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  • * For having a race share a technology with another race, you now gain the same amount as you do when directly gif * Previously, you were not allowed to raid trader convoys or raid for technology against races that were in the federation.
    402 KB (68,779 words) - 12:25, 31 January 2015
  • * Labgrown Meat is no longer a technology option in Betrayal mode, because it was intrinsically confusing as to wheth * There is a new Technology To Focus On section in the Computer Adviser screen, which gives some very u
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...s Neinzul Enclave Starships can build. These are based on unlocked turret technology and provide more of a "carrier with fighters" feel. ...loped by retrofitting the smallest Imperial Spire combat design with human technology. Has a moderately powerful photon lance, but can also mount a small number
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...red an ancient derelict and recovered it in hopes of salvaging some useful technology. R&D has exceeded our wildest hopes. Not only can we interface with m ...replacements for many key components, so the ship is almost as much human technology as... well, whatever it is. The ship's computers refer to its model as "Sh
    62 KB (10,032 words) - 05:06, 2 March 2015
  • ...loped by retrofitting the smallest Imperial Spire combat design with human technology. Has a moderately powerful photon lance, but can also mount a small number ...require Laser Turret II technology. MkIII and IV require Laser Turret III technology.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...captured, it unlocks not only a new bonus ship type, but also the mark II technology of that ship type. ...ips using advanced materials that mean they can't be repaired by any known technology. Use them wisely, or find a new asteroid belt to build encampments and rep
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...ips using advanced materials that mean they can't be repaired by any known technology. Use them wisely, or find a new asteroid belt to build encampments and rep ...ips using advanced materials that mean they can't be repaired by any known technology. Use them wisely, or find a new asteroid belt to build encampments and rep
    245 KB (38,972 words) - 11:55, 16 September 2017
  • Go forth into the galaxy, steal AI technology, recapture those planets you must in order to achieve your ends, and save w *** Advanced alien technology makes this a mobile fortress. Very strong against large groups of ships, an
    43 KB (6,703 words) - 19:47, 1 February 2015
  • *** Advanced alien technology makes this a mobile fortress. Very strong against large groups of ships, an *** A formidable starship using technology based on alien artifacts discovered years ago. Very strong against large gr
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...e need to investigate more of these strange subspace signals. Our current technology is extremely limited in that capacity, but the shard seems to have an innat ...y different from the "real deal". We also developed our heavy beam cannon technology and parts of the Riot's modular capabilities from those artifacts.
    41 KB (6,782 words) - 12:38, 27 February 2015
  • ...al cloaking, and their main weapon systems are that of pretty solid bomber technology, about on-par with regular bombers or slightly better. Just having double ...issolving organic components, making them a natural counter to most Zenith technology.
    28 KB (4,560 words) - 19:50, 1 February 2015
  • ...al cloaking, and their main weapon systems are that of pretty solid bomber technology, about on-par with regular bombers or slightly better. Just having double ...issolving organic components, making them a natural counter to most Zenith technology.
    30 KB (4,946 words) - 14:07, 8 March 2015
  • * The following starships no longer require technology unlocks, and are available to the players right at the start: Bomber I, Lee * Similarly, the following turrets no longer require technology unlocks, and are available to the players right at the start: Laser Turret
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ==Military / Economy /Technology Tabs== * The "Technology" Tab tracks knowledge unlocks
    5 KB (842 words) - 19:50, 1 February 2015
  • <ln id="Ship_Description_Freighter">Specialty craft for carrying goods or technology between planets or outposts.</ln> ...hip_Description_InvincibleFreighter">Specialty craft for carrying goods or technology between planets or outposts.</ln>
    11 KB (1,734 words) - 12:21, 8 May 2014
  • ...:Spire Shield Sphere Guard Post|Spire Shield Sphere Guard Post]]<br/>Alien technology with relatively few guns, but an impressive force field attachment. ...[[AI War:Neinzul Spawner Guard Post|Neinzul Spawner Guard Post]]<br/>Alien technology spawns powerful-yet-short-lived [[Neinzul Youngling Cockroach|Neinzul Young
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ** Grant Technology * Battlestations now benefit from the Citadel Technology.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • * Raised science cost of Alien technology upgrades to match Expatriate costs. With the re-balance of Dark Spire and D ...r mention "exotic" in its description . As it doesn't have turrets of that technology.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...efore. The Zenith Starship and the Spire Starship are both advanced alien technology that is unlike anything else in the base game. Where did these particular ...aps never meant to share. By the time period of The Zenith Remnant, alien technology is proliferate in the human/AI-contested galaxy, and is almost as common as
    4 KB (654 words) - 14:14, 1 February 2015
  • ...instead of the previous 4), they are now grouped into several categories: Technology, AI Progress, and Economic. -On the technology unlock, "Zenith Starships" were still referred to as "Zinth." Fixed.
