Difference between revisions of "Tidalis:1.004 Beta Release"
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− | == Notes From The Producer: | + | == Notes From The Producer: August 5th, 2010 == |
+ | This is a pretty small release, simply dealing with a few bugfixes to the AI in VS mode. | ||
--Christopher M. Park | --Christopher M. Park | ||
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* Fixed potential crash bug in AI games. | * Fixed potential crash bug in AI games. | ||
+ | |||
+ | * Added a limiter on the AI's examine-all-possible-chains logic to just take the money and run if it finds a chain of a certain length, rather than continuing to analyze all the other possible chains. | ||
+ | ** Thanks to Hans-Martin Portmann for reporting. | ||
== Internal Programming Notes == | == Internal Programming Notes == | ||
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[[Tidalis]] | [[Tidalis]] | ||
+ | [[Category:Release Notes]] |
Latest revision as of 11:26, 31 January 2015
Contents
Notes From The Producer: August 5th, 2010
This is a pretty small release, simply dealing with a few bugfixes to the AI in VS mode.
--Christopher M. Park
New & Updated Levels
New & Updated Art/Music/Sound
Gameplay Additions
Gameplay Updates
- Improved AI handling of color-reactive blocks, notably in garbage battle mode.
- Thanks to Somenetguy for pointing out a problem with the previous handling.
New Level Editor Features
Misc
Bugfixes
- Fixed potential crash bug in AI games.
- Added a limiter on the AI's examine-all-possible-chains logic to just take the money and run if it finds a chain of a certain length, rather than continuing to analyze all the other possible chains.
- Thanks to Hans-Martin Portmann for reporting.