Search results

Jump to navigation Jump to search
  • * Patch notes for game version 6.001 and up can be found at [[AI War:Current_Post-6.000_Beta|Current Post 6.000 Beta]]. ...ot.com/2012/10/ai-war-beta-5096-release-candidate-1.html Release Candidate 1] ==
    407 KB (65,607 words) - 12:09, 16 September 2017
  • -All of the command stations except for the AI home planet command station now have new, larger graphics and icons. This ...Mass Driver (and related shot), Distribution Node, Gravity Drill Station, AI Co-Processor, replacement SuperFortress and SuperFortress
    107 KB (17,661 words) - 11:54, 16 September 2017
  • [[category:AIWarZR]][[File:AIWarZRLogor.jpg|center|The Zenith Remnant]]<br/><b>Every planet is a choice. Every choice has a consequence.</b> ...and rebuilding a massive golem? Do you procure defensive superweapons from Zenith traders?
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...topic,11809.msg125187.html#msg125187 One does not simply stroll through AI War patch notes], indeed. ...een 5.0 and 6.0, it's essentially the same length of time that was between 1.0 and 5.0. So that's certainly a good reason to have such huge patch notes
    223 KB (36,110 words) - 11:56, 16 September 2017
  • '''A:''' As of version 1.009 of the game, yes there are. To use cheats, you have to enable these in * Bomb The Stars (+1 Mark IV Bomber Starship)
    10 KB (1,688 words) - 10:27, 24 October 2018
  • ...ow takes simply either "number of human military ships here" or "number of AI military ships here", whichever is larger (though capped at 4x the smaller ...ight of the spire has been revised in light of the newer art style for the expansion (and in light of the fact that the old logo was ugly).
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...is the ''abbreviated'', organized version of the full release notes ([[AI War:Current Post-4.000 Beta|here]]). ...the past versions, and blends them into what we feel is the definitive AI War experience. The game will continue to evolve, but 5.0 is the new rock-soli
    245 KB (38,972 words) - 11:55, 16 September 2017
  • [[AI War 2: The Final Cycle]] ** Also shrunk the zenith dyson sphere radius a bit, as it was slightly overlarge compared to its vis
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • =What exactly is added via The Zenith Remnant expansion?= ...ps. But that's more than a little vague. Here, specifically, is what the expansion adds:
    28 KB (4,560 words) - 19:50, 1 February 2015
  • [[File:AIWar.jpg|center|AI War:Fleet Command]]<br/> ...st avoid the notice of AI powers while preparing for an attack against the AI homeworlds. The game takes place on a procedurally generated galaxy map wit
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...n this link to be directed to the correct page: [[AI War:Minor Factions|AI War Minor Factions]]<br/> ...bled in any combination with each other, and in combination with the usual AI types, plots and map styles. These minor factions exist on planets from gam
    10 KB (1,590 words) - 15:57, 22 November 2018
  • == Pre-1.0 == == 1.x to 2.0 ==
    5 KB (893 words) - 11:37, 9 August 2021
  • ...ly 16), AND a signficant period with no public releases while we ported AI War from .NET/SlimDX to Unity3D. ...the full release notes ([[AI War:Current Post-3.120 Beta|part I]] and [[AI War:Current 4.0 Beta|part II]], which were over 55,000 words—or, 222 pages of
    183 KB (30,714 words) - 11:55, 16 September 2017
  • [[AI War 2: Finalizing Multiplayer]] ...tube.com/watch?v=noDhOL51rPA&list=PL8cNlze3fGQj1SaZWDqcVck_RtM7_t-ui&index=1
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ==What Effect Do AI Progress Increases Have On The Game?== * The AI gains higher Mark and greater numbers of ships for waves, cross planet atta
    15 KB (2,573 words) - 15:05, 24 April 2015
  • ...per salvo with a reload time of 4 seconds, instead of 3-shot salvos with a 1-second reload. ** Hybrid machine gun modules (I-IV) changed from firing 2/3/4/5 shots per 1-second reload to 10/15/20/25 shots per 5-second reload.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • '''Q:''' The first expansion to AI War, The Zenith Remnant, introduced a new class of ship called golems. What are they? ...f repair in most cases. The only functioning, modern golems belong to the Zenith aliens themselves (which players can encounter as minor factions).
