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  • == Dark Zenith == ...t of the Dark Spire. Any force powerful enough to bend both the Spire and Zenith to their own ends is to be feared!
    4 KB (719 words) - 14:00, 19 May 2021

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  • This is for pre-release testing for the Zenith Onslaught. It was used for patch notes as well. It is now out of date and l ...devour the planet. And now it seems like everywhere you look there are new Zenith menaces come to make your life harder...
    113 KB (18,449 words) - 16:11, 1 June 2021
  • === Zenith Refugees Vs Neinzul Astrids Vs Dark Spire 0 Hero Arrived === Short Title: Shattered Pillar Zenith Found
    62 KB (10,032 words) - 05:06, 2 March 2015
  • ** Also shrunk the zenith dyson sphere radius a bit, as it was slightly overlarge compared to its vis * Fixed an issue with the Zenith Architrave where they were never loading their custom xml info from DeepInf
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • Our second expansion for the game, Zenith Onslaught, also came out during this period. Badger did his parts for it, ...ual defaults per field, which is pretty cool. No more coming in to a very dark, black and white game after the saturation is turned all the way down, etc.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • * Can be allied to any team except for the Dark Alliance. ** Currently does not apply to things purchased from the Zenith Trader or spawned via Astro Trains.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * Added a note to the Dark Spire description indicating it's intentional chaoticity (by way of warning * Dark Spire minor faction ships will no longer kill warp gates.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • === Dark Spire === ...on the same planet. When they absorb enough energy, they may either create Dark Spire ships which are hostile to almost everything or share energy with oth
    23 KB (4,003 words) - 17:01, 6 August 2022
  • ...fic ship cap multiplier (e.g. on high fighter = 1, sentinel-frigate = 0.1, zenith-bombard = 0.25); the problem is that thte ship-type-specific cap was _alrea * Zenith Beam Frigate:
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ** In this case I'd bought a Zenith Power Generator from the Zenith Trader but didn't have enough metal, so I'd left it in hold fire more until * Hacking to make a dark spire VG vulnerable no longer gives your fleet the ability to build a new V
    278 KB (47,062 words) - 16:30, 11 October 2019
  • * Please enable The Spire Rises (DLC 1), Zenith Onslaught (DLC 2), and More System Defenders (MOD) * Added a new Tame Dark Spire mod by ArnaudB, made thanks to the inspiration of FwiffoForce.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • Badger's work for the second expansion, Zenith Onslaught, was largely already complete prior to this phase even starting. ** Dark Spire
    415 KB (70,286 words) - 16:17, 13 April 2021
  • * Three new minor factions have been added to The Zenith Remnant (nearly a year after the expansion's release—crazy, right?). The * Spire ships now have a new blue explosion animation, like the Zenith ships have a green explosion.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • * Zenith Hydra Heads are now immune to repair. * The Zenith Hydra Head (not the main body, just the spawnable) now starts in FRD automa
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...In those new areas, champions encounter both friendly and hostile human, zenith, neinzul, and spire splinter factions. As your champion gains experience a ** A New Minor Faction: the Dark Spire. These only awaken when many ships die near their spawners, but once
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * [[AI War:Zenith Reprocessor|Zenith Reprocessor]] (converts enemies into resources) * [[AI War:Zenith Viral Shredder|Zenith Viral Shredder]] (melee)
    28 KB (4,216 words) - 11:40, 4 February 2017
  • * Makes Dark Spire Vengeance Generators immune to all damage. * Fix a bug where Dark Spire units were being really boring and sitting around because they would
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * The soundtrack to both AI War and The Zenith Remnant have been completely remastered and re-edited, and in a number of c ...rets have only received preliminary balancing, intended to be good against zenith viral shredders, cutlasses, and vampires, and mediocre against other very l
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ** You can only start as Zenith or Neinzul. Starting as the Spire or Templar is bad, since they don't have * Dyson Sidekick default stronghold is now Zenith
    114 KB (18,064 words) - 16:22, 14 May 2024
  • ...and updates to content for any expansions to the game (right now just The Zenith Remnant). -Laser Gatlings are now weaker against cruisers and Zenith Bombard Ships, and Cruisers now have a bonus against laser gatlings.
