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  • ...nits are unique in that they are suicidal, and die on impact, dealing area damage. In many ways, they are like miniature, AI-Progress-free lightning warhead ...er grenades over a medium distance, and the grenades explode and deal area damage to enemies. These are less potent per-impact compared to AutoBombs, but th
    28 KB (4,560 words) - 19:50, 1 February 2015
  • Explosion Damage Smoke ...n they are damaged down to 33% or more. Mobile military ships do not emit damage smoke even if they are large (this helps performance).
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...nits are unique in that they are suicidal, and die on impact, dealing area damage. In many ways, they are like miniature, AI-Progress-free lightning warhead ...er grenades over a medium distance, and the grenades explode and deal area damage to enemies. These are less potent per-impact compared to AutoBombs, but th
    30 KB (4,946 words) - 14:07, 8 March 2015
  • * Stacks can now be overkilled by a single shot; so if you do 3x the damage it would take to kill a squad with stacks, 3 squads will die from that stac * Add the ability to have weapon types that do bonus damage to stacks
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...ou can guess where they are and attack them with [[AI War:Area Damage|Area Damage]]. An [[AI War:EMP|EMP]] warhead will still disable units in the system as ...e|Area Damage]] attack, it takes damage as normal. [[AI War:Area Minefield|Area mines]] are the most common cause of this when cloaked ships are operating
    8 KB (1,435 words) - 14:11, 1 October 2017
  • ...he Fire Touch spell, which is a close range spell that doesn't do a lot of damage, but costs very little mana. Keep walking to the right, past the screen to continue to the next area. You may have noticed that there was more loot in the first room up high. Y
    10 KB (2,021 words) - 16:35, 12 July 2012
  • * Fixed a bug in recent versions where the Spire Maw was not doing attrition damage to its contents. ** Gains build points as it takes damage, and spawns a Hydra Head when its build points are >= (max health)/(1+mark)
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...ps with varying degrees of engine damage (they ignore ships without engine damage). -Since ships immune to their own damage types are now effectively immune to reflected shots, their autotargetting w
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...it so that they can't have their numbers run off the bottom of the viewing area. ...nergy Wave, dealing 2500 damage, firing 4 shots every 6 seconds, with a 6x damage multiplier against units with mass of at least 5.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ** Blade damage from 60k*mk => 50k*mk. *** So, rather than tweak it around more, we'll just leave the mkI damage as-is and make the other marks linear with it. The allowed bonus in that r
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...ling in an effort to prevent it from going crazy when there is a scrolling area somewhere else on the screen. * Put in a hackish fix to the achievements extra-scroll-area bug that has been super longstanding (since at least 2010).
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...seful to stack this up. reduction maxes out at 90% of original dmg. so 10% damage will always go through. ...'t get hit. so far so good. however regen value itself determines how much damage can be recovered in total.
    14 KB (2,264 words) - 05:33, 12 January 2019
  • ...Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] ! align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="cen
    17 KB (1,924 words) - 22:42, 1 March 2012
  • ...Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] ! align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="cen
    14 KB (1,619 words) - 20:41, 1 March 2012
  • ...Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] ! align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="cen
    15 KB (1,652 words) - 23:20, 10 April 2012
  • ...Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] ! align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="cen
    15 KB (1,666 words) - 23:53, 9 April 2012
  • ...and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ! {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Healt
    16 KB (1,520 words) - 17:55, 27 February 2013
  • .... These were already about as efficient as they can be in this particular area. ** This area has been very rare for errors but it has come up prior to now.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ** Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final ** Reclaims enemy ships it kills (reclaimed ships have health = half damage inflicted by reclamator).
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ** Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final ** Reclaims enemy ships it kills (reclaimed ships have health = half damage inflicted by reclamator).
    43 KB (6,703 words) - 19:47, 1 February 2015

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