AI War:Fortresses

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Fortresses are defensive structures that share several mechanisms.

  • They have lots of health.
  • They have the Ultra-Heavy Hull Type and are sensible to Bombers.
  • They do only 1% damage to Polycrystal units (bombers are polycrystal).
  • They can repair adjacent units (but must recharge 60 seconds after moving).
  • They require Supply and can't attack without (but can be used in a beachhead strategy).
  • They are mobile but slow and can't cross wormholes (this is comparable to Force Fields movement, meant for repositioning rather than tactical maneuvers).
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Fortress
Extremely large, powerful, and expensive mobile defensive structure.
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Mini-Fortress
Vastly scaled down version of an extremely large, powerful, and expensive mobile defensive structure. Developed to utilize local resources as an alternate support mechanism. Each planet can only support a few, and they are much less powerful than their normal-sized cousins, but there is no galaxy-wide cap on how many you can build. Useful for defending outlying systems when you cannot spare turrets or ships from your main defenses.
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Modular Fortress
A combination of salvaged Spire modular technology and Human fortress designs. EXTREMELY large, powerful, and expensive mobile defensive structure.
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Modular Fortress Command Station
Most AI command stations are relatively fragile targets. THIS command station is something else. It is big. It is modular. And it is not happy.
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SuperFortress
Incredibly powerful fortress with a massive range.