    107 KB (17,661 words) - 11:54, 16 September 2017
  • * Some tweaks to the Dark Spire ** Dark Spire spawns now require more energy; so they will take longer to appear bu
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...heres are generally the easiest to deal with. Note that some combinations (Dark Spire and Devourer, for example) can drastically affect gameplay. Any minor == Zenith Remnant ==
    31 KB (5,110 words) - 15:35, 22 November 2018
  • [[category:AIWarZR]][[File:AIWarZRLogor.jpg|center|The Zenith Remnant]]<br/><b>Every planet is a choice. Every choice has a consequence.< ...and rebuilding a massive golem? Do you procure defensive superweapons from Zenith traders?
    30 KB (4,946 words) - 14:07, 8 March 2015
  • * The AI will no longer send homogenous waves of Zenith Paralyzers. ...iers against Fighter, Bulletproof-fighter, Microfighter, Zenith Autobombs, Zenith Bombardment, Raider, Teleport Raider, Teleport Battlestation, and Munitions
    151 KB (24,808 words) - 19:48, 1 February 2015
  • =What exactly is added via The Zenith Remnant expansion?= ...e base fighter, bomber, frigate, scout quartet that is in every game. The Zenith Remnant adds another 14 classes, all of which are extremely different from
    28 KB (4,560 words) - 19:50, 1 February 2015
  • ** AI Reconquest Command Stations, AI golems, Usurpers, zenith forcefield generator, grant 100. ...chyon generators, focused gravity generators, minefields, nanocaust stuff, dark spire stuff, astro train stuff, dyson stuff, instigator base, macrophage st
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ** Citadels updated substantially to look much more interesting and not be so dark. Same with the AI fortress. ** Carrier guardian substantial updates to be less dark (but still dark). Cubemaps now, etc.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • -Previously, Zenith Trade Ships would immediately exit dead-end worlds. Now they will first tr ...er-turn metal/crystal cost of self-construction, leading to ships like the Zenith Power Generator consuming a much lower rate for 95% of the build time and t
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...game fixes, Badger was doing the bulk of the work on the second expansion, Zenith Onslaught. That will eventually launch around the same time as multiplayer * Fixed faulty integer math in the code for lighting up too dark colors for factions, such as various Zombie types and the Devourer Golem. T
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...you destroys the AI command station. If a Hostile to all faction (like the Dark Spire) destroys the AI command station, then you don't pay the AIP price ta The Devourer Golem (affectionately referred to as cookie monster) is a giant zenith entity that roams around eating whatever it can. It cannot target structure
    44 KB (7,548 words) - 13:50, 25 April 2022
  • * Fixed a bug where sabotage-hacking a Zenith Reserve wouldn't give you any ships. * Mimes will no longer try to send Zenith Hydra Heads back at you (it will have to find another way of making an offe
    177 KB (28,387 words) - 17:36, 25 October 2018
  • | Gets access to Zenith Architrave Ships, in some cases heavily strengthened versions. | Gets Zenith Architrave-themed defensive structures on many planets
    10 KB (1,516 words) - 13:14, 13 June 2022
  • ...to transports and combat factories in the basegame, and some golems if The Zenith Onslaught is enabled. This is NOT done from the hacks tab, but from the fle |Dark Spire Vengeance Generator
    18 KB (3,155 words) - 20:56, 22 October 2022
  • ...handle odd cases like command stations, command station upgrades, and the Zenith Trader a little bit better than before. * The various things that you can purchase from the Zenith Trader are all now planet-bound, even if they are normally mobile. They go
    122 KB (21,444 words) - 14:29, 18 April 2019
  • -Zenith Viral Shredder cost scaling changed from exponential to linear with percent -Unlock cost for Counter Dark Matter Turret reduced from 1125 to 1000 and for Lightning Turret MkIII redu
    41 KB (6,639 words) - 19:47, 1 February 2015
  • == Dark Zenith == ...t of the Dark Spire. Any force powerful enough to bend both the Spire and Zenith to their own ends is to be feared!
