Difference between revisions of "User:Pumpkin"

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I mainly reproach the wiki to be a collection of strategy guides that makes finding facts and mechanisms quite difficult. This page is a proposal of a reorganization of the AI War wiki's main page that would highlight facts and put strategy aside (not removed, but put at the end, after the facts).
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== TODO ==
  
The [REVAMP] tag after a link means I consider getting rid (moving away) of the strategy bits on the linked page and making it more objective. (No "you", no "how to", etc)
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Upload correct version of [[File:AIWarMercenaryZenithBeamFrigate.png|50px|]] when upload error is fixed.
  
The [STRATEGY] tag after a link means I consider moving the link to the strategy section because it contains good strategic advises but too few facts.
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* Player [[AI War:Role|Role]] (helper, champion)
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* [[AI War:Exogalactic Strikeforce|Exogalactic Strikeforce]]
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* [[AI War:Fleet Ships|Fleet Ships]]
  
I removed Ships and Structures paragraphs because they are listed in the nav bar. General ship/structures mechanisms are in the "ships mechanisms" paragraph.
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=== Ship Mechanisms ===
  
== Game Setup ==
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* [[AI War:Attack|Attack]]
 
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** ammunition types and immunity ([[Ammunition Types|old page]])
* [[AI War:Minor Factions|Minor Factions]]
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** attack multiplier (hull bonus)
** [[AI War:Fallen Spire|Fallen Spire]]
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** armor (also armor piercing, etc) ([[Armor|old page]] and... wtf? [[Armor_Types_and_Bonus_Damage|this]])
** [[AI War:Golems|Golems]]
 
** Spirecrafts
 
* Players' Roles (helper, champion)
 
* [[AI War:AI Plot|AI Plot]]
 
* [[AI War:AI Opponent Type|AI Opponent Type]]
 
* AI Difficulty (what does it influence)
 
* Auto AIP (influence on value of AIP inducing actions like warheads - ref to Red.Queen; maybe redirect on the more general AIP page)
 
* [[AI War:Map Style|Map Style]]
 
* [[AI War:Choosing A Map Size|Map Size]] [STRATEGY]
 
 
 
== Economy ==
 
 
 
* Metal (gathering, storage, limit, sharing, scrap (link to AI's scrap), ...)
 
* Energy
 
* Knowledge (how to gather, where to spend)
 
* [[AI War:Hacking|Hacking]]
 
* Supply (?)
 
 
 
== Ships mechanisms ==
 
 
 
(the subtopics wouldn't be linked from the front page, they're just ideas for chapters in main pages)
 
 
 
* Cap and Mark
 
* Attack
 
** ammunitions and immunities
 
** attack multipliers
 
** armor (also armor piercing, etc)
 
 
** area of effect
 
** area of effect
* Health
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* [[AI War:Health|Health]]
 
** repair
 
** repair
 
** self attrition
 
** self attrition
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** regeneration
 
** regeneration
 
** vampirism
 
** vampirism
* speed
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* [[AI War:Hull Types|Hull Types]] [REVAMP]
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* [[AI War:Speed|Speed]]
 
** speed boost
 
** speed boost
 
** gravity effect
 
** gravity effect
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** paralysis
 
** paralysis
 
** teleport
 
** teleport
* cloaking
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* [[AI War:Range|Range]]
** tachyon
 
** cloaking booster
 
** cloaking super-booster
 
* range
 
 
** radar dampening
 
** radar dampening
 
** close-combat
 
** close-combat
 
** retreat range
 
** retreat range
 
* reclamation
 
* reclamation
* scouting
 
 
* swallow
 
* swallow
 
* boosts (?) (attack, speed, armor, ...)
 
* boosts (?) (attack, speed, armor, ...)
 
* (mobile) shield (?) (sh.bearer, riot control, ...)
 
* (mobile) shield (?) (sh.bearer, riot control, ...)
 
* capturable / captured on planet ownership change
 
* capturable / captured on planet ownership change
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* [[AI War:Immunities|Immunities]]
  
== AI ==
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=== AI Special Units ===
  
* [[AI War:AI Progress|AI Progress]]
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* Hunter/Killer
* Waves (also gateraid, warp jammer, warp relay, ...)
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* AI Carrier
* CPA
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* AI Beachhead (Plot)
* [[AI War:AI Reinforcement|Reinforcement]]
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* AI Galactic Control Ship (Showdown Device)
* Special Force
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* Avenger (Plot)
* Threat (guarding/free behavior, general threatfleet behavior)
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* AI Mothership (Fallen Spire)
* [[AI War:Strategic Reserve|Strategic Reserve]]
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* Core Starship (???)
* Exogalactic Attack
 
* [[AI War:Planetary Subcommander|Planetary Subcommander]]
 
* Eyes (?)
 
