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  • ...rInfiltrator.png|left|Infiltrator]] || valign="top" | Passes through force fields and fires small, armor-piercing shots. Best in huge swarms. ...rce Field]]-protected target needs to be taken down as they ignore enemy [[Force Field]]s and can fire right through them.
    2 KB (411 words) - 11:43, 16 February 2015
  • ...gh health and provides a mini force field to protect allied ships.<br/>Its force field does not reduce the attack power of protected ships. ...eserve Ships]]. Doing so will distribute damage over many individual force-fields and keep them alive for future repair. This tactic can also apply when ente
    1 KB (198 words) - 12:10, 16 February 2015
  • ...the jumpship until the player shrinks or destroys the [[AI_War:Force_Field|Force Field]].
    8 KB (1,023 words) - 13:18, 28 October 2017
  • ...or Beams Reclamation Paralysis Attacks Transport Swallow Force Fields Nuclear Explosions Being Insta-Killed EMPs || align="center" | ..." | 0 || align="left" | Regen Time 01:00 || align="center" | [[Force Field|Force Field MkII]] || align="center" | L(FF)
    15 KB (1,652 words) - 23:20, 10 April 2012
  • *** If the human-allied team has more than a token military force (more than about 10 ships) on a planet, then these ships will patrol to the * Guard posts, fortresses, superfortresses, force fields, and exo-shields are all now immune to regeneration from regenerator golems
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * Extended the metadata associated with saved games with a few new fields. * Faction custom fields of type CustomDropdownCoreTableSubset have two new optional attributes.
    118 KB (18,781 words) - 16:02, 23 May 2024
  • ...ormhole and nothing will get through. Pair this with turrets or a standing force of mobile ships, and most waves of enemies are likely to meet a quick end. '''''Force Fields''''': Force fields displace enemy units, which can be supremely useful at barricading wormhole
    4 KB (726 words) - 14:14, 1 February 2015
  • ...it temporarily disables all mines, and it temporarily takes down all force fields. These effects last for about thirty seconds or more, depending on the mk ...in those situations, it can sometimes be very tricky to take out the force fields with bombers alone). This can also be used as an effective way to do a gat
    6 KB (1,154 words) - 14:06, 1 February 2015
  • ...Mobile Builders, Space Docks and other Constructors, Resource Ships, Force Fields, and Turrets, all require supply. This means that they will only function ...g planet. This can be extremely helpful for mopping up a toughly defended force field on a planet that the players have already taken.
    2 KB (373 words) - 04:36, 27 July 2016
  • ...hifting frames at random, which we couldn't duplicate, so this was a brute-force way to fix it! ...where player debris fields were hurting the player, and firewalker debris fields were hurting the firewalker.
    304 KB (51,505 words) - 19:51, 1 February 2015
  • ...Their costs have been reduced a bit, they now have bonuses against force fields, starships, and heavy defense, their attack power has been doubled, their -made Stay-At-MRS node not affect ships of the official force-field-generator line, to avoid untimely loss of home command stations
    41 KB (6,639 words) - 19:47, 1 February 2015
  • Shield Module -> [[AI War:Force Field|Force Field]]<br/> ...Cannot be re-aimed during firing, so moving targets often escape the full force of the beam. Targets that fail to evade suffer tremendous damage.||{{Na}}|
    59 KB (6,126 words) - 13:37, 30 September 2017
  • ...in terms of building count. Let's see tons of citizens without the brute force of just slamming down as many buildings as possible. ...ir sort next to each other, and all types of solar panels work best in big fields of themselves, too.
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ...png|left|Eye Bot]] || valign="top" | Acts as a scout, passes through force fields, and is missile-proof.<br/>Has cloaking and cloaking booster abilities like ...omber]]s: capable of a surprise hit against strategic targets even under [[Force Field]]s. However, since they are not polycrystal hulls they can't face off
    2 KB (295 words) - 11:40, 16 February 2015
  • ...ampening, Attrition, Tractor Beams, Reclamation, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed || {{AlgCtr}} | They suffer only a 25% damage penalty for being under force fields and are fairly fragile, so it may be worth placing them next to your comman
    3 KB (397 words) - 00:31, 8 March 2015
  • * [[AI War:Force Fields|Force Fields]] are deactivated and protect nothing.
    2 KB (327 words) - 06:30, 21 August 2016
  • ...[[AI War:Fortresses|Fortresses]] won't attack; [[AI War:Force Fields|Force Fields]] won't protect anything, etc.
    2 KB (351 words) - 06:32, 21 August 2016
  • ...d can't cross wormholes (this is comparable to [[AI War:Force Fields|Force Fields]] movement, meant for repositioning rather than tactical maneuvers).
    2 KB (297 words) - 07:31, 27 July 2016
  • ...appen to have a big wave of bombers/tanks or ships that pass through force fields, and you happen to be really distracted or careless. In Chess, it would be ...r make it even past the "core" planets guarding their home planet with any force worth having.
    40 KB (7,197 words) - 01:47, 5 October 2016
  • Enemy ships that can fire through force fields (such as snipers and infiltrators) can also fire past decoys. ...est guess is that their 'protection radius' is twice the diameter of the [[Force Field]] Mk. III and does not shrink as the Decoy Drone takes damage.
    2 KB (298 words) - 13:09, 26 February 2015

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