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  • ==Map items== ...ll green loot container - contains items of various quality, usually white items. They randomly appear on maps and usually no more than 1 or 2 of them. Bots
    3 KB (469 words) - 04:59, 2 July 2015

Page text matches

  • ...is just a cap on the initial base damage, and its main purpose is for AOE items. ...g history (also including internal), tech history, metal and energy gifts, items added to the player command, vassal missions.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * Fixed an issue where a lot of the items in the cheap item shop had no description. * Fixed an issue where enemies and items were able to show up one floor before intended.
    108 KB (18,595 words) - 17:35, 25 October 2018
  • ...packet loss or fragmentation, everything in the queue has to wait for the items before it to be re-assembled. This is the number one cause of stutter and ...en thinking about mobility for enemies, this is mainly a separation of the items that they can't use to attack you on other planets if you aggro them.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ** In each region, there are some specialized items (snowsuits, heatsuits, etc) that can show up in their stash rooms. Previou *** Now, once it has seeded one such stack of special items in a stash, it instead seeds enchant containers where it would have seeded
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...er will remain a bit involved -- despite his retirement -- with a few DLC2 items at this point, since that is not out. But largely it's time for him to mov ...that it can be dazzling to just try and read it at all. And with so many items there, there's really not a lot of context.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • * Added "New!" tag to items that have not been picked up yet. * Fixed a seeding issue that was causing certain items to show up more than they should on both regular and golden floors.
    47 KB (7,365 words) - 20:22, 26 January 2024
  • ...nd black market contacts, the store can offer her a much better variety of items in both quality and kind. She also gets more money back from the store whe ...onus unknown), since credit income is limited by number of bots killed and items sold, this can be an useful advantage.
    7 KB (1,170 words) - 09:52, 12 June 2015
  • ...evant to you than in the other modes. So it helps you make sense of those items and prioritize them. ** These items are thematically appropriate, and help to accentuate the differences betwee
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...onfusing, as it put you into "delete mode" and then let you click specific items. === Multiplayer Frameworks (MP Todo Items 2 and 3 of 9) ===
    293 KB (50,070 words) - 11:33, 14 October 2020
  • * Added ghost copies of inventory items for assigning the same item to multiple ability bars at once * Fixed a bug where blacklist/whitelist items were not being serialized to disk in singleplayer mode, causing them to not
    89 KB (14,646 words) - 19:51, 1 February 2015
  • ** Cost of items in store is now 1.2x higher ** Cost of items in store is now 1.6x higher
    160 KB (26,781 words) - 17:21, 2 February 2015
  • ...n the settlement itself, which was rather problematic seeing as you had no items and you could be in a deep cave or something like that. * The "Get a Level (X) NPC of Profession (Y)" items on the things-to-do list now have click-on popups for levels 4 and 5; previ
    278 KB (45,949 words) - 19:51, 1 February 2015
  • ** Human items x7 (removed a duplicate nomad move class that was not being used!) ...ause this will need to (soon) be serialized from the host to the client as items change. That said, what is here is not serialization-ready just yet.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...and you can set a handicap for each one, and you can turn on or off "co-op items" for each one individually (more on that in the section on Co-Op, below). '''Co-Op Items'''
    17 KB (3,116 words) - 19:53, 1 February 2015
  • ...f you take the poison pill or otherwise restart in the overworld with your items, skipping the normal spot where they accost you. * Fixed the switch maze to actually have two points items in it.
    78 KB (13,097 words) - 17:26, 2 February 2015
  • ...u to the amount of item that they contain, rather than only giving you any items if you are holding none of the item. ** This is handy because then if there are multiple such items in the inventory, it will go ahead and use whichever one IS valid to be use
    192 KB (32,418 words) - 19:50, 1 February 2015
  • ...entity was at) tends to get a bit behind the times. Ideally you have 1-2 items in that queue, but never 0 (because then the entity pauses and then jerks a * Fixed a bug where the item-pickup floating text when picking up multiple items showed the wrong quantity.
    345 KB (59,053 words) - 19:51, 1 February 2015
  • ...sumable weapon/item slot items of some sort. Note that NOT all consumable items need to be in this pool: many of them may very well be too rare to be here. **These are the major "treasure room" items.
    40 KB (6,127 words) - 18:16, 15 July 2018
  • * 13 New Sacrifice Items added: * Updated Shield Tech, Medical Leave, and Probation items to include notice they disappear if not taken.