    4 KB (719 words) - 14:00, 19 May 2021
  • * Buff the Dark Spire spawn rate, it's been underwhelming so far. * Fix a bug where Zenith Power Generators could not be captured
    154 KB (26,552 words) - 11:21, 1 August 2018
  • * New music track in DLC2 -- The Zenith Onslaught! ...ent 3:39 piece that will play during times of excitement, or when the Dark Zenith appear, if you have adaptive music enabled.
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...e should NEVER be settled on. Such as, for example, hostile Dyson Spheres, Dark Spire Vengeance Generators (non-destroyables that is), etc... * Normally Zenith Power Generators and Zenith Matter Converters can be anywhere that is at least 3 hops from a starting p
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...the easiest to deal with. Note that, on the other hand, some combinations (Dark Spire and Devourer, for example) can dramatically affect gameplay. == Zenith Remnant ==
    10 KB (1,590 words) - 15:57, 22 November 2018
  • * Fixed an inaccuracy on the Zenith Power Generator tooltip regarding the strength of its bonus to enemy waves. * Zenith Power Generators now produce 400k energy instead of 200k, owing to their in
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * [[Lore:Zenith|Zenith]]: eons old alien race only represented by its technological remains and sc * [[AI War:Zenith Remnant|The Zenith Remnant ]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • * Add voice lines for Dark Spire Vengeance Strikes, and when a Dark Spire Locus spawns ...player and minor factions to target AI defensive structures build from the Zenith Trader
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...nt Shadows Nebula|Ancient Shadows Nebula]], this unit mounts can mount the Zenith beam modules. Also mounts an extremely powerful Energy Wave main weapon.<br ! !!Module!!Description!!Human!!Zenith!!Spire!!Neinzul
    59 KB (6,126 words) - 13:37, 30 September 2017
  • ...ight source that is much bluer and also brighter, changing the look of the dark side of ships and objects. * Fixed a number of bugs with the Devourer and the Zenith Trader; mostly in the routing code.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...'s immunities can be found in the middle of the ship description pop-up in dark grey text. ...Antimatter Bomb]] ammunition, such as fired by the [[AI War:Zenith Bombard|Zenith Bombard]].
    8 KB (1,287 words) - 12:39, 4 November 2018
  • ...foe. However, this has the unfortunate side effect of making it unusually dark, and of making the boss room look like a regular room on your dungeon map. ...foe. However, this has the unfortunate side effect of making it unusually dark, and of making the boss room look like a regular room on your dungeon map.
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...unity]] can not be targeted and do not take damage from being underneath a Zenith Beam Weapon's path. ...on:</b> || A high power beam weapon. Different versions are mounted by the Zenith, Spire and Heavy Beam Cannon.
    8 KB (1,407 words) - 22:10, 1 February 2015
  • ...d backwater nebulae that are inhabited not by the AI but by various Human, Zenith, Neinzul, and Spire splinter factions. There are also new bonus ship types ...ugh "nebula" wormholes, and interact with the splinter factions of Humans, Zenith, Neinzul, and Spire that are found in those nebulae. Successfully helping
    9 KB (1,324 words) - 20:04, 6 August 2020
  • {{Template:Obsolete|Astro Trains no longer rely on Dark Matter weapons to do damage - see [[Astrotrain]] for full details}} <big>'''What Are Counter-Dark-Matter Turrets Good For?'''</big>
    1 KB (177 words) - 13:50, 1 February 2015
  • **[[Lore:Dark Illari|Dark Illari]] *[[Lore:Zenith|Zenith]]
    2 KB (244 words) - 20:33, 26 October 2018

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