Difference between revisions of "Tidalis:0.853 Beta Release"

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* The font colors used in the cutscenes has been tweaked to be more attractive and legible while still retaining the difference between spoken text and stage direction text.
 
* The font colors used in the cutscenes has been tweaked to be more attractive and legible while still retaining the difference between spoken text and stage direction text.
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* The font colors used on the HUD elements right next to the board have been updated to be more attractive.
  
 
== Gameplay Additions ==
 
== Gameplay Additions ==

Revision as of 23:10, 14 June 2010

New & Updated Levels

  • Added 2 new sampler levels, one focused on special blocks, one focused on items.

New & Updated Art/Music/Sound

  • There are now sound effects for when a hidden level is uncovered, and for when a new achievement is won.
  • The font colors used in the cutscenes has been tweaked to be more attractive and legible while still retaining the difference between spoken text and stage direction text.
  • The font colors used on the HUD elements right next to the board have been updated to be more attractive.

Gameplay Additions

Gameplay Updates

New Level Editor Features

Misc

  • There is now a settings option for skipping the automatic check for updates to the game.
    • Thanks to BajaBoojum for suggesting.
  • Loading an Item-Survival board in the editor no longer adds a can-o-beans item to the pre-populated item stock unless there is not one already there.
  • Added loss level text to all sampler levels.
  • Made the sampler set accessible via the play->levels menu.
  • Added a new FontType.BlackMedium font size.
  • Increased the font sizes on the before-level window to aid in readability when there is a fair bit of loose text on that screen, while keeping the aesthetic of the partially-transparent black window background.

Bugfixes

  • Fixed some rare (and non-crashing) exceptions in direction-dragging.
  • Previously there was a bug where if the server could not be contacted for checking for updates, then a permanent (unless you press F3) message would be left on the screen. Fixed so that the message is temporary.
    • Thanks to BajaBoojum for reporting.
  • Fixed a tooltip error on the time limit textbox in the level editor (the level editor is in seconds, whereas the other places that same tooltip was being used are in minutes -- those tooltips have been split out now).
  • Previously, there was a bug where on some larger resolutions there was a bit of "dead space" at the top right of the game board for the mouse cursor. Fixed.

Internal Programming Notes

Tidalis