    63 KB (10,263 words) - 17:36, 25 October 2018
  • * Put in a check to prevent the creation of market items with a total quality of zero. ** There is not quite enough room on the bar for all the items, you'll also note -- drumroll, please, the diplomacy icon won't be staying.
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ...UD. We took out the use of that over-generalized setting and will work on items that give you more finesse instead, aimed at just specific problem areas. ...arb79 made. Your eyes have to do a lot less traveling in order to look at items that you are hovering-over and the tooltips for them.
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...with a ton of little things scattered through it. This release has 6 new items, 3 new special blocks, a new art/music theme, a new game mode, a number of ...keep the block counts low simply by playing lots of items—but some of the items you wind up having to play actually will hinder you rather than helping you
    7 KB (1,235 words) - 12:25, 31 January 2015
  • ** Some items do not show there and will conditionally show on the second bar: ...nd bar if there's a shortage of a service, until the second bar is full (9 items) or you run out of services with shortages. Greater shortages are prioritiz
    202 KB (34,152 words) - 15:38, 19 November 2015
  • * Fixed a bug that was causing schematic servers to often have duplicate items to grant to players. ...rows of 3 at most. In older versions of the game we could only display 4 items at a planet on the galaxy map, and they were way off to the upper left of t
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...of trouble while not overly slowing down people who want to thumb through items. ** This DOES mean that the order in which items come out of these will be arbitrary, now, whereas before they were ordered.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...s to the networking still remaining, but this is down from about two dozen items still outstanding in the last release. The hope is to be able to remove th '''Co-Op Items'''
    12 KB (2,068 words) - 12:25, 31 January 2015
  • * The inventory window now supports dropping items again (at last). Simply press the action button on the inventory item of y ...nt to share items in co-op, where one player brings another player various items.
    26 KB (4,404 words) - 17:25, 2 February 2015
  • ...t as noted anyone who has ideas for subjects they'd like us to address, or items they'd like to write themselves, are very welcome to lend a hand. * In the lobby, the header sizes for some of the text on the map tab line items is now a bit larger.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...w items in it for your use. Lots of exciting stuff there, and finally the items have a lot of variety to them in addition to the block-placing styles that ** All blocks in a small radius are destroyed and turned into usable items (with a few exceptions, such as walls).
    4 KB (575 words) - 12:25, 31 January 2015
  • ** Items still TBD before beta on this: ...the other did not, such as: repeat crafting of spell scrolls and outfitter items; viewing child recipes that you don't have the first commodity for (so view
    109 KB (18,636 words) - 19:51, 1 February 2015
  • ****By default they will use the image RuntimeData/Images/Items/yournamehere ...re really designing here. That’s more to do with environment than enemies/items.
    50 KB (8,387 words) - 14:20, 21 May 2018
  • ...ue without messing up the overall queue? No problem. Just Alt+Click queue items to send them to the front or the back. ...button at the bottom of the screen, then hold Shift. Click on any of the items in the list to automatically pause or unpause it (this works with all the q
    36 KB (6,383 words) - 10:23, 22 February 2015
  • * The effectiveness of bribe items on evuck council members is now 3x higher, and on burlust warlords it is no ** Also also, it lets us start the tech tree out with a ton of items dimmed way out, making it clear that they just aren't options at all, yet.
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ==Map items== ...ll green loot container - contains items of various quality, usually white items. They randomly appear on maps and usually no more than 1 or 2 of them. Bots
    3 KB (469 words) - 04:59, 2 July 2015
  • ...ed the bug where the save, load, and quick start windows had flickery line items in them and would have issues with tooltips over them not being reliable ei * The Performance category of settings has been removed, with its items integrated into Display now.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • * Tracing menu now sorted alphabetically. Enabled items are a different color and much easier to see. ...if used correctly, all elements removed are pushed onto a stack of unused items.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * Previously the loca-strings for the GalaxyDisplay and GalaxyDisplayFilter items included a description of which keys to press to trigger them. Since the k * The method for denoting enabled/disabled items in toggled lists has been changed to be the same as that which is used for
    165 KB (27,263 words) - 19:48, 1 February 2015
  • === Specialty Items === ...can be bought in the Opal Guardian's store, such as Elusion Scrolls, most items of this type can only be found in stashes. To find out what type of region
    11 KB (1,909 words) - 00:36, 19 July 2012
  • **If this system is activated (typically consumable items), then one of the sounds in the list will be played at random. Default non **This is required on any systems that can be dropped by the player (ammo items and consumables, basically). This tells what icon to show in the bottom of
    40 KB (6,698 words) - 12:54, 5 January 2018
  • * Removed the Closet category of general props, and the three items in there. Quality too low. ** 3 bathroom items
    79 KB (13,456 words) - 16:18, 24 August 2016
  • ...bunch of in-game text, including a number of typos and a few oddly worded items. ...of the screen less crowded when there are things like the message log with items in it, AND it's to let us put on some more resources if we wish.
