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  • ...lace of this is a new, simpler, and far better "armor" system that affects damage output instead of hit chance. ...ation in this new version is the removal of all the internal ship-specific damage multipliers. In their place, we now have a small number of new "hull types
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...ling in an effort to prevent it from going crazy when there is a scrolling area somewhere else on the screen. * Put in a hackish fix to the achievements extra-scroll-area bug that has been super longstanding (since at least 2010).
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...seful to stack this up. reduction maxes out at 90% of original dmg. so 10% damage will always go through. ...'t get hit. so far so good. however regen value itself determines how much damage can be recovered in total.
    14 KB (2,264 words) - 05:33, 12 January 2019
  • ...the [[Zenith Mirror]], all attacks that deal damage to this ship have the damage dealt multiplied by the indicated amount. ...e ship's armor as well as the normal damage to the ships health.<br/>Armor Damage slowly regenerates over time on all ships.
    17 KB (2,941 words) - 22:08, 1 February 2015
  • ...d-related mythos were looked at and adjusted. Any further feedback on this area is appreciated. ** Immune to ranged attack. Does no damage. Wanders at random at speed 1. All human units from any faction that come
    150 KB (24,846 words) - 12:25, 31 January 2015
  • ...nemy spy probes when they land hits. This was causing a lot of collateral damage and enemy ships waking up, depending on what race's flagship you had stolen * The Expand-Usable-Area action preview now tells you how much area it will convert per day.
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...re of targets shooting within range of their orbit, returning a portion of damage back to the sender. Cannot be loaded into the transport. ...m back with its inertia rockets. Ships that resist its knockback take more damage. Can load into trasnports.
    19 KB (2,923 words) - 20:21, 22 August 2021
  • ...ps with varying degrees of engine damage (they ignore ships without engine damage). -Since ships immune to their own damage types are now effectively immune to reflected shots, their autotargetting w
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] ! align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="cen
    17 KB (1,924 words) - 22:42, 1 March 2012
  • ...Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] ! align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="cen
    14 KB (1,619 words) - 20:41, 1 March 2012
  • ...Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] ! align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="cen
    15 KB (1,652 words) - 23:20, 10 April 2012
  • ...Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] ! align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="cen
    15 KB (1,666 words) - 23:53, 9 April 2012
  • ...it so that they can't have their numbers run off the bottom of the viewing area. ...nergy Wave, dealing 2500 damage, firing 4 shots every 6 seconds, with a 6x damage multiplier against units with mass of at least 5.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ! {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Healt
    16 KB (1,520 words) - 17:55, 27 February 2013
  • ...le, and keeps them from "clumping" and thus becoming easy targets for area damage attacks. ...ing scrap. The buzz bomb explodes on contact with its target, dealing area damage. If the planet is cleared of enemy forces, the marauders will remain in pla
    107 KB (17,661 words) - 11:54, 16 September 2017
  • .... These were already about as efficient as they can be in this particular area. ** This area has been very rare for errors but it has come up prior to now.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] ! align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="cen
    11 KB (1,230 words) - 20:42, 1 March 2012
  • ...all, so that is not applied there. It also does not apply to things like damage popups, or units fading in or out, for similar reasons. ...npc units that are "part of your team" in some way, now show the incoming damage meter above their stance icon, same as happens for your main units.
    173 KB (29,819 words) - 20:55, 17 June 2024
  • * The area covered by the minimap and the end turn button no longer allow the mouse to ...ittle box for the computer notes rather than being up in the main dialogue area for the aliens.
    202 KB (34,152 words) - 15:38, 19 November 2015
  • * Fixed a bug that was causing the enemy health and damage multipliers (as you go down in floors) to not work properly on Misery diffi ...hit enemies and deal damage, or different ones if they hit and do not deal damage.
    108 KB (18,595 words) - 17:35, 25 October 2018

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