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  • ...f mounting a variety of weapon modules. Those modules are produced by the ship itself.<br/> ...er" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
    17 KB (1,924 words) - 22:42, 1 March 2012
  • ...ling the metal requests to the sim speed, no longer receiving the 'Unknown Ship' message, and no longer omitting a bunch of flows * There is a new is_upgraded_via_fleet_exp xml tag that is required for a ship type to actually upgrade via the fleet levels.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...f mounting a variety of weapon modules. Those modules are produced by the ship itself.<br/> ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
    16 KB (1,520 words) - 17:55, 27 February 2013
  • ...f mounting a variety of weapon modules. Those modules are produced by the ship itself.<br/> ...er" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
    14 KB (1,619 words) - 20:41, 1 March 2012
  • ...der versions, the destruction of a [[Command Station]] caused any [[Colony Ship|Colony Ships]], [[Mobile Builder|Mobile Builders]], and [[Energy Collector] ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
    20 KB (2,345 words) - 12:52, 30 October 2018
  • ...er" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] ...="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | [[Abilities]]
    15 KB (1,652 words) - 23:20, 10 April 2012
  • ...er" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] ...="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | [[Abilities]]
    15 KB (1,666 words) - 23:53, 9 April 2012
  • -All of the ship graphics have been updated so that they look better around their edges when -New ship graphics by I-KP: Orbital Mass Driver (and related shot), Distribution Node
    107 KB (17,661 words) - 11:54, 16 September 2017
  • <b>Abilities</b> are special features or functions a ship or structure can have.<br/> A ship's abilities can be found in the ship description pop-up just below the ships numerical values (which are in whi
    17 KB (2,941 words) - 22:08, 1 February 2015
  • ...Visual Solomesh Ship variant has been added that lets us have much simpler ship definitions that are cheaper to move around on the CPU, and draw more effic * Fixed some problems with the mouseover ship tooltips being too "sticky" (choosing to show what it had been showing vers
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...y dependent on [[AI War 2: Units of Measurement|the 8 basic stats of every ship]], which are mostly new in this game (note that metal is discussed on that ...al ability functions are all on that ship itself; you can see what sort of ship stats it can hit with its ability, and what its ability does, all in one pl
    18 KB (3,012 words) - 21:16, 7 August 2022
  • ...is seeding Core fleet-ship Fabricators it obeys the Simple/Normal/Complex ship-type-complexity setting from the lobby. ...according to its tier (basic combat ship, advanced combat ship, or command ship) rather than according to its splinter faction race.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...f mounting a variety of weapon modules. Those modules are produced by the ship itself.<br/> ...er" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
    11 KB (1,230 words) - 20:42, 1 March 2012
  • * Made a variety of internal changes to have ship, shot, squad, and so forth movement more efficient. ...m squads of multiple ships and/or multiple shots coming from an individual ship. Previously if a shot's delay "expired" during any of the fairly-coarse sim
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...e for each homeworld you start with. The AI starts with at least one bonus ship, or two bonus ships if the difficulty is 7 or above (See [[AI War:AI_Techs# The basic mechanics of fleet-ship balance revolves around the Ship-Triangle, where ships types have damage bonuses against each other. In this
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...this topic is to provide a reference for things like AI types, map styles, ship types, etc, which are easily to enumerate. It thus provides something of a == Basic Ship Classes ==
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...this topic is to provide a reference for things like AI types, map styles, ship types, etc, which are easily to enumerate. It thus provides something of a == Basic Ship Classes ==
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...roducer must also be the fleet leader. So if we're talking about a player ship, it needs to be the Battlestation or Flagship of a fleet, and not something ...ill start spewing errors like crazy when this happens (once per second per ship that has this issue during gameplay), if it happens. It's possible to set
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ...s a ton of more types of large ships, notably the spirecraft and the bonus ship types. In all, there are 180 new ships added in this expansion, making it == New Bonus Ship Classes ==
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...s a ton of more types of large ships, notably the spirecraft and the bonus ship types. In all, there are 180 new ships added in this expansion, making it == New Bonus Ship Classes ==
    28 KB (4,541 words) - 20:03, 6 August 2020

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