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  • ...ed Space Plane variant with better radar dampening and high damage against heavy enemies ...rge Shredder Frigate variant with greatly improved hull and damage against heavy targets, but no shields
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...nd changes its behavior in response, rinse and repeat. Paired with a very heavy fuzzy factor (no more than 50% chance of any given behavior, if that, on av ...predictability this causes allows experienced players to exploit this to a heavy degree. Resist the urge to over-fix!
    20 KB (3,483 words) - 13:42, 1 February 2015
  • -Force fields are now a new category of their own, separate from the general "heavy defense" category. -Starships and other heavy defense items can no longer have their attacks boosted. This prevents an i
    20 KB (3,494 words) - 13:39, 1 February 2015
  • |[[File:Bomber.png|left|Bomber]] || valign="top" | Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI comman The Bomber is designed to inflict heavy damage on all sorts of fortifications, and is in turn a priority target of
    2 KB (363 words) - 13:21, 24 February 2015
  • | {{AlgCtr}} | Heavy ||{{AlgCtr}} | 0 ||{{AlgCtr}} | 1 ||{{AlgCtr}} | 2 === Heavy Modules ===
    10 KB (1,063 words) - 12:41, 15 June 2017
  • ...ing in the first 3 acts is something that you can do, but which comes with heavy downsides; however, there are other ways to subjugate races. Acts 4 and 5, ...fully up to that level of fun in the next week or two, and then going into heavy polish on these to make them actually shine like they should. But no sense
    202 KB (34,152 words) - 15:38, 19 November 2015
  • ...ntity that can be controlled in the galaxy at the same time. Let alone the Heavy Beam Cannon, they don't deal damage but hinder enemy ships. They are very e ...vyBeamTurret.png|50px|left|]] || valign="top" | [[AI War:Heavy Beam Cannon|Heavy Beam Cannon]]<br/>Stationary defense platform mounting a massive long-range
    4 KB (667 words) - 16:16, 24 July 2016
  • ** Dire Heavy Beam Guardian ** Heavy Beam Guardian
    123 KB (20,999 words) - 17:37, 25 October 2018
  • * All Heavy Beam weapons do double damage to stacked enemies. * Heavy Beam Guardians no longer self damage, damage reduced to compensate.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...e for the science sidebar on each tech shown there. This was surprisingly heavy of a check to do. ** Additionally, they now benefit from the Heavy hull type, letting them get above mark 4 if you invest in enough upgrades.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...most. For example, a Turtle/Mad Bomber will both send large waves and have heavy defenses on all planets. | Aggressive AI that uses a heavy mix of experimental ships along with its normal fleets.
    24 KB (3,558 words) - 16:52, 18 May 2019
  • ...y fast cloaked ship with short-range rapid fire attack. Excellent against heavy targets, but weak to opposing fleet ships. ...en comparing to Bombers, however, realize the Minipods have traded their [[Heavy]] and [[Artillery]] bonuses for [[Turret]] and [[Swarmer]] bonuses. Turret
    2 KB (385 words) - 22:19, 1 February 2015
  • | {{AlgCtr}} | Energy Burst || {{AlgCtr}} | Ultra-Heavy || {{AlgCtr}} | Mass Drivers, Sniper Shots, Fusion Cutters, Black Hole Mach ...Plane|Space Planes]], with both radar dampening and a bonus against Ultra-Heavy hulls, are an ideal counter. Due to their high cap-DPS and low cost, [[AI W
    3 KB (408 words) - 18:06, 30 October 2018
  • ...n="top" | Enemy ships coming too close to these invisible traps will incur heavy damage. The minefield is also damaged, and eventually destroyed, in the pr ...n="top" | Enemy ships coming too close to these invisible traps will incur heavy damage. The minefield is also damaged, and eventually destroyed, in the pr
    3 KB (458 words) - 03:57, 14 August 2016
  • ...his guard post is the same type as fired by the [[AI War:Heavy Beam Turret|Heavy Beam Turret]].
    555 bytes (78 words) - 03:03, 17 June 2016
  • ...rget. The beam fired by this guard post is the same type as fired by the [[Heavy Beam Turret]].
    5 KB (733 words) - 20:46, 26 April 2015
  • ...hat affect both framerate in general and interturn. Nothing major, but on heavy load this added about 1fps for Chris when he was chugging at 28fps. ...al direction of the target") that takes way less CPU time. Previously in a heavy-saucer case it could take over 10 seconds per turn.
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ...astator Guardian]]<br/>Based on Zenith technology used for fighting shield-heavy Spire units, this guardian's cannon completely ignores forcefields. Howeve ...amGuardian.png|50px|left|]] || valign="top" | [[AI War:Heavy Beam Guardian|Heavy Beam Guardian]]<br/>Fires a powerful beam weapon through multiple targets a
    10 KB (1,457 words) - 12:01, 21 August 2016
  • {{AI War 2 Ship:Heavy Fusion Bomber}} [[Category:AI War 2: Heavy Hull]]
    567 bytes (78 words) - 02:07, 9 February 2021
  • {{OBS}}This answer needs rework as Golems have ultra-heavy hulls which some units get large bonuses against. Use the STATS button\refe ...r starships that hit hard may be a good idea, but they will also be taking heavy damage. If you have a golem of your own, or bombard ships, or electric bom
    13 KB (2,356 words) - 10:42, 9 July 2016

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