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  • ...ry are destroyed (or if all Human [[AI War:Orbital Command Station|Orbital Command Stations]] adjacent to warp gates are destroyed), the AI will send waves on ...Warp Detection ability. All Human [[AI War:Orbital Command Station|Orbital Command Stations]] has that ability. Several mobile military units also have it, su
    5 KB (878 words) - 14:09, 29 November 2016
  • ...ays two of them in each game and the ultimate objective is to destroy both command stations. ...mmand Station, like the [[AI War:Command Station Shield Guard Post|Command Station Shield Guard Post]]. Moreover, all guard posts on AI homeworlds are invulne
    2 KB (374 words) - 17:40, 26 October 2016
  • ...only be gathered normally from player-controlled planets. Build a command station on the planet and it will rapidly gather the Hacking Points there. Each pla ...usually the one that controls the thing you are hacking (i.e an AI Command Station will respond with AI units, but hacking the Nanocaust responds with a very
    18 KB (3,155 words) - 20:56, 22 October 2022
  • ...ompleted [[AI War:Orbital Command Station|Command Station]] in.<br/>Allied command stations provide a Foldout unit which serves a similar purpose to a Mobile ...of the supply mechanic, an allies [[AI War:Orbital Command Station|Command Station]] does count.<br/>Lastly, you can not construct [[AI War:Metal Harvester|Ha
    1 KB (180 words) - 13:05, 28 October 2017
  • ...mid-power guns. Must be destroyed before humans can damage the AI Command Station on this planet. ...This guard post must be destroyed before humans can damage the AI Command Station on this planet.
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...ony Ship|Colony Ship]]<br/>Builds [[AI War:Orbital Command Station|Orbital Command Stations]] on neutral planets. ...left|]] || valign="top" | [[AI War:Orbital Command Station|Orbital Command Station]]<br/>Controls a planet and builds structures.
    3 KB (411 words) - 03:21, 26 August 2016
  • ...ut Starship|Scout Starships]] and [[AI War:Orbital Command Station|Orbital Command Stations]] have the Gathers Intel ability. ...Human players can see the precise quantities of attacking ships until the station is destroyed. Then, a scout drone might be dispatched to provide Intel at t
    4 KB (691 words) - 02:56, 20 August 2016
  • [[File:AIWar.jpg|center|AI War:Fleet Command]]<br/> '''AI War: Fleet Command''' is the flagship video game of Arcen Games, first released in 2009. Up to
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...ur intent was to kill the remaining scary warp gates and leave the orbital command posts. ...of a risk. Having multiple layers of force fields over your home command station can also give a good degree of security, but just watch out for ships that
    4 KB (687 words) - 14:10, 1 February 2015
  • ...s|Fortress]] close to the [[AI War:Orbital Command Station|Orbital Command Station]].
    855 bytes (143 words) - 09:48, 18 August 2016
  • ...s must be controlled by the humans (with a [[Command Station|Human Command Station]] built) before it can be damaged.<br/> ...ed on planets with an [[AI War:Advanced Research Station|Advanced Research Station]] and there is no ARS without A-prime.<br/>
    3 KB (488 words) - 15:08, 5 August 2015
  • ...pansion to Arcen Games' hit space-based indie RTS/4X hybrid, AI War: Fleet Command. This expansion includes a massive amount of new content that brings the ga ...e 30+ bombers have a hard time taking out an otherwise-unprotected command station simply because it was being boosted by several shield boosters. This then
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...to golems are spirecraft, other golems, and [[AI War:Orbital Mass Drivers|Orbital Mass Drivers]]. ...rikes from its extreme sub-sniper range. It cannot hit the AI Home Command station, Core guard posts and Core shield generators, though.
    13 KB (2,356 words) - 10:42, 9 July 2016
  • ...Guard Post|MLRS Guard Posts]] with impunity. [[AI War:Orbital Mass Driver|Orbital Mass Drivers]] will easily erase them, however. ...r [[AI War:Orbital Command Station#Human_Home_Command_Station|Home Command Station]] and destroy it.
    2 KB (250 words) - 17:49, 24 September 2017
  • ...cks]]<br/>Holds AI units; releases them when destroyed or when the command station at this planet is destroyed. ...''AIP on death''' / '''Sabotage''')<br/>Wakes up AI units when its command station or one adjacent to its planet is destroyed.
    5 KB (680 words) - 11:53, 17 August 2016
  • ...r:Tachyon Drone|Tachyon Drone]], [[AI War:Orbital Command Station|Military Command Stations Mk I]] and [[AI War:Scout Starship|Scout Starships]].<br/> ...d Stations Mk II & III]] also grant tachyon beam coverage, with the Mk III station granting tachyon beam coverage for the entire star system.<br/>
    8 KB (1,435 words) - 14:11, 1 October 2017
  • ...s (like Advanced Factories, Fabricators, etc) other than your Home Command Station, and instead gets a bonus to the size of its Cross Planet Attacks. When pre | On all planets: [[Warhead Interceptor]], [[Orbital Mass Driver]], possibly additional [[Ion Cannon]]s
    24 KB (3,558 words) - 16:52, 18 May 2019
  • ** When an AI Command Station is destroyed on the alarm post's planet, or an adjacent planet, all of the ** When an AI Command Station is destroyed on the alarm post's planet, or an adjacent planet, all of the
    28 KB (4,560 words) - 19:50, 1 February 2015
  • ...ver a planet on the galaxy map with a selection that you could give a move command to that planet, the game highlights the path that would be taken. ...l grant is now done during mapgen rather than at the time of capturing the station, so that the name of the type can be shown.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...lities are now being used to have a confirmation popup for the scrap units command (via keyboard shortcut or via the interface, either way). No more accident * Fixed an issue where the voice command items were not respecting the disable voice setting in options.
    161 KB (27,377 words) - 16:31, 24 April 2018

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