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  • * Father Brain is now fully added to the game, with his visuals, mechanics, force field, victory condition, and all that jazz. ...ral, since it is super jarring for players. The tool is there now for any special cases, but it's a really bad idea in most cases...
    79 KB (13,456 words) - 16:18, 24 August 2016
  • [[AI War:Combat Mechanics Overview|Shields are replaced by Armor]]{{TBD}} [[AI War:xx|Special Forces Guard Post -- What's so special?]] {{TBD}}
    2 KB (297 words) - 15:40, 1 February 2015
  • ...difficulties, and that this easiness largely trivialized many interesting mechanics: * GalaxyBot, in order to make its special ability more likely to take effect rather than just killing an exo normally
    48 KB (7,844 words) - 17:22, 2 February 2015
  • ...d Necromancer Sidekicks no longer have metal, energy and fuel shown in the special rows when looking at something buildable since they do not need to worry ab * Update the City Mechanics journal for the spire to mention some building restrictions
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...nner situations. This should help you familiarize yourself with the game's mechanics and quirks. There is also a lot of "How to Play" documentation available fr ...Reconquest waves spawn threat like regular waves but the wave comes with a special ship called the usurper, and as long as that ship lives, the AI will be abl
    44 KB (7,548 words) - 13:50, 25 April 2022
  • ...h other similar ships, and against the expected foes. Usually this is via special abilities, but it's also in terms of costs, attack powers and attack bonuse ...also very, very good at doing this against AIs in RTS games, and with the mechanics in general with RTS games. When I start playing a new strategy game, like
    9 KB (1,682 words) - 13:59, 1 February 2015
  • ...r release. These changes to the visuals/sounds of combos, and the visuals/mechanics of block marking, are definitely a pretty notable improvement. Being able ...ctory button for levels that cannot be lost (zen with no time limit and no special objectives, etc) so that those scores can be counted for high scores levels
    3 KB (448 words) - 12:26, 31 January 2015
  • This guide assumes a familiarity with AI War's interface and game mechanics as outlined in the in-game tutorials and the [http://www.arcengames.com/med * Special Forces Patrols
    9 KB (1,491 words) - 08:41, 28 May 2016
  • ...the next. Instead, each individual character now has randomly generated "special" stats, such as a bonus to deflection, a higher recharge rate, a bonus to d So that's basically it. These health mechanics were designed to make long expeditions dangerous, but also to make it so th
    11 KB (1,889 words) - 19:51, 1 February 2015
  • ...g how much more legible this is for when you already know the rules of the mechanics and just want to see what this particular ship does. As with before, holdi * "Security Alert", using the Special Forces Master AI type, with Base Orientated Warden, Kamikaze Hunter, Threat
    50 KB (8,414 words) - 11:12, 15 October 2018

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