    107 KB (17,661 words) - 11:54, 16 September 2017
  • * Ported Military, Economy, and Technology tabs of Stats screen, two more to go. * The following starships no longer require technology unlocks, and are available to the players right at the start: Bomber I, Lee
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...p]] || A powerful combat starship reverse-engineered from scavenged Zenith technology. Mounts many medium-range missile launchers. ...pire Starship|Spire Starship]] || A formidable combat starship built using technology based on alien artifacts discovered years ago. Mounts a single [[Spire Fri
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...er Guard Post]] || valign="top" | [[Neinzul Spawner Guard Post]]<br/>Alien technology spawns powerful-yet-short-lived [[Neinzul Youngling Cockroach|Neinzul Young ...re)]] || valign="top" | [[Spire Shield Sphere Guard Post(core)]]<br/>Alien technology with relatively few guns, but an impressive force field attachment.
    5 KB (733 words) - 20:46, 26 April 2015
  • ...ire Starship|Spire Starship]]<br/>A formidable combat starship built using technology based on alien artifacts discovered years ago. Mounts a single photon lanc ...]]<br/>A powerful combat starship reverse-engineered from scavenged Zenith technology. Mounts many medium-range missile launchers.<br/><i>The MkI version costs
    9 KB (1,360 words) - 04:49, 23 August 2016
  • ...sider unlocking the Economic Command Station Mark II or upgraded Harvester technology from the ECON tab. ...,000 knowledge, which will let you have access to pretty much any starting technology, or several technologies depending on which you choose.
    7 KB (1,144 words) - 09:10, 17 April 2015
  • ...ing that constructor with constructors owned by a player that did have the technology), fixed to check tech prereqs for each builder in the multi-select case.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...same map. So there's none of the usual letdown of your units, buildings, technology, etc all disappearing after every mission. ...he campaign events, but you still must choose what territory to take, what technology to research, what special resources and facilities to capture, what deadly
    2 KB (421 words) - 15:57, 11 March 2015
  • ...oy these, but if it dies sometime after you capture it, you won't lose the technology you gained from it. Can gather knowledge, but not from hostile planets.<br
    3 KB (480 words) - 12:30, 23 September 2017
  • ...aceflight capability and weaponry adapted from advanced human laser turret technology. Requires Mark II [[Laser Turret]] technology.
    6 KB (655 words) - 20:27, 11 March 2013
  • ...eflight capability and weaponry adapted from advanced human missile turret technology. Requires Mark II [[Missile Turret]] technology.
    4 KB (404 words) - 20:29, 11 March 2013
  • ...paceflight capability and weaponry adapted from advanced human MLRS turret technology. Requires Mark II [[MLRS Turret]] technology.
    4 KB (416 words) - 20:32, 11 March 2013
  • ...eflight capability and weaponry adapted from advanced human needler turret technology. Requires Mark II [[AI War:Needler Turret|Needler Turret]] technology.
