Search results

Jump to navigation Jump to search
  • ** They also have the first vampiric attack, which heals them the amount of damage they do to enemies. * Microbosses will now chase you (or NPCs) from vastly further away in each area, rather than ignoring you until you get close.
    109 KB (18,636 words) - 19:51, 1 February 2015
  • * Fixed a since-before-alpha bug that was causing +specific-slot-damage perks to simply not work at all. ...what's going on and what to do about it. Players were confused where the damage was coming from, sometimes.
    37 KB (6,308 words) - 19:51, 1 February 2015
  • ...containing hundreds of secondary explosives. Blankets an area with light damage that is extremely effective against melee ships but equally ineffective aga ...ian]]<br/>Enormous gravity distortion effect slows enemy ships over a wide area. Middling firepower specially geared towards starships and other large tar
    10 KB (1,457 words) - 12:01, 21 August 2016
  • ...lding and then destroy the cemeteries, etc. You have your entire district area to build in, and you can immediately build in it however you want to plan, * The area that an individual district can have in it is pretty darn small, but you ca
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ...the Prison area in Stantonsburg you could actually get over to the squid's area. There is now a ravine blocking that. * In the Prison in Stantonsburg, the cutscene trigger area is now far larger, and then moves your characters into the appropriate posi
    78 KB (13,097 words) - 17:26, 2 February 2015
  • ...mmobile structures. They deal damage to any ship moving over them and self-damage in the process. Both AI and Human players can use them. Properly used, they ...br/>Enemy ships coming too close to these invisible traps will incur heavy damage. The minefield is also damaged, and eventually destroyed, in the process.
    3 KB (448 words) - 14:05, 29 November 2016
  • ...amount of damage as the base sniper turret, but which also inflicts engine damage. -Ships that damage engines will now prefer to auto-target those ships that are presently mobil
    48 KB (8,166 words) - 13:40, 1 February 2015
  • ...o longer prevent usage during the "off time", they just halve the outgoing damage of the spell. ...hance of these being found in any stash room, so use them judiciously. No area is more or less likely to have them.
    27 KB (4,441 words) - 21:27, 13 July 2015
  • ...ly destroyed, in the process. The self inflicted damage is the same as the damage dealt so the [[AI War:Mine|Mines]] can attack 16 times before being destroy ==Area Mine==
    3 KB (458 words) - 03:57, 14 August 2016
  • ...enade Launcher|Grenade Launcher]]. This is can also be referred to an AOE (Area of Effect) attack. ...or EMP mine, this ship can still be affected unless they have an the Area Damage or EMP immunity as well.
    8 KB (1,287 words) - 12:39, 4 November 2018
  • ...ou can guess where they are and attack them with [[AI War:Area Damage|Area Damage]]. An [[AI War:EMP|EMP]] warhead will still disable units in the system as ...e|Area Damage]] attack, it takes damage as normal. [[AI War:Area Minefield|Area mines]] are the most common cause of this when cloaked ships are operating
    8 KB (1,435 words) - 14:11, 1 October 2017
  • ...fires many shells that aren't massively powerful but do significant engine damage. Also, the post mounts many tractor beams which paralyze their victims. ...nes" which then attack human units. If one of these shredders does enough damage it replicates itself. Further, after a shredder has existed for 30 seconds
    14 KB (2,253 words) - 20:05, 6 August 2020
  • ...at 5 is "Flavour to your game"; they are unlikely to be able to do severe damage to you even if ignored, even at intensity 8+. ...lot of effort into defeating them, and they have a real chance to do major damage to you. High Impact factions often require unique techniques or strategies
    23 KB (4,003 words) - 17:01, 6 August 2022
  • ...ck some specific first technologies, to do a bit of scouting of the nearby area, and then get on with the attack. It's not uncommon for players to take th * Engineers automatically work in a given area, keeping themselves busy. Putting them into FRD mode (see below) lets them
    36 KB (6,383 words) - 10:23, 22 February 2015
  • ...Suicidal unit destroys itself when attacking in order to deal focused area damage to enemies.<br/>Part of the [[AI_War_Expansion_1:_Zenith_Remant|Zenith Remn .../>Each ship caught in the explosion (up to the limit of 10) will take full damage as listed.<br/>As the Autobomb destroys itself on its first attack, the Aut
    2 KB (393 words) - 22:18, 1 February 2015
  • ...a Mark II Short Range turret, fast movement, and a really massive coverage area for its tachyon beams. ...ting them), now damage all the protecting force fields by 2x the amount of damage they are dealing to the enemy ships. Thus it becomes much better to place
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ...and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...{AlgCtr}} | Missile Ammo, Mass Drivers, Artillery Ammo, Sniper Shots, Area Damage, Black Hole Machines, Attack Boosts, Armor Boosts, Speed Boosts, Gravity Ef
    5 KB (526 words) - 00:00, 3 April 2013
  • ...and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...tr}} | Neutron || {{AlgCtr}} | Dark Matter Ammo, Minor Electric Ammo, Area Damage, Beam Weapons, Tractor Beams, Force Fields, Being Insta-Killed, Mines || {{
    2 KB (238 words) - 20:44, 26 April 2015
  • ...and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ! {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Healt
    3 KB (435 words) - 21:01, 7 October 2016
  • ...y gain direct access to the core network of the AI, where they can greatly damage the AI's processing capabilities. ...ke sure they are able to destroy the terminal before losing control of the area. (Note that this unit is not captured on planet ownership change and must b
    3 KB (351 words) - 05:51, 28 July 2016

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)