Search results

Jump to navigation Jump to search
  • ** But, the two of you ''can'' play VS against the AI this way (more on this in the section on VS, below). ...room for the AI to have a board of its own, so you can't play against the AI in VS mode with multiple boards. You can only play against each other.
    17 KB (3,116 words) - 19:53, 1 February 2015
  • ...health over a 3 minute period, then self-destructs.<br/>Created inside a [[AI War:Hive Golem|Hive Golem]], when these are unloaded they are uncontrollabl ...ians will be able to handle these much more easily (comparatively) than an AI without considerable gravity effects.
    1 KB (220 words) - 11:22, 9 July 2016
  • ...nd-the-scenes work and testing (first multi-well play, now VS mode and the AI), and which tend to break a lot of the game until we get them fully back th ...ore special blocks, more items, more modes, more themes, more levels, more story, and then a bunch of fairly modular features like high scoreboards, achieve
    10 KB (1,627 words) - 19:52, 1 February 2015
  • ** Thanks to gnosis for reporting the lack of story display. ...o the player in act 1" to only apply to the player's lander territory; the AI can build next to other territories claimed later by the player.
    59 KB (9,843 words) - 15:39, 19 November 2015
  • ...w the game is running on their computer (and yours), scores, the AI Types, AI dificulty, player colors, and resource flow modifiers. *There are totals for planets and ships belonging to the AI and Human Players
    5 KB (842 words) - 19:50, 1 February 2015
  • == AI War 3.x to 4.0 == ...ner (formerly Marisa Park) also was involved a lot in Tidalis, writing the story for the adventure mode of the game while she was pregnant with our son.
    5 KB (893 words) - 11:37, 9 August 2021
  • The adventure story is now more than 2/3 implemented into the game, and we're really pleased wi ...ity into over time beyond the basics, and which we can also make a part of AI War 4.0 when that comes out in a few months.
    16 KB (2,663 words) - 12:25, 31 January 2015
  • ...ecause their ranged attacks are too short-ranged to work with the intended AI for those missions. * Improved the AI on some of the enemies that are larger to not attempt to go up and down slo
    278 KB (45,949 words) - 19:51, 1 February 2015
  • ...who likes the more action-oriented puzzle levels, and wants a lighthearted story as well. It starts out very easy, but gets quite challenging by the end of === Do you like direct competition with other players or an AI opponent? ===
    15 KB (2,610 words) - 19:53, 1 February 2015
  • ...ll also experience much waiting-angst nearby [[Gravity Guardian]]s. If the AI unlocks [[Spire Gravity Drainer]]s, your flying blades of doom will be redu == How to counter when in the AI fleet ==
    2 KB (263 words) - 12:19, 16 February 2015
  • ...f their weak engines. V-Wings are also dirt cheap to replace. Same sort of story with the anti-armor swarmer autocannon minipods and gunbots. Works against '''A From CRCGamer:''' AI Retribution Golems are a case of stop losing command centers and getting sh
    5 KB (837 words) - 19:58, 26 January 2023
  • ...an immunity. This applies to both human and AI players, of course. From a story sense, these ships are simply too large and complex for engineers to perfor [[AI War:AI War]]
    894 bytes (151 words) - 14:12, 1 February 2015
  • * Cicadabots no longer spawn using the flock AI that they previously had, and no longer seed at random in general. ...s with new models and voices and so forth very soon, but first we did some AI groundwork to prep things for a number of them.
    7 KB (1,140 words) - 20:31, 26 August 2016
  • ...ical tricks I learned from making the AI in AI War seem alive, to keep the story feeling contiguous even when it's not entirely.
    19 KB (3,503 words) - 10:46, 21 May 2024

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)