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  • ...ess time to get around the city it also gives wider vision (and deployment area) within the city. ...particles on all tiles within range rather than just those actually taking damage.
    48 KB (7,844 words) - 17:22, 2 February 2015
  • ** They also have the first vampiric attack, which heals them the amount of damage they do to enemies. * Microbosses will now chase you (or NPCs) from vastly further away in each area, rather than ignoring you until you get close.
    109 KB (18,636 words) - 19:51, 1 February 2015
  • ...elds do an extra 50% damage. If the target armor is below 80mm does triple damage. ...he sub-units. These now comprise a significantly larger share of the total damage potential.
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...ps with varying degrees of engine damage (they ignore ships without engine damage). -Since ships immune to their own damage types are now effectively immune to reflected shots, their autotargetting w
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...ling in an effort to prevent it from going crazy when there is a scrolling area somewhere else on the screen. * Put in a hackish fix to the achievements extra-scroll-area bug that has been super longstanding (since at least 2010).
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...enade Launcher|Grenade Launcher]]. This is can also be referred to an AOE (Area of Effect) attack. ...or EMP mine, this ship can still be affected unless they have an the Area Damage or EMP immunity as well.
    8 KB (1,287 words) - 12:39, 4 November 2018
  • ...it so that they can't have their numbers run off the bottom of the viewing area. ...nergy Wave, dealing 2500 damage, firing 4 shots every 6 seconds, with a 6x damage multiplier against units with mass of at least 5.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...seful to stack this up. reduction maxes out at 90% of original dmg. so 10% damage will always go through. ...'t get hit. so far so good. however regen value itself determines how much damage can be recovered in total.
    14 KB (2,264 words) - 05:33, 12 January 2019
  • ...ashes and gem rooms. Each region is guaranteed to have one secret mission area appear on the surface, and they are very often found in caves as well, each ...first goal is to battle your way through all of the monsters, to reach the area where the survivor is. Talk to them, and you begin the second part of the
    13 KB (2,285 words) - 04:14, 20 July 2012
  • ...nits are unique in that they are suicidal, and die on impact, dealing area damage. In many ways, they are like miniature, AI-Progress-free lightning warhead ...er grenades over a medium distance, and the grenades explode and deal area damage to enemies. These are less potent per-impact compared to AutoBombs, but th
    28 KB (4,560 words) - 19:50, 1 February 2015
  • Explosion Damage Smoke ...n they are damaged down to 33% or more. Mobile military ships do not emit damage smoke even if they are large (this helps performance).
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...nits are unique in that they are suicidal, and die on impact, dealing area damage. In many ways, they are like miniature, AI-Progress-free lightning warhead ...er grenades over a medium distance, and the grenades explode and deal area damage to enemies. These are less potent per-impact compared to AutoBombs, but th
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] ! align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="cen
    17 KB (1,924 words) - 22:42, 1 March 2012
  • ...Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] ! align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="cen
    14 KB (1,619 words) - 20:41, 1 March 2012
  • ...Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] ! align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="cen
    15 KB (1,652 words) - 23:20, 10 April 2012
  • ...Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] ! align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="cen
    15 KB (1,666 words) - 23:53, 9 April 2012
  • ...ou can guess where they are and attack them with [[AI War:Area Damage|Area Damage]]. An [[AI War:EMP|EMP]] warhead will still disable units in the system as ...e|Area Damage]] attack, it takes damage as normal. [[AI War:Area Minefield|Area mines]] are the most common cause of this when cloaked ships are operating
    8 KB (1,435 words) - 14:11, 1 October 2017
  • ...and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ! {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Healt
    16 KB (1,520 words) - 17:55, 27 February 2013
  • ...the [[Zenith Mirror]], all attacks that deal damage to this ship have the damage dealt multiplied by the indicated amount. ...e ship's armor as well as the normal damage to the ships health.<br/>Armor Damage slowly regenerates over time on all ships.
    17 KB (2,941 words) - 22:08, 1 February 2015
  • ...he Fire Touch spell, which is a close range spell that doesn't do a lot of damage, but costs very little mana. Keep walking to the right, past the screen to continue to the next area. You may have noticed that there was more loot in the first room up high. Y
    10 KB (2,021 words) - 16:35, 12 July 2012

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