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  • ...AI War:Orbital Command Station|Orbital Command Stations]] have the Gathers Intel ability. Intel is shared between Human players.
    4 KB (691 words) - 02:56, 20 August 2016

Page text matches

  • ==== Intel Calculations ==== * Some of the crustier parts of the generation code for the intel tab have been smoothed out, and it now runs the full objective generation c
    646 KB (109,259 words) - 11:44, 22 September 2021
  • *** Secondly, we have a huge Intel tab in the game, plus really rich tooltips, that make discovering how new m * The hovertext for Objectives (in the intel tab) for capturing battlestations and flagships now shows the supported uni
    287 KB (48,412 words) - 12:06, 3 July 2019
  • * Fixed an exception that could happen in intel generation, and also made the error handling in that section more robust. === Intel Menu ===
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * The various places it used to show a list of various pieces of intel on a race no longer do that. * In the intel display for races, you can now see who they are subjugated to, if they are.
    202 KB (34,152 words) - 15:38, 19 November 2015
  • == Version 0.899 Intel Objective Difficulty Ratings == * Objectives in the Intel sidebar now give an estimate of 'how hard this objective is', and are sorte
    278 KB (47,062 words) - 16:30, 11 October 2019
  • * The icons that are shown at the top of the intel summary are now sorted by short name (displayed in the line below), rather * The ships that show up with an icon on the intel summary view have their own text line directly below in purple, but they we
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...{{AlgLeft}} | Warp Detection, Increases Ally Speed By 100%, Gathers Scout Intel ...{{AlgLeft}} | Warp Detection, Increases Ally Speed By 100%, Gathers Scout Intel
    20 KB (2,345 words) - 12:52, 30 October 2018
  • ...AI War:Orbital Command Station|Orbital Command Stations]] have the Gathers Intel ability. Intel is shared between Human players.
    4 KB (691 words) - 02:56, 20 August 2016
  • * Tachyon Guardians are now shown as icons on the intel summary for planets, as they are very relevant for scouting. *** My Ships On This Planet (empty if you have no scout intel)
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * Previously there was a bug where the ship icons on the galaxy view intel summary would appear even when the proper scouting had not been done. Fixe * If either of the two icon rows on the intel summary in the galaxy map need to get wider than they can, they now will wr
    367 KB (58,728 words) - 12:16, 16 September 2017
  • * The AI now uses the intel data it has about the relative strengths of planets (as human players do), ...f enemy or threat (respectively) units. This only works if you have scout intel on the planet (command station or scout drone provide that, among others).
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ** The result of this is that players can trust their intel from the very start, even if they pause immediately or start paused. And f ...ision setting was implemented that was preventing you from seeing a lot of intel in general on the galaxy map, or leaving it pretty stale in general.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • * Fixed bug where the galaxy-map planet intel overlay would not display the top two rows of icons (if any) for planets th ...de consistent between all the various screens, including the lobby and the intel summaries, and in general look a little less ragged.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...l turret ship class. This makes them show up separately in the galaxy map intel summary counts, and also makes it so that setting target preferences of tra ...w broken out into various subclasses now. This makes for more informative intel summaries, for one thing, as well as more possible specialization of attack
    47 KB (7,691 words) - 11:53, 16 September 2017
  • * When you have marked intel entries as high priority or low priority, it now shows H1, H2, etc, on the ...tance of the intel items translate onto the galaxy map and not just on the intel sidebar.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ***My Ships On This Planet (empty if you have no scout intel) ***Friendly Ships On This Planet (empty if you have no scout intel)
    5 KB (842 words) - 19:50, 1 February 2015
  • ...t}} | 0 dmg/sec || {{AlgLeft}} | Cloaking, Regen Time 00:30, Gathers Scout Intel, Attrition Per Wormhole Hop Outside Supply 50% ...t}} | 0 dmg/sec || {{AlgLeft}} | Cloaking, Regen Time 00:30, Gathers Scout Intel, Attrition Per Wormhole Hop Outside Supply 34%
    5 KB (526 words) - 00:00, 3 April 2013
  • ...fold into the new objectives (actual objectives system, separate from this intel system). ...should be scouting, etc, is all going to stay. It's just under the name "intel" instead, now. Really, that's what it is: information that lets you make d
    122 KB (21,444 words) - 14:29, 18 April 2019
  • * Explore and gather [[AI War:Intel|Intel]] with [[AI War:Scout Drone|Scouts]] * [[AI War:Intel|Intel]] (Scout and Blind)
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...fter the new states of matter were added, we've had an issue with scouting intel being wiped out on old planets any time a save was loaded (basically every * A number of updates to the text in the lobby and in the intel sidebar to make the advice on how to handle the Scourge more nuanced, parti
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ==== The Intel Menu ==== The Intel Menu in the sidebar is invaluable for figuring out what targets to prioriti
    44 KB (7,548 words) - 13:50, 25 April 2022
  • -The "Last Scouted" text in the intel summary has been improved. The colors are a bit more helpful (green/orange ...like advanced factories and research stations) now appear as icons in the intel summary on the galaxy map.
