Search results

Jump to navigation Jump to search
  • * Fixed a bug where the luminith tower and ark were showing as disabled for placement even if you had the resources and could actually place them. === Random Map Types And Factions ===
    150 KB (24,846 words) - 12:25, 31 January 2015
  • -Previously, if there was no command station present at an AI planet receivingreinforcements, then some of the ships would just appear at ...Also, wormhole reinforcements in general have been toned down a bit until AI difficulty 8.
    18 KB (3,048 words) - 19:47, 1 February 2015
  • * Built-in unity shadows have now been disabled in the game. These were just too huge of a performance hit for too many pe * A number of new things are now disabled by the occlusion system, leading to yet more speed boosts.
    79 KB (13,456 words) - 16:18, 24 August 2016
  • ...tain is a lot more difficult now. It has been promoted to now be a HARDER AI type instead of a MODERATE one. ...e scenarios from what they previously were. For one thing, this will make AI players use lower-level force fields on lower-level planets, like they shou
    16 KB (2,661 words) - 13:39, 1 February 2015
  • ...t is a [[AI War:Fortresses|Fortress]] and shares some perks with the other types. ...rmal Fortresses, these do not require [[AI War:Supply|Supply]] and are not disabled by lack of it.
    5 KB (616 words) - 07:31, 27 July 2016
  • ...ou had not yet talked to the AGI researchers and fully unlocked those unit types. * Fixed an issue where bulk androids were showing up in the unit types screen before the actual bulk android mechanic was unlocked.
    173 KB (29,819 words) - 20:55, 17 June 2024
  • ...use not only here but also in Spectral Empire and The Last Federation and AI War. This new system does highly-efficient sprite batching, which makes th ..., for now the new achievements have generic achievement icons (copied from AI War, if you're curious); this may or may not change before the next officia
    48 KB (7,844 words) - 17:22, 2 February 2015
  • Mark V jumpships (and only Mark V) are immune to [[AI War:Black Hole Machine|Black Hole Machines]] (new in [[AI_War:Current_Post- ...} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
    8 KB (1,023 words) - 13:18, 28 October 2017
  • ** These also do some worldbuilding explanations on the various types of mind farm participants and why they would show up, so that's nice. * Fixed the chat message log visibility time to be 15 seconds rather than 5. AI War 1 and 2 both use 10 seconds, but they pop things up more frequently.
    63 KB (10,632 words) - 10:14, 5 April 2024
  • Engine damage is one of the less common aspect of AI-war gameplay. A Ship's base speed is determined by a ratio of their engine ...s into your territory. This is very useful when planning defenses in which AI ships have to travel a large distance to reach their targets, especially in
    3 KB (453 words) - 12:16, 23 September 2017
  • ...w the game is running on their computer (and yours), scores, the AI Types, AI dificulty, player colors, and resource flow modifiers. *There are totals for planets and ships belonging to the AI and Human Players
    5 KB (842 words) - 19:50, 1 February 2015
  • ...en any type of entity, and some things are specific to only certain entity types (ships only, or shots only). So we're going to break it out like that, wit ===== AI-Only Ship Stuff =====
    50 KB (8,387 words) - 14:20, 21 May 2018
  • ...nd-the-scenes work and testing (first multi-well play, now VS mode and the AI), and which tend to break a lot of the game until we get them fully back th *Added a new "Vs Garbage" player-versus-player (or player-vs-AI) mode.
    10 KB (1,627 words) - 19:52, 1 February 2015
  • ...ame Setup ''Ships'' tab. When that option is disabled, neither humans nor AI can obtain this ship. <br/>Part of the [[AI War Expansion 3: Light of the Spire|Spire Fleet]]
    2 KB (324 words) - 13:09, 28 October 2017
  • ...s-Comment-ToDisable" note next to the AI types that you would like to have disabled. [[AI War:AI War]]
    349 bytes (61 words) - 13:59, 1 February 2015
  • ==== Map Types ==== ...s, and areas that are empty. It's trying to evoke the Simple/Realistic map types from AIWC
    19 KB (2,923 words) - 20:21, 22 August 2021
  • This page is for public contributors for the AI War section of the Wiki to coordinate. ...se see this page for page layout guidelines: [[AI_War_Wiki_Page_Guidelines|AI War Wiki Page Guidelines]]
    4 KB (616 words) - 15:33, 1 February 2015
  • #REDIRECT[[AI War:Disabled AI Types]]
    37 bytes (6 words) - 14:31, 4 March 2015
  • Modular ships have come to AI War 2 as of version 3.900! This guide is meant for folks who already under ...This duplicates the concept of things like the Riot Control Cruiser from AI War Classic, whereas the "more module budget over time" is more like champi
    11 KB (1,909 words) - 17:36, 21 February 2022

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)