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  • ...ot damage ships with the [[Immunities|Reclamation Immunity]], such as your starships.<br/> Of course, having your starships survive long enough to kill this guard post will require clearing out other
    2 KB (359 words) - 09:55, 9 July 2016
  • ...small mobile targets. But its high-powered lasers can do grievous harm to starships, fortresses, forcefields, guard posts, guardians and turrets. ...ships whole and disassembles them. If the post is destroyed any surviving starships inside will emerge.
    15 KB (2,291 words) - 05:52, 10 July 2016
  • * Fleetships are now called Strikecraft, and Starships are now called Frigates. * Sentry Starships are now per-planet cap, cannot use wormholes, are built directly (like turr
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ==== Starships ====
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...-protected planets easier. But you can also use siege starships or bomber starships for that.
    7 KB (1,144 words) - 09:10, 17 April 2015
  • ...e on, so that creates a real challenge if you don't yet have enough Bomber Starships, Mercenary Bombers, or high-level bombers available; a Mark III bomber is a
    1 KB (224 words) - 14:11, 1 February 2015
  • ...or Mark II and I unlock Raid Starships II, then I could just give you Raid Starships and you could give me Anti-Armors, and we'd be cheating the knowledge unloc
    1 KB (235 words) - 14:02, 1 February 2015
  • ...as [[AI War:SuperFortresses|SuperFortresses]], guard posts, guardians, and starships are no match for it, especially if the artillery golem strikes from its ext ...ships with a high degree of damage output in general. The spire and other starships that hit hard may be a good idea, but they will also be taking heavy damage
    13 KB (2,356 words) - 10:42, 9 July 2016
  • ...et ships, but really hit hard against larger structures such as golems and starships. Best to send in a smaller fleet of ships first to take out the mass drive Alternatively they can be captured and used against enemy starships, guardians, and other large targets. They're too expensive to build from t
    889 bytes (152 words) - 14:07, 1 February 2015
  • ...he special case units (etherjet behavior, for example, or astro trains, or starships, etc), mobile AI ships are all in one of the following modes: * All starships, golems, and other huge AI ships.
    4 KB (657 words) - 19:47, 1 February 2015
  • ...tarship having come up from later in a queue that had been running smaller starships, or similar. There is a very easy way to find out where your metal and cry * Wondering where all your scouts/starships/fighters/whatever went? With so many planets, on occasion you might forget
    36 KB (6,383 words) - 10:23, 22 February 2015
  • -Scout starships no longer have the munitions boosting ability. -Thanks to Revenantus for suggesting that scout starships not have munitions boosting, for reporting the display bug with electric sh
    14 KB (2,434 words) - 13:39, 1 February 2015
  • ...e radically different than itself. So it built the Hybrids. These are AI starships that have been "melded" with small Neinzul hives that actually control the In a game with Hybrid Hives, you will encounter hybrid AI-ally Enclave Starships flying around with escorting subfleets on various missions intended to make
    17 KB (2,871 words) - 11:31, 26 May 2015
  • ...d, it only fires on starships as advertised (and hybrids) and AIs send few starships overall on attack waves. Guardians are not targetable. For these reasons, s
    3 KB (396 words) - 16:32, 19 February 2015
  • ...the other side. Your fleet can then clean up the [[Missile Frigate]]s and Starships that are left.
    2 KB (393 words) - 22:18, 1 February 2015
  • 2 KB (324 words) - 13:09, 28 October 2017
  • ...l when trying to protect your other insta-kill immune ships (usually large starships) from the local bomber squadrons while raiding.
    2 KB (280 words) - 11:39, 16 February 2015
  • Adding the [[Flagship]]-line of starships to your fleet will also assist immensely with taking down Cutlasses. ...eep you from getting overwhelmed, and [[Riot_Control_Starship|Riot Control Starships]] with paralysis can knock Cutlasses out of range and prevent them from imm
    2 KB (263 words) - 12:19, 16 February 2015
  • 2 KB (305 words) - 12:32, 16 February 2015
  • ...tial damage multipliers to nearby ships, and are more effective than fleet starships in this manner. They are particular well-suited to boosting heavy-hitting s
    2 KB (281 words) - 11:45, 16 February 2015

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