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  • ...f mounting a variety of weapon modules. Those modules are produced by the ship itself.<br/> ...er" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
    14 KB (1,619 words) - 20:41, 1 March 2012
  • ...er" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] ...="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | [[Abilities]]
    15 KB (1,652 words) - 23:20, 10 April 2012
  • ...er" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] ...="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | [[Abilities]]
    15 KB (1,666 words) - 23:53, 9 April 2012
  • ...der versions, the destruction of a [[Command Station]] caused any [[Colony Ship|Colony Ships]], [[Mobile Builder|Mobile Builders]], and [[Energy Collector] ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
    20 KB (2,345 words) - 12:52, 30 October 2018
  • ** Ship production rate doubled. ** Total ship capacity doubled.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ** There are still some notable delays with the "ship to ship lines," although those also have been updated to use this new approach. We ** As a result, the aiwar2goodiebox asset bundle, which contains all the main ship graphics, has dropped from 1.4 GB down to 865 MB in size.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...f mounting a variety of weapon modules. Those modules are produced by the ship itself.<br/> ...er" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
    11 KB (1,230 words) - 20:42, 1 March 2012
  • ...ling the metal requests to the sim speed, no longer receiving the 'Unknown Ship' message, and no longer omitting a bunch of flows * There is a new is_upgraded_via_fleet_exp xml tag that is required for a ship type to actually upgrade via the fleet levels.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • <b>Abilities</b> are special features or functions a ship or structure can have.<br/> A ship's abilities can be found in the ship description pop-up just below the ships numerical values (which are in whi
    17 KB (2,941 words) - 22:08, 1 February 2015
  • -All of the ship graphics have been updated so that they look better around their edges when -New ship graphics by I-KP: Orbital Mass Driver (and related shot), Distribution Node
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...y dependent on [[AI War 2: Units of Measurement|the 8 basic stats of every ship]], which are mostly new in this game (note that metal is discussed on that ...al ability functions are all on that ship itself; you can see what sort of ship stats it can hit with its ability, and what its ability does, all in one pl
    18 KB (3,012 words) - 21:16, 7 August 2022
  • ...Visual Solomesh Ship variant has been added that lets us have much simpler ship definitions that are cheaper to move around on the CPU, and draw more effic * Fixed some problems with the mouseover ship tooltips being too "sticky" (choosing to show what it had been showing vers
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...is seeding Core fleet-ship Fabricators it obeys the Simple/Normal/Complex ship-type-complexity setting from the lobby. ...according to its tier (basic combat ship, advanced combat ship, or command ship) rather than according to its splinter faction race.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...e for each homeworld you start with. The AI starts with at least one bonus ship, or two bonus ships if the difficulty is 7 or above (See [[AI War:AI_Techs# The basic mechanics of fleet-ship balance revolves around the Ship-Triangle, where ships types have damage bonuses against each other. In this
    28 KB (4,216 words) - 11:40, 4 February 2017
  • * Made a variety of internal changes to have ship, shot, squad, and so forth movement more efficient. ...m squads of multiple ships and/or multiple shots coming from an individual ship. Previously if a shot's delay "expired" during any of the fairly-coarse sim
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...this topic is to provide a reference for things like AI types, map styles, ship types, etc, which are easily to enumerate. It thus provides something of a == Basic Ship Classes ==
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...this topic is to provide a reference for things like AI types, map styles, ship types, etc, which are easily to enumerate. It thus provides something of a == Basic Ship Classes ==
    43 KB (6,703 words) - 19:47, 1 February 2015
  • | '''Armor Booster (1):''' || Acts like the unit of the same name: boosts armor of all AI ships on the planet. ...that may be changed in the future for both; it's a holdover from when the armor inhibitor was the shield inhibitor).
    12 KB (1,903 words) - 14:24, 17 January 2017
  • ...s a ton of more types of large ships, notably the spirecraft and the bonus ship types. In all, there are 180 new ships added in this expansion, making it == New Bonus Ship Classes ==
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...s a ton of more types of large ships, notably the spirecraft and the bonus ship types. In all, there are 180 new ships added in this expansion, making it == New Bonus Ship Classes ==
    28 KB (4,541 words) - 20:03, 6 August 2020

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