    13 KB (2,356 words) - 10:42, 9 July 2016
  • ...<br/>Part of the [[AI War Expansion 1: Zenith Remnant|Zenith Remnant]]<br/>Zenith Beam: Picks a target and shoots a beam of energy at it. Strikes the target ...for its line-AOE. One can also intentionally activate all defenders on an AI world by sending in more than twice the firepower (FP) of the defenders com
    2 KB (294 words) - 06:05, 16 June 2016
  • ...e Spire are far more powerful than even the AIs seem to have realized. The Zenith were broken-down and ancient when humanity encountered them, but the Spire =What exactly is added in the Light of the Spire expansion?=
    28 KB (4,541 words) - 20:03, 6 August 2020
  • =What exactly is added in the Light of the Spire expansion?= ...t and the bonus ship types. In all, there are 180 new ships added in this expansion, making it our largest to date by a fair margin.
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...ou struggled with the tutorials, you should probably start with difficulty 1 or 2, which will be extremely easy and will give you more time to get used ...ikely to get any harder as you go unless you make a lot of mistakes or the AI does something that really catches you off guard. So you might want to con
    40 KB (7,197 words) - 01:47, 5 October 2016
  • ...completion of any player [[Command Station]], and will '''not''' revert to AI control if this command station is subsequently destroyed. The decision as ...g.'' an [[Ion Cannon]]-I is almost always useless, and becomes so once the AI waves reach mark-II levels. [[Advanced Research Ship]]s are always good to
    6 KB (896 words) - 21:46, 23 July 2012
  • ...a tremendous payload.<br/>Part of the [[AI War Expansion 1: Zenith Remnant|Zenith Fleet]] [[Zenith Electric Bomber]]: Big, bad, and rather expensive per ship. Unfortunately,
    2 KB (295 words) - 12:32, 16 February 2015
  • ...can shoot on its own.<br/>Part of the [[AI War Expansion 1: Zenith Remnant|Zenith Fleet]] If you choose to use [[Zenith Mirror]]s, be prepared to sink a lot more crystal into rebuilding them inst
    2 KB (305 words) - 12:32, 16 February 2015
  • ...'d rather discover the details yourself but want some info, check out [[AI War:What Is The Fallen Spire Minor Faction|the basic non-spoiler overview]]. ...r phases. It's more of a "showdown" style confrontation with the AI. The AI knows that it needs to stop you _before_ you can build up your true strengt
    30 KB (5,095 words) - 15:36, 22 December 2016
  • ...ery slow reload time.<br/>Part of the [[AI War Expansion 1: Zenith Remnant|Zenith Fleet]] Zenith Bombards are the ultimate in long-range fire-support of all the fleet ships
    3 KB (424 words) - 12:29, 16 February 2015
  • ...ble, when not moving.<br/>Part of the [[AI War Expansion 1: Zenith Remnant|Zenith Fleet]] [[Zenith Chameleon]] are pseudo-cloaked ships: the description 'appearance of junk'
    1 KB (216 words) - 12:29, 16 February 2015
  • ...can be found in the 3journal.xml file located in your game directory "\AI War Fleet Command\RuntimeData\Language\en". During a recent routine scan for variations in the AI's warp grid, our personnel detected an abnormal subspace signal near our ow
    41 KB (6,782 words) - 12:38, 27 February 2015
  • ...ip has taken damage).<br/>Part of the [[AI War Expansion 1: Zenith Remnant|Zenith Fleet]] ...d so are able to stay alive long enough to provide repair capability while AI forces are present.
    1 KB (181 words) - 12:32, 16 February 2015
  • ...n not reprocess them.<br/>Part of the [[AI War Expansion 1: Zenith Remnant|Zenith Fleet]] == How to counter when in the AI fleet ==
    1 KB (157 words) - 12:32, 16 February 2015