Difference between revisions of "Woe Strategies"

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= Collapse =
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== Facts ==
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Every blocking will be turned into a non-blocking tile.
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* Turns ''Mountains'' into ''Hills''
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* Turns ''Lakes'' into ''Marshes''
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* Turns some ''Fields'' into ''Marshes''
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* Turns most ''Hills'' into ''Fields''
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== Strategy ==
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* Keep all units busy with fighting other units
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* Barricade your towns with ''Defensive Towers''

Revision as of 15:25, 26 May 2013

The strategies might be a nobrainer but will still be listed.

Woe Types/States

Coming

X is the number of turns until the woe will appear.
WoeName is the name of the woe.

  • Incoming in X: WoeName / Woe To Strike Everyone

Currently active

X is the number of turns the woe will remain.
WoeName is the name of the woe.

  • Woe Is Us For X: WoeName / Woe To Strike The Red faction
  • Woe Is Us For X: WoeName / Woe To Strike The Blue faction

Flood

Facts

  • Lakes will swallow over every tile but not empty ones (TownCenter?)
  • will spawn lakes on empty tiles until until a total of 8 is reached
  • will turn 2-9(?) tiles adjacent to a lake with a max. distance of 2 into lakes

Strategy

  1. If lakes are near to any city remove or replace them by other tiles.
  2. If no lakes at all/few lakes do exist (number?) place some at various places as far away from cities as possible.

Inside Job

Facts

  • creates 3 level 3 bandit Siege Weapons in 1 town

Strategy

Persephone's Bounty

Facts

Strategy

Horsepocalypse

Facts

  • Creates 9 level 3 bandit Trojan Horses on random(?) locations

Strategy


HomePost Release Notes
General Profile LevelTurn By TurnGUI StatistiksResources
Gamplay Unit resource dependenciesGreek vs NorseWoe StrategiesUnit Movement

Collapse

Facts

Every blocking will be turned into a non-blocking tile.

  • Turns Mountains into Hills
  • Turns Lakes into Marshes
  • Turns some Fields into Marshes
  • Turns most Hills into Fields

Strategy

  • Keep all units busy with fighting other units
  • Barricade your towns with Defensive Towers