Search results

Jump to navigation Jump to search

Page title matches

  • ....png|100px|left|Planetary Armor Inhibitor]] || valign="top" | Disables the armor of all enemy ships on the current planet, making them take far more damage. ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
    2 KB (246 words) - 18:07, 28 February 2013

Page text matches

  • * Armor Booster, in honor of coming second in the for-humans poll and doing decentl ** Now increases the armor of all boosted ships to a minimum of 1000, before piercing and the multipli
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...tachyon beams from astro trains (except the Tachyon Train, which still has planetary coverage). * Spire Blades and Tackle Drones no longer have armor.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • | ''On all planets:'' [[Planetary Armor Booster]]s or [[Planetary Armor Inhibitor]]s ...armor [[Planetary Armor Booster|Boosters]] or [[Planetary Armor Inhibitor|Inhibitor]]s, but this AI never launches waves at the players.
    24 KB (3,558 words) - 16:52, 18 May 2019
  • -New colorized planetary summary panel graphics and new explosion graphics by Hans-Martin Portmann. ...The ship caps for core ships are quite low (and can be seen in the planetary summary by hitting F1 a few times), and the core ships are also very expens
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...r|Planetary Armor Booster]] ('''Capture''' / '''Sabotage''')<br/>Increases armor of friendly ships. ...Planetary Armor Inhibitor]] ('''Capture''' / '''Sabotage''')<br/>Decreases armor of enemy ships.
    5 KB (680 words) - 11:53, 17 August 2016
  • ** Note that if it's a planetary fleet (command-station based, in other words) that is missing a command sta ** Additionally, if there is a planetary fleet present (a command-station-based one) that is missing its command sta
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...r Booster|Planetary Armor Booster]] and [[AI War:Planetary Armor Inhibitor|Inhibitor]] (Cap of 2 Each)
    2 KB (388 words) - 04:01, 21 July 2016
  • ...king at a spire that has encased its luminescent body in a dark protective armor. That seemed fitting! * Added a new "WeaponJam" target evaluator, for use on things like the Inhibitor Citadel and Inhibiting Tesla Corvettes.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...ut the shots are of higher damage and feature an x5 multiplier versus high armor in comparison to the usual x3 of standard Pike. ** The Sprint Bomber has less health and armor than a standard bomber but slightly stronger engines and a considerably hig
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ..."top" | Has high armor piercing, and does higher damage to ships with more armor. ...|thumb|right|500px|Polarizers inflict tremendous damage on enemies with 40 armor or higher. For comparison, base and bonus cap DPS are shown for [[Fighter]
    2 KB (357 words) - 06:00, 29 November 2016
  • *[[Planetary Armor Booster]] *[[Planetary Armor Inhibitor]]
    6 KB (896 words) - 21:46, 23 July 2012
  • ....png|100px|left|Planetary Armor Inhibitor]] || valign="top" | Disables the armor of all enemy ships on the current planet, making them take far more damage. ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
    2 KB (246 words) - 18:07, 28 February 2013
  • Pike: Deals bonus damage to units above a certain hp% and units with 90mm armor or higher Concussion: Deals bonus damage to units with 50mm armor or lower
    44 KB (7,548 words) - 13:50, 25 April 2022