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  • Care should be taken with Starships that are not immune to the slowing effect as your fleet will quickly leave
    2 KB (274 words) - 10:48, 26 October 2018
  • ...system, the Tiger is the polycrystal [[Bomber]] that you can take hunting Starships and [[Fortress]]es. They are much slower than the other Neinzuls, so it is
    2 KB (270 words) - 11:59, 16 February 2015
  • 2 KB (275 words) - 12:09, 16 February 2015
  • 4 KB (605 words) - 00:13, 9 December 2013
  • 2 KB (295 words) - 11:40, 16 February 2015
  • 1 KB (198 words) - 12:10, 16 February 2015
  • 1 KB (221 words) - 12:10, 16 February 2015
  • Chase with [[Bomber]]s and fast starships before this happens, and give no quarter.
    2 KB (274 words) - 12:15, 16 February 2015
  • 3 KB (415 words) - 14:13, 1 October 2017
  • The inability of [[Vampire Claw]]s to damage guardposts and starships is an Achilles heel, when compared to [[Vorticular Cutlass]]es. Think of th
    2 KB (387 words) - 14:53, 17 February 2015
  • 2 KB (357 words) - 06:00, 29 November 2016
  • ...few instances where you want high-cap ships or drones. Alternatively, send starships-only, so the paralyzing tractors are ignored.
    3 KB (338 words) - 09:38, 21 July 2016
  • ...and will regenerate both fleet-ships, star-ships, and probably Spire Fleet starships. Useful for extending the lifetime of your fleet in any critical situation
    3 KB (419 words) - 09:36, 21 July 2016
  • ...y tools and materials to construct facilities for servicing AI Hybrid Hive starships.
    1 KB (185 words) - 19:38, 30 October 2018
  • ...einzul Roaming Enclave]] || valign="top" | One of many independent Enclave Starships.<br/>Various individual enclaves occasionally wander through this part of t
    3 KB (401 words) - 23:48, 24 February 2015
  • ...sically built around a large plasma siege cannon. It is excellent against starships, guard posts, guardians, fortresses, forcefields, most turrets, and other l
    889 bytes (131 words) - 23:59, 26 February 2015
  • ...ep inside AI territory with your Mk-III+ [[AI War:Raid Starship|Human Raid Starships]]. Since each asteroid provides at least 2 Jumpships, one can send one of
    8 KB (1,023 words) - 13:18, 28 October 2017
  • ...urret|counter-missile coverage]]. However you may only build 2 Mk IV Scout Starships at a time.
    702 bytes (100 words) - 03:53, 21 August 2016
  • ...e because of its cost-effectiveness. Dire guardians, AI Spirecraft Ships, starships above MkIV, etc. are all good targets.
    5 KB (534 words) - 02:15, 8 October 2016
  • ...st melee ships but equally ineffective against heavily armored targets and starships.<br/>When each shot in the salvo explodes it can hit between 5 and 9 (4 + M
    817 bytes (120 words) - 22:50, 13 August 2013

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