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  • ...op" | [[Electric Guard Post]]<br/>Emits fearsome large-scale electric area damage. ...am cannon that can vaporize many smaller craft in one blast, or do extreme damage to a larger target. The beam fired by this guard post is the same type as f
    5 KB (733 words) - 20:46, 26 April 2015
  • ...and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...rade || {{AlgCtr}} | Dark Matter Ammo, Blade Attacks, Fusion Cutters, Area Damage, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Re
    2 KB (232 words) - 06:50, 25 April 2015
  • ...and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...rade || {{AlgCtr}} | Dark Matter Ammo, Blade Attacks, Fusion Cutters, Area Damage, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Re
    2 KB (197 words) - 17:33, 25 April 2015
  • ...containing hundreds of secondary explosives. Blankets an area with light damage that is extremely effective against small targets. ...etary bases -- similar to the base sniper turret, but also inflicts engine damage.
    4 KB (667 words) - 16:16, 24 July 2016
  • ...f tools you may not be used to using (at least in the early game). Engine damage (spider turrets, riot starships), staggered tractor turrets putting "no ent ...fferent from zenith beams or human heavy beams) that can do quite a lot of damage when it gets a good shot. The outpost can support 4 of those frigates.
    30 KB (5,095 words) - 15:36, 22 December 2016
  • ...grenades over medium distance. Grenades explode on contact and deal area damage to enemies. ...[[Electric Shuttle]] is a small number of shots necessary to reach maximum damage, keeping this craft away from the "attritioning" category. While it is tech
    2 KB (296 words) - 11:41, 16 February 2015
  • ...amage than it actually receives in this way. <br/>Mirrors are very weak to area-of-effect, missiles, and melee attacks, since those cannot be reflected.<br The reflection does not prevent damage, but spawns an additional attack directed at the attacker.
    2 KB (305 words) - 12:32, 16 February 2015
  • ...a friendly force field.<br/>A higher Mark [[Force Field]] givers a larger area of protection for nearby ships.<br/>As a [[Force Field]] is damaged, its ra ...solute health but effectively gains a very high [[Armor]] rating to resist damage form incoming enemy fire.<br/>
    4 KB (605 words) - 00:13, 9 December 2013
  • ...and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...ledge|Mark]] ||{{AlgCtr}} | [[Knowledge|Ship Cap]] || {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Healt
    8 KB (1,023 words) - 13:18, 28 October 2017
  • ...hat gun, it will take a lot of damage. Other things nearby will take some damage too. If it hits a forcefield, stuff under that forcefield also gets hurt.< ..., but not confirmed, that up to 25 units protected by the force field take damage to match the Plasma Siege Starship.)
    1,007 bytes (169 words) - 14:11, 14 August 2013
  • ...xed in with your main group of units. Let your main group deal most of the damage while your parasite/leach/nanoswarm units need only one hit to tag the enem ...ill be under player control and start with 50% or less health based on the damage done to them by ships with the reclaimer ability.
    2 KB (386 words) - 19:49, 1 February 2015
  • ...ings like electric shuttles and lightning turrets from doing quite so much damage in the first blast (and is a tactic that human players use to great effect, ...ssible to issue move orders that would try to send ships outside the valid area of a planet.
    20 KB (3,494 words) - 13:39, 1 February 2015
  • * [[AI War:Securing Your Hinterland|How Do I Secure The Area Around My Planets?]] ...ields: [[AI War:Shield_Damage_Reduction|What's This About Units Doing Less Damage When Protected By Forcefields?]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...ge and tractor beams, but not to [[AI War:Mines|Mines]] and Area-of-Effect damage.
    5 KB (849 words) - 02:35, 25 August 2016
  • ...ravity Drainer]]s, your flying blades of doom will be reduced to glorified damage-soakers. ...lee-ships, it is worth build an extra layer or two to increase the slowing area if you only unlock the mark-I version.
    2 KB (263 words) - 12:19, 16 February 2015
  • ...is dangerous in death: like a lightning warhead, it emits a burst of area damage when it goes down.<br/>Note that this ship is AI only. {{AIWarTableGuardianSelfD}} Note that this ship only deals damage once when it dies.
    537 bytes (77 words) - 22:55, 13 August 2013
  • ...]] || valign="top" | Emits fearsome large-scale electric area damage. This damage is similar to the [[Electric Shuttle]] and strikes up to 200 enemies in ran
    503 bytes (62 words) - 02:13, 16 June 2016
  • * The overlord's "free casting" of world-map area-spells on the purified stratospheric citadels now cannot pick firestorm bec * Fixed a minor graphical issue where "molten lava damage" was reporting damage 100x higher than was actually being done to you.
    14 KB (2,208 words) - 13:39, 14 July 2015
  • ...ongst the first units through a wormhole so that they may mitigate as much damage as possible.
    2 KB (238 words) - 00:37, 8 March 2015
  • **if set, makes this shot do this kind of damage, rather than what the system specifies **multiplies the damage done by the shot
    19 KB (2,981 words) - 12:51, 5 January 2018

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