Difference between revisions of "AI War:Rebelling Human Colony"

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m (Sk 2013 moved page Rebel Colony to AI War:Rebel Colony: Moving AI War data to new namespace)
m (Pumpkin moved page AI War:Rebel Colony to AI War:Rebelling Human Colony: Full name)
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Revision as of 18:08, 20 July 2016


This page is up to date for version 8.024 and should still be correct.



Rebelling Human Colony
A formerly captive city filled with living humans. AI progress will skyrocket by 100 if this is destroyed.

These civilians have decided to rebel, and have erected a temporary invisibility cloak while they call for aid. When the cloak dissipates, they'll be vulnerable to attacks from the AI, and surely won't last long. When the city is captured by the humans, your entire team can use their facilities to build rebel ships. While you hold the planet on which they are located, their invisibility cloak will remain at full power. Produces: 110 Metal


Base Stats


Ammo Type Armor Type Immunities Damage Bonuses
Command-Grade Dark Matter Ammo, Fusion Cutters, Attrition, Tractor Beams, Reclamation, Being Scrapped


Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
0 0 0 sec 50,000 20 0 Inf 0 dmg/sec Captured On Planet Ownership Change, Requires Supply

How to use in your fleet

Prioritize capturing these. The Fighter/Bombers and Frigates produced by this are arguably two of the best units in the game, with their only weakness being that they're blind. Capturing the planet will "refresh" the shields, allowing them to last another two hours from the time the command station is destroyed.

Note that without engineer support, production of units will progress very slowly.

Unfortunately, these often spawn in deep space, far away from the human homeworlds, meaning that Jumpships and Space Planes can often be the determining factor in your ability to reach the colony. In combination with some AI Types (Raid Engine, Scorched Earth, etc.), Rebel Colonies may result in an unwinnable or very, very unfavorable situation.