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  • ...hacking to increase a property of some officer fleet centrepieces, such as damage, shield strength, or hull strength. This can be very effective when stacked ...ll reduce the range of AI turrets to 25% of their normal values, and their damage output to 50% of normal. Only works on planets of mark 6 or lower. Can be d
    18 KB (3,155 words) - 20:56, 22 October 2022
  • -Holding the I key now shows the Hit Percent and Damage for all selected ships, or ships that you have the mouse over. This only w ...les into strongly-defended areas since their area attacks will do the most damage there as opposed to outlying areas.
    22 KB (3,797 words) - 13:38, 1 February 2015
  • ...for the first time, and it was like... whoa. There's this huge amount of area there, and a few little icons here and there, but that's about it. One of ...ur character around the map - don't worry, you're safe unless you enter an area ('''E''') - and this will tell you about the type of region (Grasslands, Ic
    7 KB (1,311 words) - 19:51, 1 February 2015
  • | categories = Area-of-Effect Weapons<br>Energy Weapons | damage = 1000
    727 bytes (88 words) - 13:31, 13 October 2013
  • | categories = Area-of-Effect Weapons<br>Projectile Weapons | damage = 1000
    644 bytes (77 words) - 14:25, 14 October 2013
  • | categories = Area-of-Effect Weapons<br/>Energy Weapons | damage = 300
    826 bytes (106 words) - 13:25, 11 August 2019
  • | categories = Area-of-Effect Weapons<br>Energy Weapons | damage = 300
    649 bytes (73 words) - 10:51, 15 October 2013
  • Gravity would be strangely low, and even light would hit this area in a really diffuse, low sort of fashion because it is so far from the sun. ...d the race would need to be naturally raditation-resistant, able to repair damage to their DNA as gamma rays cause cuts to their strands. It would be super
    22 KB (3,829 words) - 14:13, 30 July 2015
  • ...high-impact grenades that explode on contact with its target, dealing area damage. .... Without proper bonuses, killing these can be a pain, especially with the area of effect of the attack.
    926 bytes (136 words) - 18:04, 20 July 2016
  • *Sabot Ward base damage increased from 200 to 1,000. Now actually effective against ships it counte **No longer reduces size as it takes damage
    127 KB (20,094 words) - 12:26, 28 June 2024
  • {{AI_War_2_Icon|label=y|name=Spider}}: stronger engine damage. {{AI_War_2_Icon|label=y|name=V-Wing|icon=Fighter}}: weaker engine damage. Damage bonus against weak engines.
    3 KB (468 words) - 01:40, 5 August 2019
  • ...ips within its tractor range -- even those immune to normal Area of Effect damage.<br/>Spirecraft are built from a [[Spirecraft Mining Enclosure]] built by a ...and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
    5 KB (495 words) - 23:45, 2 April 2013
  • ...n broken the environmental threats and shrapnel doing the proper amount of damage. Now both sides work properly. ...s (of both the player and the enemies) were doing roughly 2x the amount of damage they should have been. This was causing players to feel like they were con
    89 KB (14,646 words) - 19:51, 1 February 2015
  • ...fires many shells that aren't massively powerful but do significant engine damage. Also, the post mounts many tractor beams which paralyze their victims. ...nes" which then attack human units. If one of these shredders does enough damage it replicates itself. Further, after a shredder has existed for 30 seconds
    14 KB (2,253 words) - 20:05, 6 August 2020
  • ...at 5 is "Flavour to your game"; they are unlikely to be able to do severe damage to you even if ignored, even at intensity 8+. ...lot of effort into defeating them, and they have a real chance to do major damage to you. High Impact factions often require unique techniques or strategies
    23 KB (4,003 words) - 17:01, 6 August 2022
  • ...a Mark II Short Range turret, fast movement, and a really massive coverage area for its tachyon beams. ...ting them), now damage all the protecting force fields by 2x the amount of damage they are dealing to the enemy ships. Thus it becomes much better to place
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ...and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...{AlgCtr}} | Missile Ammo, Mass Drivers, Artillery Ammo, Sniper Shots, Area Damage, Black Hole Machines, Attack Boosts, Armor Boosts, Speed Boosts, Gravity Ef
    5 KB (526 words) - 00:00, 3 April 2013
  • ...and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...tr}} | Neutron || {{AlgCtr}} | Dark Matter Ammo, Minor Electric Ammo, Area Damage, Beam Weapons, Tractor Beams, Force Fields, Being Insta-Killed, Mines || {{
    2 KB (238 words) - 20:44, 26 April 2015
  • ...and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ! {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Healt
    3 KB (435 words) - 21:01, 7 October 2016
  • ...y gain direct access to the core network of the AI, where they can greatly damage the AI's processing capabilities. ...ke sure they are able to destroy the terminal before losing control of the area. (Note that this unit is not captured on planet ownership change and must b
    3 KB (351 words) - 05:51, 28 July 2016

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