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  • | categories = Area-of-Effect Weapons<br>Projectile Weapons | damage = 750
    879 bytes (115 words) - 10:11, 17 August 2019
  • | categories = Area-of-Effect Weapons<br>Energy Weapons | damage = 2000
    937 bytes (119 words) - 13:22, 14 October 2013
  • -Holding the I key now shows the Hit Percent and Damage for all selected ships, or ships that you have the mouse over. This only w ...les into strongly-defended areas since their area attacks will do the most damage there as opposed to outlying areas.
    22 KB (3,797 words) - 12:38, 1 February 2015
  • ...for the first time, and it was like... whoa. There's this huge amount of area there, and a few little icons here and there, but that's about it. One of ...ur character around the map - don't worry, you're safe unless you enter an area ('''E''') - and this will tell you about the type of region (Grasslands, Ic
    7 KB (1,311 words) - 18:51, 1 February 2015
  • * [[AI War:Securing Your Hinterland|How Do I Secure The Area Around My Planets?]] ...ields: [[AI War:Shield_Damage_Reduction|What's This About Units Doing Less Damage When Protected By Forcefields?]]
    27 KB (4,189 words) - 10:36, 9 August 2021
  • ...ge and tractor beams, but not to [[AI War:Mines|Mines]] and Area-of-Effect damage.
    5 KB (849 words) - 01:35, 25 August 2016
  • ...ravity Drainer]]s, your flying blades of doom will be reduced to glorified damage-soakers. ...lee-ships, it is worth build an extra layer or two to increase the slowing area if you only unlock the mark-I version.
    2 KB (263 words) - 11:19, 16 February 2015
  • ...is dangerous in death: like a lightning warhead, it emits a burst of area damage when it goes down.<br/>Note that this ship is AI only. {{AIWarTableGuardianSelfD}} Note that this ship only deals damage once when it dies.
    537 bytes (77 words) - 21:55, 13 August 2013
  • ...]] || valign="top" | Emits fearsome large-scale electric area damage. This damage is similar to the [[Electric Shuttle]] and strikes up to 200 enemies in ran
    503 bytes (62 words) - 01:13, 16 June 2016
  • * The overlord's "free casting" of world-map area-spells on the purified stratospheric citadels now cannot pick firestorm bec * Fixed a minor graphical issue where "molten lava damage" was reporting damage 100x higher than was actually being done to you.
    14 KB (2,208 words) - 12:39, 14 July 2015
  • ...ongst the first units through a wormhole so that they may mitigate as much damage as possible.
    2 KB (238 words) - 23:37, 7 March 2015
  • **if set, makes this shot do this kind of damage, rather than what the system specifies **multiplies the damage done by the shot
    19 KB (2,981 words) - 11:51, 5 January 2018
  • |damage=1845 ...ry fragile, with long-range area-of-effect plasma torpedos that gain bonus damage against bubble forcefields only.
    416 bytes (42 words) - 20:08, 20 October 2018
  • ...a-of-effect weapon, like the Stealth Exo's Welding Laser. This can, again, damage enemies on the other side of the door/wall. * Hit the area you believe the stealthed bots are in with an area-of-effect weapon such as the Siege Exo's Rocket Launcher. Do note that this
    3 KB (448 words) - 01:51, 2 February 2019
  • | categories = Area-of-Effect Weapons<br>Projectile Weapons | damage = 300
    930 bytes (119 words) - 08:26, 15 October 2013
  • ...and left parts of the hud have now been combined into one new bottom-left area. ...varied, since again those are one of the most common "big swathes of empty area" terrains otherwise.
    59 KB (9,843 words) - 14:39, 19 November 2015
  • | categories = Area-of-Effect Weapons<br>Energy Weapons | damage = 1000
    727 bytes (88 words) - 12:31, 13 October 2013
  • | categories = Area-of-Effect Weapons<br>Projectile Weapons | damage = 1000
    644 bytes (77 words) - 13:25, 14 October 2013
  • | categories = Area-of-Effect Weapons<br/>Energy Weapons | damage = 300
    826 bytes (106 words) - 12:25, 11 August 2019
  • | categories = Area-of-Effect Weapons<br>Energy Weapons | damage = 300
    649 bytes (73 words) - 09:51, 15 October 2013

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