    304 KB (51,505 words) - 19:51, 1 February 2015
  • ...nd to compare equipped items the same way you can do it as with uneqippped items (eg. klick one from a exo and see which other equipped ones ...the exo you took the item from. Also some kind of group functionality for items with identical stats (only differing in power consumption) could be great.
    3 KB (492 words) - 10:31, 20 October 2016
  • ...dies to your forces, then that fleet gains some EXP. More for big-ticket items. * Items that are truly deprecated, but that we still want some record of for whatev
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ** This list is now capped at 3 items. Knowing one is protected by 20+ shot attractors is not actually useful inf * Fix to blank/malformed items in Intel sidebar.
    114 KB (18,064 words) - 16:22, 14 May 2024
  • ...shown in either green (for items that can improve performance) or red (for items that can reduce performance). -A shift has been made to the way the planetary summary items are aggregated, that should prevent the issue of duplicate entries (one whi
    18 KB (3,048 words) - 19:47, 1 February 2015
  • ...each ship, in order to conserve vertical space as well as make these data items a bit more prominent. -When items in build queues are reordered, they now keep the count of how many they hav
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...work for the others just fine (including the low-power-mode tab for taking items off that list). ...lag their build queues as non-assistable when they don't contain any queue items that are currently buildable (i.e. queued modules with no hardpoint to fit
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ** To win, each player must use these items on the well of their partner in order to enable their partner to complete t * Added bi-directional versions of the place-color-block items.
    16 KB (2,663 words) - 12:25, 31 January 2015
  • ...grow gems, etc) in a settlement chunk. If disabled, players may not place items in a settlement chunk unless they have been specifically granted permission Gives the specified player account permission to place items in a settlement even under the effects of "set_default_player_deploy_item_i
    8 KB (1,228 words) - 02:24, 1 September 2012
  • ...es will be 33% lower on the items you find in the future, has no impact on items from old saves). ...-related effect's range from 12%-to-60% => 9%-to-45%. (again, won't affect items from old saves).
    48 KB (7,844 words) - 17:22, 2 February 2015
  • ** It also directly shows you the hacking cost of items in the hacking menu, and reds it out if you can't hack for some reason, as * Fixed an issue where the voice command items were not respecting the disable voice setting in options.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ** Fixed this so that it now shows the disallowed trade items, but in red so you know they are invalid (not just mysteriously missing), a ...ings that are in the fleet tooltips, but with tooltips for individual line items to explain their mechanics more.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...down on cross-threading contention since the pool has to be locked to take items out and put them back in. * Build categories on the sidebar now sort their items by the name that they show in the sidebar, not by the actual full name of t
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...ing innumerable twists to the basic gameplay; dozens of special blocks and items; and over fifty minutes of beautiful music to go with the painterly art. * May 18, 2010: [[Tidalis:0.412 Beta Release|0.412 Beta]] (Items, special blocks, GUI updates, oh my)
    8 KB (991 words) - 17:32, 2 February 2015
  • ...ting network play in place, we're down to adding more special blocks, more items, more modes, more themes, more levels, more story, and then a bunch of fair ...ot intended to be able to play in all modes, or with all special blocks or items. Those unsupported features are now disabled when an AI is selected.
