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  • |[[File:AIWarArmorShipIcon.png|left|Armor Ship Icon - Replace with Sprite when found]] || valign="top" | Weak firepower bu If you imagine that an [[AI War:Armor Ship|Armor Ship]] is like an IFV to the [[AI War:Space Tank|Space Tank]]'s Tank Destroyer,
    2 KB (259 words) - 13:27, 30 September 2017
  • {{AI War 2 Ship:Armor Ship}}
    28 bytes (5 words) - 18:15, 25 October 2018

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  • * Fixed bug in recent versions where reclaiming a ship with nanoswarms could result in it being handed over to an arbitrary differ ...longstanding bug where the lobby bonus-type tooltips would always display ship caps as if the base cap were 100 instead of 196.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • * Nearly every combat ship in the game has been rebalanced. These things drift with time, and with th ** 9 New Bonus Ship Types.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...on. Low base damage, but extremely effective against targets with lots of armor. ||{{Na}}||{{Ya}}||{{Ya}}||{{Na}} ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
    59 KB (6,126 words) - 13:37, 30 September 2017
  • ...the last version where the list of available modules wasn't showing on the ship design at all, if your monitor (not resolution) was above a certain size. ...behavior when the multi-player selection is opened for modification in the ship design window, since they can no longer be opened in that window now.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • This is a placeholder for the Ancient Shadows Shadow-ship line. ! {{AlgCtr}} |[[Hull Types|Armor Type]]|| {{AlgCtr}} | [[Ship Immunities|Immunities]]
    28 KB (2,820 words) - 21:25, 28 October 2018
  • * Armor Booster, in honor of coming second in the for-humans poll and doing decentl ** Now increases the armor of all boosted ships to a minimum of 1000, before piercing and the multipli
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ** 9 New Bonus Ship Types, including the hilarious Tackle Drone Launcher and the first-ever bon ...ou later capture it you can select from one of three randomly-chosen bonus ship types to unlock, instead of just being given one of them. This shares in t
    223 KB (36,110 words) - 11:56, 16 September 2017
  • **These various changes gives Ambush an offensive-minded ship. It's meant to be used as an artillery battery on enemies planets, with a s * Added a new galaxy option under the performance tab (this is advanced): Ship Systems To Calculate Per Targeting Pass. min 50, default 500, max 1000
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * Fixed a bug where an AI ship that was trying to attack a human ship was still in low-power mode and thus restricted to hurling itself bodily at ...now played on Normal speed rather than the former Epic. This prevents the ship movement, etc, from feeling sluggish, and doesn't really make the game feel
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...aximum amount of BASE damage that can be done from this system to a target ship of a given mark (the first slot is for markless, then the next are by mark * Added a new testing command: <code>dump all ship info</code> or <code>dump ships</code>
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * New feature 'ship variants' * DZS allied to the player was spawning in at planet with an ark empire king ship when hostile strength was there and it was a hostile planet but now properl
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...alculations are gone. In place of this is a new, simpler, and far better "armor" system that affects damage output instead of hit chance. ...key simplification in this new version is the removal of all the internal ship-specific damage multipliers. In their place, we now have a small number of
    183 KB (30,714 words) - 11:55, 16 September 2017
  • * Regression fix: Reversed the animation direction of all the ship to ship beams, which were backwards in the prior version. ...f course want things like overlays to always appear over top of the actual ship icon, but that wasn't reliably happening anymore.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ** Ship kills outside of war. ...nomic RCI value now affects the speed of construction on planets—including ship construction.
    402 KB (68,779 words) - 12:25, 31 January 2015
  • * In a spate of further (justified) paranoia, the entity ship-to-ship lines, and the planned metal flows, have been hardened against the sort of * If a human player ship fires on a guard or something that has guards, then the guarded-thing and a
    260 KB (44,014 words) - 13:36, 4 October 2018
  • == Armor == Damage and Armor in AI War is given directly in numbers, so the armor value is simply subtracted from the attack damage.<br/>
    6 KB (974 words) - 13:18, 24 February 2015
  • ...icon on it already, the control group number shows up as an overlay on the ship. ...for an issue where ship stacks could not be properly overkilled, only one ship would die when the whole stack should have died.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...f mounting a variety of weapon modules. Those modules are produced by the ship itself.<br/> ...er" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
    17 KB (1,924 words) - 22:42, 1 March 2012
  • ...pawn target cost always using the minimum cost contained. This lead to the ship spawner being able to go into debt even when it wasn't supposed to. ...tments to make Frigates more usable by always having a bit more of them in ship lines:
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...f mounting a variety of weapon modules. Those modules are produced by the ship itself.<br/> ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
    16 KB (1,520 words) - 17:55, 27 February 2013

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