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  • ''Massive broken golems can be found around the galaxy, ready for humanity to capture and repair th ...inor Faction|Minor Faction]] adds approximately ten Broken [[AI War:Golems|Golems]] on a 40-80 planet map.
    2 KB (322 words) - 09:08, 21 July 2016

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  • ...d" minor factions to not specifically state that the extra attacks include golems or spirecraft, since there's no guaruntee of either. ...into abandoning its guard posts. This was a major problem for the botnet golems and similar.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...e (if any) should balance out the advantage provided by the ultra-powerful Golems. *** Larger-than-starships, smaller-than-golems "Spirecraft" superweapons the player can build by mining a variety of finit
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ==What Are Golems?== ...nsion to AI War, The Zenith Remnant, introduced a new class of ship called golems. What are they?
    13 KB (2,356 words) - 10:42, 9 July 2016
  • ...the extent that picking a particular AI type can make reinforcements look "broken", as in barely happening) : ...e world, or a planet with a CSG, ARS, Advanced Factory, Super Terminal, or Broken Golem on it, giving priority to HWs/core-worlds).
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...w how it works in the code when it's ready. But at any rate, AMU won't be broken in single player for now. At present, the only negative effect is that the ...d fix their notification code. Being easy to trace back and know why it's broken is kind of the second place to being idiot-proof to begin with.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • * Attractant fields work again. They were accidentally broken in an update on January 28th by yours truly. ** Thanks to zeus for reporting the broken mechanic.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...ause it was so powerful. We could have just nerfed it down near the other golems, but this way is much more fun. ...e an appropriate reward for the costs/risks of playing on Golems-Medium or Golems-Hard. Enjoy your new "has tractors that paralyze!" Black Widow Golem and "
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...couldn't activate them afterwards, and the golem would revert to original broken health if captured by the humans, so no big deal before). ...d Golemite AI Type description to reflect lack of AI penalty from repaired golems.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • -The frequency of the mining golems appearing has been reduced to around 8 hours instead of 5 hours, but there -Golems no longer cause an AI Progress increase upon their death. This makes golems a lot easier and more economical to use, making them more useful in general
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...ple of versions (since we added networking channels), where LiteLetLib was broken because it was not configured to have channels. It is now set up to have u ...ese changes, it's entirely likely the multiplayer is going to be extremely broken with various canaries squawking. If folks post the logs of what they run i
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...any more highly in the past, but now Starships will count for 25, and the Golems and other "major weapons" (the heavy defense category in general) will trig -Starships and golems and will now patrol around at random if they are AI-controlled and without
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...:AIWarMiningGolem.png|50px|left]] ''Every four hours or so multiple Mining Golems will appear from deep space on player and/OR AI planets, and will consume t ...action adds this periodic event where several [[AI War:Mining Golem|Mining Golems]] spawns on different planets to swallow them.
    31 KB (5,110 words) - 15:35, 22 November 2018
  • ** AI Reconquest Command Stations, AI golems, Usurpers, zenith forcefield generator, grant 100. * Fixed a bug in the prior build where savegames were broken because it was saving the names of fleets twice and only reading them once.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • == New Golems == ...hefty topic, so they are covered in way more depth on the [[AI War:Golems|Golems wiki page]].
    28 KB (4,560 words) - 19:50, 1 February 2015
  • == New Golems == ...hefty topic, so they are covered in way more depth on the [[AI War:Golems|Golems wiki page]].
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...way back to AI War Classic, but the interface for this game is distinctly broken out into single-player and multi-player sections, unlike the first game, so * There is no longer a generic "count" on entity collections. It now is broken out by squad, shot, and other.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • * There are now AI-specific versions of the following golems that are used by the Golemite: Armored, Artillery, Black Widow, Regenerator ...they buff reinforcements or waves, and they have 1/2 the normal health for golems of those sorts.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • *** MDCs, Golems, and everything else too, is much more evenly spread around and much more r *Armor golem unlike all other golems could actually end up being seeded twice in the same galaxy, but no longer
    338 KB (54,548 words) - 10:53, 26 June 2023
  • *Tier 3 Golems * Updated Retribution and Raijin golems of DLC2 to "new" standards.
    113 KB (18,449 words) - 16:11, 1 June 2021
  • * Busted Teensy (+1 Broken Black Widow Golem) * Busted Ohm (+1 Broken Armored Golem)
    10 KB (1,688 words) - 10:27, 24 October 2018

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