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  • <big>'''How Do I Kill Force Fields?'''</big> ...other than bombers or space tanks will take hours to destroy even just one force field, so you might as well not even bother trying to attack with them.
    4 KB (802 words) - 14:01, 1 February 2015

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  • * To prevent AI ships from unnecessarily "sticking" under force fields, they will now only stay in place if they are actually guarding a ship. Th ...ips are specifically excluded from CPAs: immobile ships, ships under force fields, ships in carriers, ships that are already free/threat, ships that are mino
    367 KB (58,728 words) - 12:16, 16 September 2017
  • -Force fields are now a new category of their own, separate from the general "heavy defen -Light starships now have a small bonus against force fields.
    20 KB (3,494 words) - 13:39, 1 February 2015
  • Updated Force Field Generator I, II, III ...slow regen (but still can't be repaired). The Mark III and Core AI Force Fields are mobile.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...ading to it to have a greater tendency to wait to strike with overwhelming force. ...rong force field now will no longer move until they are out from under the force field (from it dying or whatever), though they will still receive orders fr
    245 KB (38,972 words) - 11:55, 16 September 2017
  • Force Fields ...w start out with an Mark II Energy Rector, two Mark II Engineers, a mark I force field, and all of their metal/crystal harvester points on their home planet
    48 KB (8,166 words) - 13:40, 1 February 2015
  • ...they are difficult to defend. Your primary challenge will be assembling a force that can crack the AI Homeworld(s) without allowing the AI to scale beyond * Attractant fields work again. They were accidentally broken in an update on January 28th by
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • <big>'''How Do I Kill Force Fields?'''</big> ...other than bombers or space tanks will take hours to destroy even just one force field, so you might as well not even bother trying to attack with them.
    4 KB (802 words) - 14:01, 1 February 2015
  • * Switched our internal fields for personal settings storage to regular dictionaries instead of ArcenSpars ...alaxy map, but minus any special galaxy view mode changes that might be in force on the galaxy map itself.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...ce Field]] givers a larger area of protection for nearby ships.<br/>As a [[Force Field]] is damaged, its radius of protection shrinks, so higher value units == Force Field ==
    4 KB (605 words) - 00:13, 9 December 2013
  • ...r has been vastly reduced, but their specialist attack power against force fields, turrets, and heavy defense has been doubled. Additionally, they no longer ...f melee ships is no longer decreased by their being under protecting force fields.
    107 KB (17,661 words) - 11:54, 16 September 2017
  • [[Force Field|Force Fields]] are a very powerful defensive structure that projects an energy shield in Units protected by a [[Force Field]] will have a small blue circle surrounding them.<BR/>
    3 KB (498 words) - 12:03, 29 May 2012
  • ...Mobile Builders, Space Docks and other Constructors, Resource Ships, Force Fields, and Turrets, all now require supply. This means that they will only funct ...ad of the color of the player, and is layered on top of any indicators for force field protection, cloaking, etc.
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ...he new combat model, the old concept of "shields" (as distinct from "force fields") has been removed, and the random-hit-chance and range-related components ...ig improvement over the old system, where you had to build up overwhelming force and win all in one big push; again, that tended to be either too hard or to
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ** Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations. ** Passes through force fields and fires small, armor-piercing shots. Best in huge swarms.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ** Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations. ** Passes through force fields and fires small, armor-piercing shots. Best in huge swarms.
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...'t been a problem in the code so far. But this rename of the variable did force us to re-evaluate all of the places where that field is used, and it also m * Improved the dump code to no longer include a number of fields that could validly be different between runs of the game.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • * The description of the Harvester Exo-Force-Field has been made more brief. ...longer a reason to differentiate between force fields and shields. Also, Force Field Bearers are now back to being called Shield Bearers, for the same rea
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * AI will launch the response Exo-Strikes with more force and frequency. * Decrease Cuendillar available via planetoids/asteroids to force the player to ravage some planets
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...us greater than their range unless they were targeting some ship under the force field. Fixed so that now there is always at least a 5% chance that they wi -The force field radius, and the health, of force field bearers has been increased.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • * AIs now have two new fields on them that can take lists of GameEntity InternalName lists: ** This prevents fields of Tachyon Sentinels from being build
    260 KB (44,014 words) - 13:36, 4 October 2018

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