    13 KB (2,246 words) - 13:36, 1 February 2015
  • -There is a new "Show Intel Summary By Cursor" option in the settings screen. -The AI alert level is now shown in the intel summary of enemy planets. This shows if the AI is likely to reinforce or n
    16 KB (2,780 words) - 11:51, 16 September 2017
  • -There is now a "Team Income" line in the intel summary view for planets owned by the human team. It shows the aggregate a ...t present, or as an "icon key" for deciphering the icons in the galaxy map intel summary.
    18 KB (3,048 words) - 19:47, 1 February 2015
  • ...e. This is similar to what players are able to see through the galaxy map intel summary. -Perma-cloaked enemy ships now show up as "Perma-Cloaked" on the galaxy map intel summaries. The only ship that is this way for AIs presently is Wormhole Gu
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...would be much appreciated—we don't have a PPC Mac on hand, all of ours are Intel Macs). Granted, you can't actually play the game yet with the networking,
    13 KB (2,254 words) - 12:25, 31 January 2015
  • ...rrent nebula scenario when it is successfully completed now provides scout intel on the nebula. ...ry to station themselves on a planet where you do not currently have scout intel. Basically it:
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...eries and newer, AMD Radeon HD 5000 Series and newer, Intel HD Graphics in Intel Ivy Bridge processors and newer. * Now when the game ends (i.e., you lose) you now get vision and intel on all planets (previously it would look like everything despawns when you
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...ally links to specific planets and entities when you click on them, etc). Intel also lets you control the priority of things you remember, and link over to
    22 KB (3,660 words) - 19:25, 19 May 2020
  • ** At least half, if not more, of the various Intel item types on the intel sidebar. ** Lots of item in the intel tab and journal tab specifically designed to teach new players. Lots of ot
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ** The intel info is something that is immediately and visibly wrong when it is wrong, a ...here the neighbouring planets of an Ark Empire Homeworld didn't have their Intel set properly.
    126 KB (20,934 words) - 21:28, 22 April 2022
  • * Templar castles no longer show up in the intel menu as sources of essence * Slight tweak to how "Hunt Elderling" intel objectives appear; you need actual vision of the Elderlings, not just "are
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...ss. You can't decide where to send your offensive forces if you don't have intel on where your goals are (your earliest goal: finding as many Advanced Resea ..., 20% to 30%) or having a Mark IV scout. At some point you'll have all the Intel you can gather for the time being, and you'll need to make the best decisio
    6 KB (999 words) - 14:09, 1 February 2015
  • ...nd other key planets providing you a continuous stream of up-to-the-second intel. You can attack either planet first, or you can even try attacking both pla ...rom it. They look at their thousands of high-level ships, they have scout intel showing that the AI planets are undefended for the most part thanks to not
    40 KB (7,197 words) - 01:47, 5 October 2016
  • -The color of the icons in the intel summary are now handled more accurately. ...exoshield lines, for suggesting the improvement to the icon colors in the intel summary view, for suggesting changes to how snipers target ships under forc
    22 KB (3,797 words) - 13:38, 1 February 2015
  • -Missiles no longer gather scout intel. ...that AI ships pursue missiles, for suggesting that missile not give scout intel, for suggesting the improvements to when the teleporting sound effect is pl
    20 KB (3,494 words) - 13:39, 1 February 2015
  • ...lign="top" | Unarmed, [[AI War:Cloaking|cloaked]] ship with [[AI War:Intel|Intel]] gathering ability.
