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  • |[[File:AIWarRiotStarship.png|100px|left|Riot Control Starship]] || valign="top" | Specializes in disabling and destroying large numbers o == Riot Control Starship Stats ==
    10 KB (1,063 words) - 12:41, 15 June 2017
  • #REDIRECT [[AI War:Riot Control Starship]]
    42 bytes (6 words) - 01:58, 27 February 2015
  • |name=Anvil Securities Riot Control Starship
    383 bytes (41 words) - 15:57, 21 September 2018

Page text matches

  • ...from 500k/1.5M/3M => 1M/4M/9M. (puts it on the low end of a fleet ship or starship with a cap of 10, but with the mkII/mkIII versions much stronger to help ju ...amage per shot from 3200*mk => 5k*mk. (puts it on par with a fleet ship or starship with a cap of 10, but since shots-per-salvo is also mark-based this makes m
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...erience and recovers artifacts, you can guide its progression from a super-starship to a truly awesome powerhouse. ...es, including the hilarious Tackle Drone Launcher and the first-ever bonus starship.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...y to have Raid and Infiltration guardians start 1 tier lower than the Raid Starship (while being 50% to 150% more effective than it), but really all the guardi * Fixed a typo in the Core Starship description.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • * Fixed typo in Siege Starship description. ...pire ships but not well for the riot ships. Now it will use white for the riot ships and black for the spire ships.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • |[[File:AIWarRiotStarship.png|100px|left|Riot Control Starship]] || valign="top" | Specializes in disabling and destroying large numbers o == Riot Control Starship Stats ==
    10 KB (1,063 words) - 12:41, 15 June 2017
  • ...at also adds a powerful Spire ship to each wave (in addition to the normal starship). At higher tech levels it will even send Capital-ship level vessels. ...g custom templates for modular ships (i.e. the three marks of Riot Control Starship).
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...hips are large centerpieces that you can build your fleet around. A single starship has vastly more health and damage dealing potential than a single fleet shi ...y use a dedicated intragalactic warpgate and they need a captured Advanced Starship Constructor to be built up to MkIV (provided the MkIII has been unlocked wi
    9 KB (1,360 words) - 04:49, 23 August 2016
  • ...ence, now the chance of the spawns is proportional to the intensity of the starship presence. -New Riot Starship MkI added to the starship constructor (requires tech to unlock). This is a customizable modular ship
    66 KB (10,612 words) - 11:54, 16 September 2017
  • * Triple-clicking a player-controlled nebula starship now cross-selects according to its tier (basic combat ship, advanced combat * Added an additional check to avoid orphan modules from AI hybrid hives and riot starships.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • A single starship has vastly more health and damage dealing potential then a single fleet shi '''The following Starships can be build at the [[Starship Constructor]]:'''
    28 KB (4,216 words) - 11:40, 4 February 2017
  • * The AI players no longer build anti-starship arachnids on their planets in response to player starships arriving. That' * Also, the single-starship-with-every-wave is now only included on difficulty 6 and up.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ** If you explicitly tell an engineer to assist a space dock or starship constructor, it will keep hanging out there to boost that unit FOREVER, unt * The visuals for the assault starship have been completely replaced.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * Fixed omission preventing Siege Starship from being able to hit: warheads, Avengers, Superfortresses, astro trains, ** Riot machine gun modules now fire 12 shots per salvo with a reload time of 4 sec
    151 KB (24,808 words) - 19:48, 1 February 2015
  • -The AIs are now severely constrained in how many anti starship arachnids they are able to build on a planet -- about one arachnid per ever -Further rebalancing of Riot Tazer:
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...enemy planets, when they see you doing this, they will build lots of Anti-Starship Arachnids to counter them. You'll want other ships to support your starshi * Starships ''can'' be repaired. So if a starship is getting low on health, be sure to retreat before it's too late! Having
    4 KB (699 words) - 06:29, 10 July 2016
  • * Also, the single-starship-with-every-wave is now only included on difficulty 6 and up. * Previously, the text for the riot control starship templates was showing too low and overlapping other buttons. Fixed.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * Added an option for starting with your Ark and Starship Constructor already set up to build everything and rally it to the Ark. * Your starting starship constructor now seeds next to your controller, which is a minor change but
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...search to get. Early on, should I focus on mark upgrades? Should I get a starship early or wait? Basically I'm a bit at a loss of what research I should foc '''Balanced Approach, Fleet And Starship Mix'''
    7 KB (1,177 words) - 14:12, 1 February 2015
  • ...an be just as effective on defense. Almost all starships are built at the starship constructor, except for the few that follow special rules (see below). In *** Inexpensive, lightly armored and armed starship. Boosts the strength of nearby ships.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...an be just as effective on defense. Almost all starships are built at the starship constructor, except for the few that follow special rules (see below). In *** Inexpensive, lightly armored and armed starship. Boosts the strength of nearby ships.
    43 KB (6,703 words) - 19:47, 1 February 2015

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