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  • [[AI War 2: The Final Cycle]] * Added a new debug option: Show Command Stats In Upper Right
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • [[AI War 2: Pre-And-Post Launch Polish]] ...the initial discussions about all this were [https://forums.arcengames.com/ai-war-ii/my-personal-issues-with-fleets/ here], but other discussions were on
    278 KB (47,062 words) - 16:30, 11 October 2019
  • <noinclude><big>The purpose of this page is to rework the main page of the AI WAR wiki</big></noinclude> AI options
    2 KB (297 words) - 15:40, 1 February 2015
  • -The metal/crystal production of command stations (all varieties) has been very significantly increased, making those all qui ...en increased a corresponding amount to the production of the other command stations.
    48 KB (8,166 words) - 13:40, 1 February 2015
  • == Objectives Overview == ...hat you follow to victory, rather you have to destroy both AI Home Command Stations to win and how you do that is left totally up to you.<br/><br/>
    9 KB (1,467 words) - 15:37, 1 February 2015
  • ...t only carry cargo from planet to planet, but over time they contribute to AI construction efforts that can be very dangerous in their own right. == Overview ==
    12 KB (1,903 words) - 14:24, 17 January 2017
  • ...hen trying to start a game with an expansion disabled when the "last used" AI Type for one of the AIs requires that expansion. ...Also adding guardians on a few planets, and accounting for the new-style AI home planets. And a few other goodies, like adding in a fabricator for the
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...een completely overhauled for AI War. Previously, the home planets for the AI were always very similar to one another, and often they were something of a ...ere too centralized on a single unit on those planets: the AI home command stations. You had to destroy those, and that was really the only goal; therefore, th
    6 KB (1,058 words) - 19:48, 1 February 2015
  • [[AI War 2:The Paradigm Shift]] * Fireteams are now less likely to abandon the AI Overlord
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...his page was written in November 2010. For a more up-to-date guide, see [[AI War:Why Do Enemy Waves Get So Large?|Why Do Enemy Waves Get So Large?]] ==WaveSize Overview==
    7 KB (978 words) - 13:46, 1 February 2015
  • The last of the AI War 2 DLCs is now out, the Complete Edition is out, and you can [https://st We expect AI War 2 to have a ''long'' life if AI War Classic is anything to go by. The game is in a really good state, and
    112 KB (17,757 words) - 15:59, 27 April 2024
  • [[AI War 2: Post Completion]] This all culminated in the release of DLC3 and the AI War 2 Complete Edition. You can read [https://store.steampowered.com/news/
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...bled in any combination with each other, and in combination with the usual AI types, plots and map styles. These minor factions exist on planets from ga The following minor factions were added in AI War 3.0
    31 KB (5,110 words) - 15:35, 22 November 2018
  • ...out [[AI War:What Is The Fallen Spire Minor Faction|the basic non-spoiler overview]]. ...r phases. It's more of a "showdown" style confrontation with the AI. The AI knows that it needs to stop you _before_ you can build up your true strengt
    30 KB (5,095 words) - 15:36, 22 December 2016
  • [[File:AIWar.jpg|center|AI War:Fleet Command]]<br/> ...st avoid the notice of AI powers while preparing for an attack against the AI homeworlds. The game takes place on a procedurally generated galaxy map wit
    27 KB (4,189 words) - 11:36, 9 August 2021