    1 KB (203 words) - 13:51, 29 October 2018
  • ...sec || {{AlgLeft}} | Regen Time 180:00, Can't Use Wormholes, Gathers Scout Intel, Repair Rate 3.5 ...} | Inf || {{AlgRgt}} | 20,000,000 dmg/sec || {{AlgLeft}} | Gathers Scout Intel, Repair Rate 3.5
    5 KB (616 words) - 07:31, 27 July 2016
  • ...you to look at the system, a ship with [[Abilities|Ability: Gathers Scout Intel]] is required to display the ship sidebar on the right hand side of the scr ...such as the [[Eye Bot]], also have the [[Abilities|Ability: Gathers Scout Intel]].
    9 KB (1,467 words) - 15:37, 1 February 2015
  • ...ry to station themselves on a planet where you do not currently have scout intel. Basically it: ...ist of all planets you do not have current (less than 5 seconds ago) scout intel.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...rate their paths in an optimal fashion) but it can be great for picking up intel on a bunch of planets that are accessible with minimal micro.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...Counters Dark Matter, Warp Gate (Reinforce Only - AI ONLY), Gathers Scout Intel ...d By 100%, Counters Dark Matter, Warp Gate (Full - AI ONLY), Gathers Scout Intel
    4 KB (551 words) - 15:37, 1 February 2015
  • ...d tutorial to properly refer to the basic info tab instead of the detailed intel one. ...ituation at a glance on your screen, without being able to have "too much" intel like you used to be able to, in terms of scrolling around and seeing the en
    402 KB (68,779 words) - 12:25, 31 January 2015
  • * Fixed a bug in the last few beta versions where the high importance intel items were sorted above low, but below normal. * We also made both Intel and Journal show up higher than Outguard, with Outguard now being the botto
    293 KB (50,070 words) - 11:33, 14 October 2020
  • * Fix to exception for hack rift tooltip, if shown from intel panel. * Fix to blank/malformed items in Intel sidebar.
    113 KB (17,931 words) - 02:03, 12 May 2024
  • ** Higher-level scouts can help you get the intel data you need, if you are having trouble with that.
    7 KB (1,144 words) - 09:10, 17 April 2015
  • ...ll only give each player a maximum of 3,000 knowledge. You can look at the Intel Summary in the Galaxy View to see how much knowledge you've received from e
    2 KB (282 words) - 14:02, 1 February 2015
  • ...Gates, Ion Cannons, or other common targets easy to do when you have scout intel an enemy planet.
    3 KB (462 words) - 14:07, 1 February 2015
  • ...s reveals a lot of up-to-date information in the planetary summary and the intel summary, which can be invaluable. With their cloaking, and higher health,
    4 KB (699 words) - 06:29, 10 July 2016
  • The intel summary in the galaxy map notes whether or not each planet has supply for t
    2 KB (373 words) - 04:36, 27 July 2016
  • Scouts fill in your intel summary, which can be seen on the galaxy map. This lets you use the priori
    10 KB (1,822 words) - 19:49, 1 February 2015
  • This is another case where having scout intel and advance plans can really help. What planets do you think you will want
    8 KB (1,433 words) - 19:48, 1 February 2015
  • ...set some text at each planet. Planets with notes show their notes in the Intel Summary, and they also show a little yellow/orange flashing star next to th
    14 KB (2,434 words) - 13:38, 1 February 2015
  • ...nes are now drawn in the galaxy map between planets that have supply. The intel summary in the galaxy map also now notes whether or not each planet has sup
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ...s mines themselves, are now blind so as not to provide inappropriate scout intel by existing on enemy planets.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ** Crucial for scouting enemy planets and gathering intel data. Be sure to bring at least one scout with you on every raid, to make s
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...w have one on hand for doing such testing), and it worked great. Like the Intel Macs, the PPC Mac was able to connect to the windows version of the game (a
    4 KB (579 words) - 12:26, 31 January 2015
  • ...for that planet) The "peek" tool obeys the usual rules for current visible Intel, etc. For example, if you are playing "full fog of war" and have no ships o
    2 KB (354 words) - 14:05, 1 February 2015
  • ...of enemy or threat (respectively) units. This only works if you have scout intel on the planet (command station or scout drone provide that, among others).