    10 KB (1,627 words) - 19:52, 1 February 2015
  • In modes where there are items, you can simply left-click the item that is in your palette (one of the fiv In modes where there are items, you can press the numbers 1-5 to load the corresponding item from your pal
    6 KB (1,117 words) - 13:15, 11 July 2010
  • ...a "(x out of y in service)" addendum (like from mouseovering the buy queue items on a space dock). ...axy-map-display select couldn't be used to select some of the further-down items.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...tainly wont be buying weapons, and there's little in the way of consumable items in the shop. Very differently from typical RPG shops. Perhaps a better way ...e glyphbearers can use them too. There are also special books and "gift" items that are found all over the world in stashes, which can be given directly t
    9 KB (1,615 words) - 01:33, 20 July 2012
  • ...you type something into that the dropdown list is filtered to only contain items which which contain what you typed. ...of items, but more recently it's become even worse to the point that some items simply couldn't be selected because "one pixel down" on the scroll bar was
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...let building slots have had their order reversed, so that the high-scoring items are lower in the list. ...e left are a queue. Every time you place a hamlet building, '''all of the items slide to the left'''. Any gaps that you created collapse leftward. You wi
    150 KB (24,846 words) - 12:25, 31 January 2015
  • ...that should hopefully stop the game from halting with a permanent "loading items from disk: x" count if an image fails to load for some reason. ** 1. If the number of max disk threads is 10, and you need to load 4000 items, then it will start loading 10, and then as soon as 1 finishes then it puts
    27 KB (4,501 words) - 17:36, 25 October 2018
  • ...it now factors in the minimum level for that building based on your market items. ** If multiple market items are produced in one interturn, it just gives you one notification telling y
    59 KB (9,843 words) - 15:39, 19 November 2015
  • * If you use the cheat-style debug menu items, then it will skip granting you achievements in the campaign in which you d ...y seems to get the job done in terms of making the importance of the intel items translate onto the galaxy map and not just on the intel sidebar.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • == Q&A Items ==
    22 KB (3,954 words) - 15:22, 5 June 2020
  • ...was the final DLC for the game. Many of the various remaining kickstarter items were also taken care of (though a few last backer rewards still lingered af ...s, so just making sure that the client and host are extra in sync on those items is not a big network load.
    126 KB (20,934 words) - 21:28, 22 April 2022
  • -Starships and other heavy defense items can no longer have their attacks boosted. This prevents an impulse to stre ...now processes 20x as many messages as before when there are more than 500 items in the queue. On below-specs CPUs this should actually help performance, s
    20 KB (3,494 words) - 13:39, 1 February 2015
  • ...s go). We also added one new game mode, two new special blocks, three new items, and made a number of revisions and bugfixes. ...quency subwindow to Level Editor, which controls the frequency of embedded items in randomly generated blocks (both for the randomly generated initial well
    8 KB (1,386 words) - 12:25, 31 January 2015
  • * Tons of new sound effects, mainly for special blocks and items. In terms of themes, special blocks, items, and game modes, we're pretty much finished with that. We might add a last
    13 KB (2,254 words) - 12:25, 31 January 2015
  • ...again, as well as many refinements to the matchmaking service. These two items are pretty much 90% complete now—still a few rough edges, mostly around s * In previous versions, you could not use items on remote wells during network play. Fixed.
    7 KB (1,070 words) - 12:26, 31 January 2015
  • ...n you have here is pretty intense compared to quick games. You choose the items, the special blocks, and the game styles -- you can even combine multiple g ...right of the screen contains details and tips about the various blocks and items used in each level. If you ever find yourself at a loss for what to do, tr
    15 KB (2,610 words) - 19:53, 1 February 2015
  • * Co-op items are no longer ever shown on the before-level screen. * Fixed a bug with the "Co-op" label on co-op items showing up offset on screen resolutions that use letterboxing.
    8 KB (1,277 words) - 12:26, 31 January 2015
  • ** Items Ranked * Place Color Block and Place Special Block items are now shown in the "Do you want to play this level?" confirmation dialog,
    8 KB (1,314 words) - 12:26, 31 January 2015
  • ...des (when using hotkeys such as S to select science labs, or when clicking items on the planetary summary) have been made more consistent with the general s * Previously the loca-strings for the GalaxyDisplay and GalaxyDisplayFilter items included a description of which keys to press to trigger them. Since the k
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...has been removed. Those are both accessible through the tooltip for those items, and it was both cluttering and causing-of-wrapping-issues to have it inclu ...ack value by looking in the tooltip that is shown when hovering over these items in the resource bar.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...ch you can access by pressing “i”. At any time, you can click and drag the items and spells in your inventory around to where ever you want them.
