the Hybrid w
    17 KB (2,871 words) - 11:31, 26 May 2015
  • ...feature is our free DLC for the next official update, and it's some rather heavy-lifting code-wise, so there's a possibility that might have introduced some
    7 KB (1,251 words) - 12:26, 31 January 2015
  • * AI Core Heavy Beam Guard Post
    27 KB (4,399 words) - 09:07, 23 October 2018
  • *'''Heavy Beam'''
    4 KB (608 words) - 14:22, 16 June 2016
  • *Heavy post-processing on all artwork included in the game.
    18 KB (2,364 words) - 15:17, 18 May 2012
  • Be aware that your close-combat Spirecraft and hardened force fields have heavy hulls, which will take extra damage.
    1 KB (183 words) - 09:22, 9 March 2015
  • * AI Core Heavy Beam Guard Post
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ...favour light hulls (anti-[[Fighter]]), [[Neinzul Youngling Tiger]]s favour heavy-hulls (anti-[[Missile Frigate]]), and [[Neinzul Youngling Weasel]] favour r
    2 KB (294 words) - 11:51, 16 February 2015
  • An AI unlock will unavoidably cause some frustrations and heavy losses due to the Drainer's escorts, since most ships engage at 7000 range
    2 KB (278 words) - 12:14, 16 February 2015
  • ...t be too difficult using regular fleet-ships and turrets. They can inflict heavy damage against unsuspecting Golems.
    2 KB (317 words) - 06:00, 29 November 2016
  • ...leet starships in this manner. They are particular well-suited to boosting heavy-hitting ships, as each is limited in the number of allies that it can boost
    2 KB (281 words) - 11:45, 16 February 2015
  • ...favour light hulls (anti-[[Fighter]]), [[Neinzul Youngling Tiger]]s favour heavy-hulls (anti-[[Missile Frigate]]), and [[Neinzul Youngling Weasel]] favour r
    2 KB (270 words) - 11:59, 16 February 2015

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