    4 KB (579 words) - 13:47, 1 February 2015
  • *** On OSX, an Intel processor is now required; previously, the (by now very old) PowerPC proces
    1 KB (238 words) - 14:02, 11 July 2014
  • ** Crucial for scouting enemy planets and gathering intel data. Be sure to bring at least one scout with you on every raid, to make s
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...trition Only When Not In Stand-Down, Armor Piercing 999,999, Gathers Scout Intel
    3 KB (321 words) - 09:32, 21 July 2016
  • ...trition Only When Not In Stand-Down, Armor Piercing 999,999, Gathers Scout Intel
    3 KB (436 words) - 02:34, 17 October 2016
  • ...nly When Not In Stand-Down, 200x Tractor Beam (12000 Range), Gathers Scout Intel
    3 KB (338 words) - 09:38, 21 July 2016
  • ...ttrition Only When Not In Stand-Down, Armor Piercing 10,000, Gathers Scout Intel
    2 KB (292 words) - 09:34, 21 July 2016
  • ...Attrition Only When Not In Stand-Down, Transports 500 Ships, Gathers Scout Intel
    4 KB (545 words) - 09:35, 21 July 2016
  • ...0,000 dmg/sec || {{AlgLeft}} | Vampirism, Regen Time 240:00, Gathers Scout Intel
    3 KB (419 words) - 09:36, 21 July 2016
  • ...like traps or dangerfalls or so on. On a latest-generation "sandy bridge" Intel i7, the difference in performance in a Freefall mission filled with about 6
    278 KB (45,949 words) - 19:51, 1 February 2015
  • | valign="top" | <b>Gathers Scout Intel:</b> || Allows this ship to [[Fog of War|Scout]].
    17 KB (2,941 words) - 22:08, 1 February 2015
  • ...after its name and its controlling AI. After 4800 BP, if the Lair is under Intel coverage, a 10 minutes countdown is displayed in the top-left panel. At the
    3 KB (447 words) - 13:21, 28 January 2019
  • * Improved the clarity of the tooltip about the computer terminal - intel to make it clear that you do indeed have to hack it.
    160 KB (26,781 words) - 17:21, 2 February 2015
  • # Knows what is behind every locked door without hacking an Intel Terminal.
    7 KB (1,170 words) - 09:52, 12 June 2015
  • Key intel! We've discovered where a couple of their largest Boss style bots are loca
    10 KB (1,702 words) - 23:57, 7 February 2016
  • ...nfully aware, I was unable to secure the prototype core control units. My intel on affairs in the Milky Way is very limited, but from what I can tell... I
    41 KB (6,782 words) - 12:38, 27 February 2015
  • ** If you don't have sonar intel on the current type of building there, you cannot attack the underground ta
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ...eave microsensors seeded in their wake that, while harmless aside from the intel they gather, are impractical to clean up due to their tiny size. It'd be li
    384 bytes (68 words) - 10:38, 6 May 2015
  • ** Provides scout-style intel, and plays a massive role in hunting down cloaked enemies.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • Is true if the player has the Intel tab open on the sidebar menu. There are no special parameters to this one.
    27 KB (4,282 words) - 16:22, 4 October 2019
  • * Combat fleets now include their Strength in the tooltip in the Intel menu
    186 KB (31,438 words) - 17:26, 13 July 2020