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  • ...Their costs have been reduced a bit, they now have bonuses against force fields, starships, and heavy defense, their attack power has been doubled, their -made Stay-At-MRS node not affect ships of the official force-field-generator line, to avoid untimely loss of home command stations
    41 KB (6,639 words) - 19:47, 1 February 2015
  • Shield Module -> [[AI War:Force Field|Force Field]]<br/> ...Cannot be re-aimed during firing, so moving targets often escape the full force of the beam. Targets that fail to evade suffer tremendous damage.||{{Na}}|
    59 KB (6,126 words) - 13:37, 30 September 2017
  • ...in terms of building count. Let's see tons of citizens without the brute force of just slamming down as many buildings as possible. ...ir sort next to each other, and all types of solar panels work best in big fields of themselves, too.
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ...png|left|Eye Bot]] || valign="top" | Acts as a scout, passes through force fields, and is missile-proof.<br/>Has cloaking and cloaking booster abilities like ...omber]]s: capable of a surprise hit against strategic targets even under [[Force Field]]s. However, since they are not polycrystal hulls they can't face off
    2 KB (295 words) - 11:40, 16 February 2015
  • ...ampening, Attrition, Tractor Beams, Reclamation, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed || {{AlgCtr}} | They suffer only a 25% damage penalty for being under force fields and are fairly fragile, so it may be worth placing them next to your comman
    3 KB (397 words) - 00:31, 8 March 2015
  • * [[AI War:Force Fields|Force Fields]] are deactivated and protect nothing.
    2 KB (327 words) - 06:30, 21 August 2016
  • ...[[AI War:Fortresses|Fortresses]] won't attack; [[AI War:Force Fields|Force Fields]] won't protect anything, etc.
    2 KB (351 words) - 06:32, 21 August 2016
  • ...d can't cross wormholes (this is comparable to [[AI War:Force Fields|Force Fields]] movement, meant for repositioning rather than tactical maneuvers).
    2 KB (297 words) - 07:31, 27 July 2016
  • ...appen to have a big wave of bombers/tanks or ships that pass through force fields, and you happen to be really distracted or careless. In Chess, it would be ...r make it even past the "core" planets guarding their home planet with any force worth having.
    40 KB (7,197 words) - 01:47, 5 October 2016
  • Enemy ships that can fire through force fields (such as snipers and infiltrators) can also fire past decoys. ...est guess is that their 'protection radius' is twice the diameter of the [[Force Field]] Mk. III and does not shrink as the Decoy Drone takes damage.
    2 KB (298 words) - 13:09, 26 February 2015
  • ...g Warhead|Lightning Warhead]]<br/>A large bomb using one of the most brute-force weapons technology available to humanity. Capable of a truly disgusting am ...target.<br/>Further, Armored Warheads can concentrate any amount of their force upon a single target, where Lightning Warheads have a maximum amount of dam
    4 KB (654 words) - 08:48, 25 July 2016
  • * Force AI Waves to press home their attack; on higher difficulties sometimes a wav ...ting force itself (so everything looked super scary unless there was an AI force already there).
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...assive state, and immediately transform into alerted if there is a hostile force on the planet, or a nearby planet. ...helpful fellows will show up whenever you attack an AI planet or a hostile force attacks one of your planets. Whenever either conditions are met and enough
    44 KB (7,548 words) - 13:50, 25 April 2022
  • ...ur home planet, but it is less of a risk. Having multiple layers of force fields over your home command station can also give a good degree of security, but ...lanet as the community calls it). Somehow the AI still built up a sizable force, at this planet. What gives?
    4 KB (687 words) - 14:10, 1 February 2015
  • * I value bombers over fighters because of the damage they deal to force fields, especially with their increased range. ...eclamation, as are Engineer Mark IIIs, Munitions Boosters, Armor Boosters, Force Field Bearers, as well as any Mark IV or V ship.
    7 KB (1,177 words) - 14:12, 1 February 2015
  • Ships also do prioritization based on what is/isn't under force fields, and dozens of other factors. You can override this by setting preferred t ...n to focus fire on something particularly large (like a command station or force field), when to retreat, and all of those sorts of strategic decisions that
    4 KB (753 words) - 19:49, 1 February 2015
  • ...s, or emplacements that might cause trouble even if they're protected by a force-field. These combine well with Engineer-boosted [[Neinzul Enclave Starship] ...the structural bonus, there isn't much point using Mini-Rams against force fields. They are also very inefficient against [[Command Station]]s and [[Hunter/K
    2 KB (262 words) - 12:15, 16 February 2015
  • (NB: Placement of [[AI War:Force Field|Force Field]]s over friendly wormholes should prevent ships from exiting, a fact
    3 KB (415 words) - 14:13, 1 October 2017
  • ...remember that they can additionally be used to bring down an annoying AI [[Force Field]]. '''[[Teleport Raider]]s have bonuses against force-fields''', and by nature is capable of skipping through all defenses at the wormho
    1 KB (194 words) - 12:17, 16 February 2015
  • ...asers. Excellent for long-range raiding.<br/>Can pass/shoot through force fields, and is exceptional at destroying ships with a high armor rating.<br/> ...s such as [[AI War:Data Center|Data Centers]] without committing your main force. They should use their speed and radar dampening to avoid enemy forces. At
    2 KB (250 words) - 17:49, 24 September 2017

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