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  • Various quotes on Hybrid development follow ...rids plot is enabled and the Advanced one is not, then the highest tier of Hybrid classes will be disabled (including stuff like the re-colonizer, which is n
    13 KB (2,142 words) - 22:23, 4 December 2010
  • ...Hybrid Hives|Hybrid Hives]] [[AI War:AI Plot|AI Plot]] is enabled, a super-hybrid will spawn that can build a "[[AI War:Dyson Antagonizer|Dyson Antagonizer]]
    5 KB (822 words) - 11:37, 30 October 2018
  • ...ngineering (hybrid between a stronger engineer and a transport), Vanguard (hybrid between a Vanguard and a transport), Tugboat (has small drones accelerating
    394 KB (67,204 words) - 16:22, 13 April 2021
  • * The Dark Spire Ward, a hybrid AI and Dark Spire ship, now has visuals in place that show how it's an AI s
    278 KB (47,062 words) - 16:30, 11 October 2019
  • *** Most of this was due to Integer Text Boxes being a "hybrid" between an integer and a string input.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • '''Extremely hybrid nature:''' Not using any one particular approach, so the system has highly
    20 KB (3,483 words) - 13:42, 1 February 2015
  • ...emnant is the first expansion to Arcen Games' hit space-based indie RTS/4X hybrid, AI War: Fleet Command. This expansion includes a massive amount of new con
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ** This is actually a pleasingly sophisticated hybrid new mode that hasn't previously existed in this game or the original game.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...re hybrids are now less common for the geneticist. Some nerfs to the Spire Hybrid weapons for the geneticist, and general range nerfs for the geneticist
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...awaited sequel to AI War: Fleet Command. AI War II is a grand strategy/RTS hybrid against an overwhelming, inhuman enemy who has conquered the galaxy. The en
    4 KB (657 words) - 10:51, 26 June 2023
  • * You can even use a hybrid of both, using the mouse cursor for most things, but the keyboard for speci
    17 KB (3,116 words) - 19:53, 1 February 2015
  • * Fixed bug preventing auto-targeting of hybrid facilities.
    3 KB (514 words) - 13:41, 1 February 2015
  • Hybrid Hives
    2 KB (297 words) - 15:40, 1 February 2015
  • ** Emergent: When you're on a mission deep in AI territory, what happens if a Hybrid fleet has fortified the target planet? Or the Devourer Golem is wandering
    2 KB (421 words) - 15:57, 11 March 2015
  • ...close to it, and have their speed set to the coordinator's plus 5. Unlike hybrid subfleets, the coordinated ships can be effectively engine-damaged
    11 KB (1,779 words) - 14:03, 1 February 2015
  • ...generator (including normal standalone units, shield-emitting guard posts, hybrid shield generator modules, etc).
    3 KB (403 words) - 14:10, 1 February 2015
  • Can defeat hybrid fleets with ease.
    4 KB (545 words) - 09:35, 21 July 2016
  • File:AIWarHybridHive.png
    AI War Hybrid Hive Sprite
    (256 × 256 (74 KB)) - 12:47, 26 February 2012
  • ...release date, but is currently postponed in an indefinite hiatus. It is a hybrid of 4X and city building simulator where players control an alien race arriv
    3 KB (519 words) - 09:05, 23 October 2018
  • Other pieces that were added were... kind of a hybrid of approaches. These were things added by both Chris and Keith to say some
    17 KB (3,033 words) - 12:27, 18 September 2020