    4 KB (434 words) - 13:24, 30 September 2017
  • ...of the cheesiest, er, we mean "most powerful" exploitations of teleporter technology: "flipping" an exo with a copy of it from the past. In practice, this mean
    7 KB (1,170 words) - 09:52, 12 June 2015
  • *Respected for their nobility and technology, they are skilled diplomats. A good foundation for a federation but their s ...y. Notably, any race controlled by a human player shares a majority of the technology tree, social progress categories, and buildings. As a result human controll
    6 KB (1,007 words) - 17:45, 9 July 2016
  • **Raid Hydral Technology Lab: 999 **Capture Technology: 999
    4 KB (652 words) - 11:06, 20 September 2014
  • *'''Simplicity:''' Win a game without unlocking any additional Hydral Technology. *'''Prometheus:''' Win a game after bringing spacefaring technology to 7 planets.
    6 KB (992 words) - 22:51, 31 August 2015
  • ** Adapted from Neinzul technology, when threatened this unit deploys Beam, Rail, Spider, and Grav drones. ** Based on Zenith technology used for fighting shield-heavy Spire units, this guardian's cannon complete
    7 KB (1,011 words) - 20:01, 6 August 2020
  • ...mode, they now take 2x longer than in other game modes to gain spacefaring technology, rather than 4x faster than the other modes. So this is 8x slower than in ...of planets and taking them, then these guys will rapidly gain spacefaring technology and you're in trouble.
    34 KB (5,632 words) - 20:40, 14 November 2017
  • ** A new technology called Tractor Beams has been inserted between micro-production and flight ...he environment. Or environmentalists attacking those that value wealth or technology. So some interesting conflicts can come out of that.
    208 KB (34,773 words) - 19:15, 5 June 2015
  • Knowledge is spent in the technology panel, which is displayed on Science Labs and Advanced Research Stations (h There are five tabs in the technology panel: I-III for more powerful Marks of fleet ships; STAR for starships; EC
    3 KB (508 words) - 05:40, 18 August 2016
  • ...preventing the textbox from showing properly on the search textbox in the technology shortlist in particular. * Fixed an issue with the technology search function returning technologies that are deprecated.
    202 KB (34,152 words) - 15:38, 19 November 2015
  • ...Combat Carrier Guardian|Combat Carrier Guardian]]<br/>Adapted from Neinzul technology, when threatened this unit deploys Beam, Rail, Spider, and Grav drones. ..." | [[AI War:Devastator Guardian|Devastator Guardian]]<br/>Based on Zenith technology used for fighting shield-heavy Spire units, this guardian's cannon complete
    10 KB (1,457 words) - 12:01, 21 August 2016
  • ...that the wayward colony ship was able to intercept them and use them as a technology base.
    2 KB (354 words) - 16:51, 26 August 2016
  • ...d two text-rendering systems in the game. One that was based on our older technology from our 2D days (well, since something like Bionic Dues at least), using b The underlying technology and components for making a fun game are here, and that'd a very critical s
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * Add the Technology Vault structure; hacking this will grant +1 to a tech line to the player. ...is, but it should solve issues like the count of turrets benefiting from a technology being wildly too high.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...Keith and I were absolutely flooded with work, mainly from a systems and technology standpoint, and from certain wider design elements such as how science and *** Resources renamed across the board, and structures now state what technology works for what resource.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • *Rather than being tied to individual ships, a given technology benefits a variety of units. For example, the 'Weapon: Artillery' tech impr ...seful and allows for some flexibility if you initially invest science in a technology that, it later turns out, has relatively few ship lines available, but is s
    3 KB (572 words) - 12:20, 4 May 2022
  • |Grant Technology |Technology Vault
    18 KB (3,155 words) - 20:56, 22 October 2022
  • ** Makes some more sense for the AI to specifically guard the valuable technology it has sitting around, rather than piling more guards into already extra pr ** Their deep space outposts provide scouting, and research alien technology. They also provide a few metabolic station-keepers to help recover metal af
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...th. If you invest all of your knowledge in turret, starship, and defensive technology you'll have some great defensive and offensive capabilities, but your fleet
    1 KB (243 words) - 14:02, 1 February 2015

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