* [[AI War:AI Tech|AI Tech]]
 
* [[AI War:AI Unlock|AI Unlock]]
 
* Planet Mark
 
* Core/Home worlds (and links to special/brutal guard posts, also links to strategy guides)
 
* [[AI War:AI Plot|Plot]] (same link as in game setup)
 
* [[AI War:AI Reprisal|AI Reprisal]]
 
  
== Design ==
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=== Races ===
[all links from the current Design Philosophy list]
 
  
== Strategy Guides ==
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* [[Lore:Humanity|Humanity]]: only playable race in AI War, mankind was nearly exterminated by the AI and is now seeking an opportunity to land a deadly strike at its opponent.
[collection of the external guides' links and general strategies like all the current offense/defense/general gameplay/intro topics]
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* [[Lore:The AI|The AI]]: seemingly created by Humans during their civil war, the AI now seems preoccupied in another galaxy with grander design than Human's remains extermination.
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* [[Lore:Zenith|Zenith]]: eons old alien race only represented by its technological remains and scattered beings.
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* [[Lore:Neinzul|Neinzul]]: insectoid aliens of eternal children with extremely short life span.
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* [[Lore:Spire|Spire]]: mineral alien specie whose empire sprawl many distant galaxies.
  
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== REVAMP ==
  
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* [[AI War:Cross Planet Attacks|Cross Planet Attack]]
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* [[AI War:Reinforcement|Reinforcement]]
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* [[AI War:Force Field|Force Fields]]
  
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== WIP ==
  
Notes
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* [[AI War:Minor Factions|Minor Factions]]
 
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* [[AI War:AI Plot|AI Plots]]
CSG-As are always in the ARS systems.
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* [[AI War:AI Types|AI Types]]
CSG-Bs are, as you say, always in the FacIV/AdvSC systems.
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* [[AI War:Deepstrike Threatening|Deepstrike Threatening]]
CSG-Cs are always in systems with one or more Core Fabricators (unless also in a system with an ARS or FacIV).
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* [[AI War:Spirecraft|Spirecraft]]
CSG-Ds are always in systems with at least one Counterattack Guard Post (if enabled).  If not enabled, these appear random.
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* [[AI War:AI Economical Units|Economical Units]]
CSG-Es are randomly placed in systems with nothing else.
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* [[AI War:AI Devices|Devices]]
 
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* [[AI War:Human Economical Units|Human Economical Units]]
AIP determines New Reinforcements- Every so often, the AI gets reinforcements determined by a formula that involves Difficulty of AI, AIP. As AIP gets higher, it gets proportionately more reinforcements. When these reinforcements get too high, the AI releases waves, CPA's, and the like.
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* [[AI War:Human Logistical Units|Human Logistical Units]]
  
AIP determines Tech Levels- As certain thresholds of AIP are crossed, the tech-level of all reinforcements gets bumped up by a level. This can make fights you were winning a draw or a complete loss, this also forces you to spend knowledge just to keep up to the AI's level.
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== Handsome List Syntax ==
  
AIP means more at higher difficulties- The AIP reinforcement formula gets much more fierce at higher difficulty levels, especially at Diff 10. So just keep this mind if you play at higher difficulties that the same amount of AIP in a Diff 7 is much deadlier in a Diff 8, 9 , and 10 game.
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{|
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|[[File:XXX.png|50px|left|]] || valign="top" | [[AI War:XXX|XXX]]<br/>XXX
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|-
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|[[File:XXX.png|50px|left|]] || valign="top" | [[AI War:XXX|XXX]]<br/>XXX
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|}

Latest revision as of 05:25, 26 August 2016

TODO

Upload correct version of AIWarMercenaryZenithBeamFrigate.png when upload error is fixed.

Ship Mechanisms

  • Attack
    • ammunition types and immunity (old page)
    • attack multiplier (hull bonus)
    • armor (also armor piercing, etc) (old page and... wtf? this)
    • area of effect
  • Health
    • repair
    • self attrition
    • self damage
    • regeneration
    • vampirism
  • Hull Types [REVAMP]
  • Speed
    • speed boost
    • gravity effect
    • engine damage
    • paralysis
    • teleport
  • Range
    • radar dampening
    • close-combat
    • retreat range
  • reclamation
  • swallow
  • boosts (?) (attack, speed, armor, ...)
  • (mobile) shield (?) (sh.bearer, riot control, ...)
  • capturable / captured on planet ownership change
  • Immunities

AI Special Units

  • Hunter/Killer
  • AI Carrier
  • AI Beachhead (Plot)
  • AI Galactic Control Ship (Showdown Device)
  • Avenger (Plot)
  • AI Mothership (Fallen Spire)
  • Core Starship (???)

Races

  • Humanity: only playable race in AI War, mankind was nearly exterminated by the AI and is now seeking an opportunity to land a deadly strike at its opponent.
  • The AI: seemingly created by Humans during their civil war, the AI now seems preoccupied in another galaxy with grander design than Human's remains extermination.
  • Zenith: eons old alien race only represented by its technological remains and scattered beings.
  • Neinzul: insectoid aliens of eternal children with extremely short life span.
  • Spire: mineral alien specie whose empire sprawl many distant galaxies.

REVAMP

WIP

Handsome List Syntax

XXX
XXX
XXX
XXX