    10 KB (2,021 words) - 16:35, 12 July 2012
  • ...elsewhere plenty easily) no longer seed. The overall density of the good items has more than doubled as part of these changes. * Fixed a bug where picking up a stack containing over 10000 total items would only pick up the first 10000 and the rest would disappear in a puff o
    27 KB (4,441 words) - 21:27, 13 July 2015
  • ...the interact with region interface, the perks, mage class, and feats line items previously looked disabled when they were not. Fixed. ...y paled by comparison. Therefore, we've made the following buffs to other items:
    37 KB (6,308 words) - 19:51, 1 February 2015
  • * Line place now uses an alternate placement logic that ensures that items in the very same placement won't collide with each other (otherwise it resu ...removal of Crystal (it will just be merged into Metal). This won the "Big Items for 8.0" poll [http://www.arcengames.com/forums/index.php/topic,13501.0.htm
    177 KB (28,387 words) - 17:36, 25 October 2018
  • * Fix in the deserialization process that was duplicating known hidden tech items. * Fixed an exploit where you could buy excess bribe items even when you did not have enough credits in some cases.
    34 KB (5,632 words) - 20:40, 14 November 2017
  • 4 items '''cost of items in store, multiplied by'''
    3 KB (445 words) - 09:18, 2 June 2016
  • ...us is only given for one of them. would be better to either prohibit these items from creating or allowing both bonuses to contribute to the item stats ...ipped the rocket launcher of siege exo with combined 104% area splash size items in weapon slots and it upgraded splash size as expected - doing the same on
    2 KB (265 words) - 00:55, 8 February 2016
  • ...ms such as mines, turrets, and viruses. While other exos can utilize these items, the high computer stats of the Science exo means it will be able to get th
    3 KB (448 words) - 02:51, 2 February 2019
  • ...e ship flair for the game is now in place, bringing us up to a total of 86 items. ...ue causing a "cannot build this now" situation to remove non-looping queue items; for instance if you hit the cap it would just remove the item even if it w
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ** The "Menu" button will change its text to point up at the list of items, and to say the name of that current menu. ...ion of bonus ship types you haven't gotten the first mark of. Those locked items are shown dimmed out.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * Fixed all our menus with lists of items being broken by a last-minute change prior to 0.800. Very sorry about that ...where it was now basically impossible to tell the difference between dock items in your queue and not in your queue.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...ps and snipers are in every player's arsenal) allow you to destroy special items under a forcefield without first dealing with the forcefield. Snipers are a
    4 KB (802 words) - 14:01, 1 February 2015
  • -Clicking items in the in-game save menu was not immediately populating the textbox at the
    3 KB (445 words) - 13:35, 1 February 2015
  • ...oyed very quickly, and it is also useful for keeping the planetary summary items from bouncing around too much when there is a lot of traffic in and out.
    13 KB (2,246 words) - 13:36, 1 February 2015
  • -It is now possible to reorder items in the build queues. Hold down Alt and left click to send an item to the f
    22 KB (3,797 words) - 13:38, 1 February 2015
  • ...button shows the percent complete of the current item, the total number of items in the queue, and a mouseover tip with details on the full queue. Clicking
    14 KB (2,434 words) - 13:38, 1 February 2015
  • -Items in the build queue that are delayed for being finished will no longer show
    16 KB (2,780 words) - 11:51, 16 September 2017
  • -Double-clicking items in the listboxes for joining a multiplayer game, listing profiles, and list
    16 KB (2,661 words) - 13:39, 1 February 2015
  • -When players get too short on energy to finish building items in their queue, and then pause all constructors, the "short on energy" mess
    48 KB (8,166 words) - 13:40, 1 February 2015
  • ...th paralyzed self-builders, for reporting the incorrect "your income" line items in the intel summary.
    107 KB (17,661 words) - 11:54, 16 September 2017
  • -The "Puzzles" items on the single player menu is now called "Levels" instead, to be clearer.
    6 KB (991 words) - 17:26, 1 September 2016
  • -The background for items in the item palette is now much more attractive and fits with the other nea
    6 KB (945 words) - 16:41, 6 May 2010
  • ...ng constructors owned by different players could lead to queues containing items that the owner lacked the tech to build, for reporting a bug where holding
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...of the directly-adjacent blocks are also destroyed and turned into usable items (with a few exceptions, such as the walls).
    3 KB (565 words) - 12:25, 31 January 2015
  • ...ile keeping the same awesome melody from before). And we've got three new items, the ability to see old cutscenes via a history index in the adventure mode
    5 KB (930 words) - 12:25, 31 January 2015
  • * It is now possible to have puzzle-only (and by extension special-mode-only) items, same as it has been possible to do that for a long while with special bloc
    4 KB (645 words) - 12:25, 31 January 2015

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