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  • * Ported Military, Economy, and Technology tabs of Stats screen, two more to go. * The following starships no longer require technology unlocks, and are available to the players right at the start: Bomber I, Lee
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...p]] || A powerful combat starship reverse-engineered from scavenged Zenith technology. Mounts many medium-range missile launchers. ...pire Starship|Spire Starship]] || A formidable combat starship built using technology based on alien artifacts discovered years ago. Mounts a single [[Spire Fri
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...er Guard Post]] || valign="top" | [[Neinzul Spawner Guard Post]]<br/>Alien technology spawns powerful-yet-short-lived [[Neinzul Youngling Cockroach|Neinzul Young ...re)]] || valign="top" | [[Spire Shield Sphere Guard Post(core)]]<br/>Alien technology with relatively few guns, but an impressive force field attachment.
    5 KB (733 words) - 20:46, 26 April 2015
  • ...ire Starship|Spire Starship]]<br/>A formidable combat starship built using technology based on alien artifacts discovered years ago. Mounts a single photon lanc ...]]<br/>A powerful combat starship reverse-engineered from scavenged Zenith technology. Mounts many medium-range missile launchers.<br/><i>The MkI version costs
    9 KB (1,360 words) - 04:49, 23 August 2016
  • ...sider unlocking the Economic Command Station Mark II or upgraded Harvester technology from the ECON tab. ...,000 knowledge, which will let you have access to pretty much any starting technology, or several technologies depending on which you choose.
    7 KB (1,144 words) - 09:10, 17 April 2015
  • ...ing that constructor with constructors owned by a player that did have the technology), fixed to check tech prereqs for each builder in the multi-select case.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...same map. So there's none of the usual letdown of your units, buildings, technology, etc all disappearing after every mission. ...he campaign events, but you still must choose what territory to take, what technology to research, what special resources and facilities to capture, what deadly
    2 KB (421 words) - 15:57, 11 March 2015
  • ...oy these, but if it dies sometime after you capture it, you won't lose the technology you gained from it. Can gather knowledge, but not from hostile planets.<br
    3 KB (480 words) - 12:30, 23 September 2017
  • ...aceflight capability and weaponry adapted from advanced human laser turret technology. Requires Mark II [[Laser Turret]] technology.
    6 KB (655 words) - 20:27, 11 March 2013
  • ...eflight capability and weaponry adapted from advanced human missile turret technology. Requires Mark II [[Missile Turret]] technology.
    4 KB (404 words) - 20:29, 11 March 2013
  • ...paceflight capability and weaponry adapted from advanced human MLRS turret technology. Requires Mark II [[MLRS Turret]] technology.
    4 KB (416 words) - 20:32, 11 March 2013
  • ...eflight capability and weaponry adapted from advanced human needler turret technology. Requires Mark II [[AI War:Needler Turret|Needler Turret]] technology.
    4 KB (434 words) - 13:24, 30 September 2017
  • ...of the cheesiest, er, we mean "most powerful" exploitations of teleporter technology: "flipping" an exo with a copy of it from the past. In practice, this mean
    7 KB (1,170 words) - 09:52, 12 June 2015
  • *Respected for their nobility and technology, they are skilled diplomats. A good foundation for a federation but their s ...y. Notably, any race controlled by a human player shares a majority of the technology tree, social progress categories, and buildings. As a result human controll
    6 KB (1,007 words) - 17:45, 9 July 2016
  • **Raid Hydral Technology Lab: 999 **Capture Technology: 999
    4 KB (652 words) - 11:06, 20 September 2014
  • *'''Simplicity:''' Win a game without unlocking any additional Hydral Technology. *'''Prometheus:''' Win a game after bringing spacefaring technology to 7 planets.
    6 KB (992 words) - 22:51, 31 August 2015
  • ** Adapted from Neinzul technology, when threatened this unit deploys Beam, Rail, Spider, and Grav drones. ** Based on Zenith technology used for fighting shield-heavy Spire units, this guardian's cannon complete
    7 KB (1,011 words) - 20:01, 6 August 2020
  • ...mode, they now take 2x longer than in other game modes to gain spacefaring technology, rather than 4x faster than the other modes. So this is 8x slower than in ...of planets and taking them, then these guys will rapidly gain spacefaring technology and you're in trouble.
    34 KB (5,632 words) - 20:40, 14 November 2017
  • ** A new technology called Tractor Beams has been inserted between micro-production and flight ...he environment. Or environmentalists attacking those that value wealth or technology. So some interesting conflicts can come out of that.
    208 KB (34,773 words) - 19:15, 5 June 2015
  • Knowledge is spent in the technology panel, which is displayed on Science Labs and Advanced Research Stations (h There are five tabs in the technology panel: I-III for more powerful Marks of fleet ships; STAR for starships; EC
    3 KB (508 words) - 05:40, 18 August 2016

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