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  • ...g Warhead|Lightning Warhead]]<br/>A large bomb using one of the most brute-force weapons technology available to humanity. Capable of a truly disgusting am ...target.<br/>Further, Armored Warheads can concentrate any amount of their force upon a single target, where Lightning Warheads have a maximum amount of dam
    4 KB (654 words) - 08:48, 25 July 2016
  • * Force AI Waves to press home their attack; on higher difficulties sometimes a wav ...ting force itself (so everything looked super scary unless there was an AI force already there).
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...assive state, and immediately transform into alerted if there is a hostile force on the planet, or a nearby planet. ...helpful fellows will show up whenever you attack an AI planet or a hostile force attacks one of your planets. Whenever either conditions are met and enough
    44 KB (7,548 words) - 13:50, 25 April 2022
  • ...ur home planet, but it is less of a risk. Having multiple layers of force fields over your home command station can also give a good degree of security, but ...lanet as the community calls it). Somehow the AI still built up a sizable force, at this planet. What gives?
    4 KB (687 words) - 14:10, 1 February 2015
  • * I value bombers over fighters because of the damage they deal to force fields, especially with their increased range. ...eclamation, as are Engineer Mark IIIs, Munitions Boosters, Armor Boosters, Force Field Bearers, as well as any Mark IV or V ship.
    7 KB (1,177 words) - 14:12, 1 February 2015
  • Ships also do prioritization based on what is/isn't under force fields, and dozens of other factors. You can override this by setting preferred t ...n to focus fire on something particularly large (like a command station or force field), when to retreat, and all of those sorts of strategic decisions that
    4 KB (753 words) - 19:49, 1 February 2015
  • ...s, or emplacements that might cause trouble even if they're protected by a force-field. These combine well with Engineer-boosted [[Neinzul Enclave Starship] ...the structural bonus, there isn't much point using Mini-Rams against force fields. They are also very inefficient against [[Command Station]]s and [[Hunter/K
    2 KB (262 words) - 12:15, 16 February 2015
  • (NB: Placement of [[AI War:Force Field|Force Field]]s over friendly wormholes should prevent ships from exiting, a fact
    3 KB (415 words) - 14:13, 1 October 2017
  • ...remember that they can additionally be used to bring down an annoying AI [[Force Field]]. '''[[Teleport Raider]]s have bonuses against force-fields''', and by nature is capable of skipping through all defenses at the wormho
    1 KB (194 words) - 12:17, 16 February 2015
  • ...asers. Excellent for long-range raiding.<br/>Can pass/shoot through force fields, and is exceptional at destroying ships with a high armor rating.<br/> ...s such as [[AI War:Data Center|Data Centers]] without committing your main force. They should use their speed and radar dampening to avoid enemy forces. At
    2 KB (250 words) - 17:49, 24 September 2017
  • ...AI War:Laser Guard Post|Laser Guard Posts]] and [[AI War:Force Field|Force Fields]], killing these quickly becomes very tedious. In such a scenario, a sabota
    5 KB (616 words) - 07:31, 27 July 2016
  • ...tning Warhead]] || valign="top" | A large bomb using one of the most brute-force weapons technology available to humanity. Capable of a truly disgusting amo ..., Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMP, Mines, Repair || {{AlgCtr}} |
    5 KB (525 words) - 14:58, 24 January 2018
  • ...target.<br/>Further, Armored Warheads can concentrate any amount of their force upon a single target, where Lightning Warheads have a maximum amount of dam ..., Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs, Mines, Repair || {{AlgCtr}}
    5 KB (581 words) - 14:58, 24 January 2018
  • ...damage penalty against this hull type, so it is recommended that a strike force attacking a Fortress consist only of ships with polycrystal hulls.'' **Ordinary free-standing [[Force Field]]s
    4 KB (544 words) - 20:20, 15 May 2015
  • ...atter the difficulty) closely surrounded by two [[AI War:Force Field|Force Fields]] Mark V, one [[AI War:Fortress|Fortress]] Mark III and an [[AI War:Exo-Gal
    2 KB (374 words) - 17:40, 26 October 2016
  • ...rvices shut off if your energy goes negative, such as tachyon beams, force fields, tractor beams, etc).
    2 KB (386 words) - 19:49, 1 February 2015
  • 1. The target is non-repairable (Fortresses and Force Fields).
    2 KB (402 words) - 14:00, 1 February 2015
  • ...e them sparingly and desn't protect against units that are immune to force fields.
    2 KB (310 words) - 14:09, 1 February 2015
  • ...mbers -> Frigates -> Fighters. Bombers also kill big structures like force fields incredibly faster than other ships. And frigates are great for pounding on
    10 KB (1,822 words) - 19:49, 1 February 2015
  • ...with transports to get ships right up next to him and then hit him (force fields are pointless against this golem).
    13 KB (2,356 words) - 10:42, 9 July 2016

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